Fix continuous RunMode in glium backend on Windows (#21)
This commit is contained in:
parent
c25d4ff70a
commit
0ea80ae10a
1 changed files with 31 additions and 20 deletions
|
@ -102,33 +102,44 @@ pub fn run(
|
||||||
let mut clipboard = init_clipboard();
|
let mut clipboard = init_clipboard();
|
||||||
|
|
||||||
event_loop.run(move |event, _, control_flow| {
|
event_loop.run(move |event, _, control_flow| {
|
||||||
*control_flow = glutin::event_loop::ControlFlow::Wait;
|
let mut redraw = || {
|
||||||
|
let egui_start = Instant::now();
|
||||||
|
raw_input.time = start_time.elapsed().as_nanos() as f64 * 1e-9;
|
||||||
|
raw_input.seconds_since_midnight = Some(local_time_of_day());
|
||||||
|
|
||||||
match event {
|
let mut ui = ctx.begin_frame(raw_input.take());
|
||||||
glutin::event::Event::RedrawRequested(_) => {
|
app.ui(&mut ui, &mut runner);
|
||||||
let egui_start = Instant::now();
|
let (output, paint_jobs) = ctx.end_frame();
|
||||||
raw_input.time = start_time.elapsed().as_nanos() as f64 * 1e-9;
|
|
||||||
raw_input.seconds_since_midnight = Some(local_time_of_day());
|
|
||||||
|
|
||||||
let mut ui = ctx.begin_frame(raw_input.take());
|
let frame_time = (Instant::now() - egui_start).as_secs_f64() as f32;
|
||||||
app.ui(&mut ui, &mut runner);
|
runner.frame_times.add(raw_input.time, frame_time);
|
||||||
let (output, paint_jobs) = ctx.end_frame();
|
|
||||||
|
|
||||||
let frame_time = (Instant::now() - egui_start).as_secs_f64() as f32;
|
runner
|
||||||
runner.frame_times.add(raw_input.time, frame_time);
|
.painter
|
||||||
|
.paint_jobs(&display, paint_jobs, &ctx.texture());
|
||||||
|
|
||||||
runner
|
*control_flow = if runner.quit {
|
||||||
.painter
|
glutin::event_loop::ControlFlow::Exit
|
||||||
.paint_jobs(&display, paint_jobs, &ctx.texture());
|
} else if runner.run_mode() == RunMode::Continuous {
|
||||||
|
display.gl_window().window().request_redraw();
|
||||||
if runner.quit {
|
glutin::event_loop::ControlFlow::Poll
|
||||||
*control_flow = glutin::event_loop::ControlFlow::Exit
|
} else {
|
||||||
} else if runner.run_mode() == RunMode::Continuous || output.needs_repaint {
|
if output.needs_repaint {
|
||||||
display.gl_window().window().request_redraw();
|
display.gl_window().window().request_redraw();
|
||||||
}
|
}
|
||||||
|
glutin::event_loop::ControlFlow::Wait
|
||||||
|
};
|
||||||
|
|
||||||
|
handle_output(output, &display, clipboard.as_mut());
|
||||||
|
};
|
||||||
|
|
||||||
|
match event {
|
||||||
|
// Platform-dependent event handlers to workaround a winit bug
|
||||||
|
// See: https://github.com/rust-windowing/winit/issues/987
|
||||||
|
// See: https://github.com/rust-windowing/winit/issues/1619
|
||||||
|
glutin::event::Event::RedrawEventsCleared if cfg!(windows) => redraw(),
|
||||||
|
glutin::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(),
|
||||||
|
|
||||||
handle_output(output, &display, clipboard.as_mut());
|
|
||||||
}
|
|
||||||
glutin::event::Event::WindowEvent { event, .. } => {
|
glutin::event::Event::WindowEvent { event, .. } => {
|
||||||
input_to_egui(event, clipboard.as_mut(), &mut raw_input, control_flow);
|
input_to_egui(event, clipboard.as_mut(), &mut raw_input, control_flow);
|
||||||
display.gl_window().window().request_redraw(); // TODO: maybe only on some events?
|
display.gl_window().window().request_redraw(); // TODO: maybe only on some events?
|
||||||
|
|
Loading…
Reference in a new issue