Smooth frame time estimation in wasm example
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609473f85a
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11cd1bdca3
1 changed files with 15 additions and 4 deletions
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@ -24,7 +24,8 @@ pub struct State {
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example_app: ExampleApp,
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emigui: Emigui,
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webgl_painter: emigui_wasm::webgl::Painter,
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everything_ms: f64,
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frame_times: std::collections::VecDeque<f64>,
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}
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impl State {
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@ -33,7 +34,7 @@ impl State {
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example_app: Default::default(),
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emigui: Emigui::new(pixels_per_point),
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webgl_painter: emigui_wasm::webgl::Painter::new(canvas_id)?,
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everything_ms: 0.0,
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frame_times: Default::default(),
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})
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}
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@ -61,8 +62,15 @@ impl State {
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region.indent(Id::new(&"webgl region"), |region| {
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region.add_label(self.webgl_painter.debug_info());
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});
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let mean_frame_time = if self.frame_times.is_empty() {
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0.0
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} else {
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self.frame_times.iter().sum::<f64>() / (self.frame_times.len() as f64)
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};
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region.add(
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label!("Everything: {:.1} ms", self.everything_ms).text_style(TextStyle::Monospace),
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label!("Total CPU usage: {:.1} ms", 1e3 * mean_frame_time)
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.text_style(TextStyle::Monospace),
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);
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// TODO: Make it even simpler to show a window
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@ -88,7 +96,10 @@ impl State {
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raw_input.pixels_per_point,
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);
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self.everything_ms = 1000.0 * (now_sec() - everything_start);
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self.frame_times.push_back(now_sec() - everything_start);
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while self.frame_times.len() > 30 {
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self.frame_times.pop_front();
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}
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result
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}
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