Refactor text layout: don't need &Fonts in all functions

This commit is contained in:
Emil Ernerfeldt 2022-01-22 13:07:14 +01:00
parent dba949240f
commit 0a15163fab
3 changed files with 62 additions and 36 deletions

View file

@ -260,7 +260,7 @@ impl Font {
slf.glyph_info(c); slf.glyph_info(c);
} }
slf.glyph_info('°'); slf.glyph_info('°');
slf.glyph_info(crate::text::PASSWORD_REPLACEMENT_CHAR); // password replacement character slf.glyph_info(crate::text::PASSWORD_REPLACEMENT_CHAR);
slf slf
} }

View file

@ -225,6 +225,8 @@ impl Default for FontDefinitions {
} }
} }
// ----------------------------------------------------------------------------
/// The collection of fonts used by `epaint`. /// The collection of fonts used by `epaint`.
/// ///
/// Required in order to paint text. /// Required in order to paint text.
@ -296,16 +298,6 @@ impl Fonts {
&self.definitions &self.definitions
} }
#[inline(always)]
pub fn round_to_pixel(&self, point: f32) -> f32 {
(point * self.pixels_per_point).round() / self.pixels_per_point
}
#[inline(always)]
pub fn floor_to_pixel(&self, point: f32) -> f32 {
(point * self.pixels_per_point).floor() / self.pixels_per_point
}
/// Call each frame to get the change to the font texture since last call. /// Call each frame to get the change to the font texture since last call.
pub fn font_image_delta(&self) -> Option<crate::ImageDelta> { pub fn font_image_delta(&self) -> Option<crate::ImageDelta> {
self.atlas.lock().take_delta() self.atlas.lock().take_delta()

View file

@ -4,6 +4,38 @@ use super::{Fonts, Galley, Glyph, LayoutJob, LayoutSection, Row, RowVisuals};
use crate::{mutex::Arc, Color32, Mesh, Stroke, Vertex}; use crate::{mutex::Arc, Color32, Mesh, Stroke, Vertex};
use emath::*; use emath::*;
// ----------------------------------------------------------------------------
/// Represents GUI scale and convenience methods for rounding to pixels.
#[derive(Clone, Copy)]
struct PointScale {
pub pixels_per_point: f32,
}
impl PointScale {
#[inline(always)]
pub fn new(pixels_per_point: f32) -> Self {
Self { pixels_per_point }
}
#[inline(always)]
pub fn pixels_per_point(&self) -> f32 {
self.pixels_per_point
}
#[inline(always)]
pub fn round_to_pixel(&self, point: f32) -> f32 {
(point * self.pixels_per_point).round() / self.pixels_per_point
}
#[inline(always)]
pub fn floor_to_pixel(&self, point: f32) -> f32 {
(point * self.pixels_per_point).floor() / self.pixels_per_point
}
}
// ----------------------------------------------------------------------------
/// Temporary storage before line-wrapping. /// Temporary storage before line-wrapping.
#[derive(Default, Clone)] #[derive(Default, Clone)]
struct Paragraph { struct Paragraph {
@ -24,6 +56,8 @@ pub fn layout(fonts: &Fonts, job: Arc<LayoutJob>) -> Galley {
layout_section(fonts, &job, section_index as u32, section, &mut paragraphs); layout_section(fonts, &job, section_index as u32, section, &mut paragraphs);
} }
let point_scale = PointScale::new(fonts.pixels_per_point());
let mut rows = rows_from_paragraphs(paragraphs, job.wrap_width); let mut rows = rows_from_paragraphs(paragraphs, job.wrap_width);
let justify = job.justify && job.wrap_width.is_finite(); let justify = job.justify && job.wrap_width.is_finite();
@ -33,11 +67,11 @@ pub fn layout(fonts: &Fonts, job: Arc<LayoutJob>) -> Galley {
for (i, row) in rows.iter_mut().enumerate() { for (i, row) in rows.iter_mut().enumerate() {
let is_last_row = i + 1 == num_rows; let is_last_row = i + 1 == num_rows;
let justify_row = justify && !row.ends_with_newline && !is_last_row; let justify_row = justify && !row.ends_with_newline && !is_last_row;
halign_and_jusitfy_row(fonts, row, job.halign, job.wrap_width, justify_row); halign_and_jusitfy_row(point_scale, row, job.halign, job.wrap_width, justify_row);
} }
} }
galley_from_rows(fonts, job, rows) galley_from_rows(point_scale, job, rows)
} }
fn layout_section( fn layout_section(
@ -213,7 +247,7 @@ fn line_break(paragraph: &Paragraph, wrap_width: f32, out_rows: &mut Vec<Row>) {
} }
fn halign_and_jusitfy_row( fn halign_and_jusitfy_row(
fonts: &Fonts, point_scale: PointScale,
row: &mut Row, row: &mut Row,
halign: Align, halign: Align,
wrap_width: f32, wrap_width: f32,
@ -278,7 +312,7 @@ fn halign_and_jusitfy_row(
// Add an integral number of pixels between each glyph, // Add an integral number of pixels between each glyph,
// and add the balance to the spaces: // and add the balance to the spaces:
extra_x_per_glyph = fonts.floor_to_pixel(extra_x_per_glyph); extra_x_per_glyph = point_scale.floor_to_pixel(extra_x_per_glyph);
extra_x_per_space = (target_width extra_x_per_space = (target_width
- original_width - original_width
@ -290,7 +324,7 @@ fn halign_and_jusitfy_row(
for glyph in &mut row.glyphs { for glyph in &mut row.glyphs {
glyph.pos.x += translate_x; glyph.pos.x += translate_x;
glyph.pos.x = fonts.round_to_pixel(glyph.pos.x); glyph.pos.x = point_scale.round_to_pixel(glyph.pos.x);
translate_x += extra_x_per_glyph; translate_x += extra_x_per_glyph;
if glyph.chr.is_whitespace() { if glyph.chr.is_whitespace() {
translate_x += extra_x_per_space; translate_x += extra_x_per_space;
@ -303,7 +337,7 @@ fn halign_and_jusitfy_row(
} }
/// Calculate the Y positions and tessellate the text. /// Calculate the Y positions and tessellate the text.
fn galley_from_rows(fonts: &Fonts, job: Arc<LayoutJob>, mut rows: Vec<Row>) -> Galley { fn galley_from_rows(point_scale: PointScale, job: Arc<LayoutJob>, mut rows: Vec<Row>) -> Galley {
let mut first_row_min_height = job.first_row_min_height; let mut first_row_min_height = job.first_row_min_height;
let mut cursor_y = 0.0; let mut cursor_y = 0.0;
let mut min_x: f32 = 0.0; let mut min_x: f32 = 0.0;
@ -314,13 +348,13 @@ fn galley_from_rows(fonts: &Fonts, job: Arc<LayoutJob>, mut rows: Vec<Row>) -> G
for glyph in &row.glyphs { for glyph in &row.glyphs {
row_height = row_height.max(glyph.size.y); row_height = row_height.max(glyph.size.y);
} }
row_height = fonts.round_to_pixel(row_height); row_height = point_scale.round_to_pixel(row_height);
// Now positions each glyph: // Now positions each glyph:
for glyph in &mut row.glyphs { for glyph in &mut row.glyphs {
let format = &job.sections[glyph.section_index as usize].format; let format = &job.sections[glyph.section_index as usize].format;
glyph.pos.y = cursor_y + format.valign.to_factor() * (row_height - glyph.size.y); glyph.pos.y = cursor_y + format.valign.to_factor() * (row_height - glyph.size.y);
glyph.pos.y = fonts.round_to_pixel(glyph.pos.y); glyph.pos.y = point_scale.round_to_pixel(glyph.pos.y);
} }
row.rect.min.y = cursor_y; row.rect.min.y = cursor_y;
@ -329,7 +363,7 @@ fn galley_from_rows(fonts: &Fonts, job: Arc<LayoutJob>, mut rows: Vec<Row>) -> G
min_x = min_x.min(row.rect.min.x); min_x = min_x.min(row.rect.min.x);
max_x = max_x.max(row.rect.max.x); max_x = max_x.max(row.rect.max.x);
cursor_y += row_height; cursor_y += row_height;
cursor_y = fonts.round_to_pixel(cursor_y); cursor_y = point_scale.round_to_pixel(cursor_y);
} }
let format_summary = format_summary(&job); let format_summary = format_summary(&job);
@ -339,7 +373,7 @@ fn galley_from_rows(fonts: &Fonts, job: Arc<LayoutJob>, mut rows: Vec<Row>) -> G
let mut num_indices = 0; let mut num_indices = 0;
for row in &mut rows { for row in &mut rows {
row.visuals = tessellate_row(fonts, &job, &format_summary, row); row.visuals = tessellate_row(point_scale, &job, &format_summary, row);
mesh_bounds = mesh_bounds.union(row.visuals.mesh_bounds); mesh_bounds = mesh_bounds.union(row.visuals.mesh_bounds);
num_vertices += row.visuals.mesh.vertices.len(); num_vertices += row.visuals.mesh.vertices.len();
num_indices += row.visuals.mesh.indices.len(); num_indices += row.visuals.mesh.indices.len();
@ -375,7 +409,7 @@ fn format_summary(job: &LayoutJob) -> FormatSummary {
} }
fn tessellate_row( fn tessellate_row(
fonts: &Fonts, point_scale: PointScale,
job: &LayoutJob, job: &LayoutJob,
format_summary: &FormatSummary, format_summary: &FormatSummary,
row: &mut Row, row: &mut Row,
@ -394,11 +428,11 @@ fn tessellate_row(
} }
let glyph_vertex_start = mesh.vertices.len(); let glyph_vertex_start = mesh.vertices.len();
tessellate_glyphs(fonts, job, row, &mut mesh); tessellate_glyphs(point_scale, job, row, &mut mesh);
let glyph_vertex_end = mesh.vertices.len(); let glyph_vertex_end = mesh.vertices.len();
if format_summary.any_underline { if format_summary.any_underline {
add_row_hline(fonts, row, &mut mesh, |glyph| { add_row_hline(point_scale, row, &mut mesh, |glyph| {
let format = &job.sections[glyph.section_index as usize].format; let format = &job.sections[glyph.section_index as usize].format;
let stroke = format.underline; let stroke = format.underline;
let y = glyph.logical_rect().bottom(); let y = glyph.logical_rect().bottom();
@ -407,7 +441,7 @@ fn tessellate_row(
} }
if format_summary.any_strikethrough { if format_summary.any_strikethrough {
add_row_hline(fonts, row, &mut mesh, |glyph| { add_row_hline(point_scale, row, &mut mesh, |glyph| {
let format = &job.sections[glyph.section_index as usize].format; let format = &job.sections[glyph.section_index as usize].format;
let stroke = format.strikethrough; let stroke = format.strikethrough;
let y = glyph.logical_rect().center().y; let y = glyph.logical_rect().center().y;
@ -469,13 +503,13 @@ fn add_row_backgrounds(job: &LayoutJob, row: &Row, mesh: &mut Mesh) {
end_run(run_start.take(), last_rect.right()); end_run(run_start.take(), last_rect.right());
} }
fn tessellate_glyphs(fonts: &Fonts, job: &LayoutJob, row: &Row, mesh: &mut Mesh) { fn tessellate_glyphs(point_scale: PointScale, job: &LayoutJob, row: &Row, mesh: &mut Mesh) {
for glyph in &row.glyphs { for glyph in &row.glyphs {
let uv_rect = glyph.uv_rect; let uv_rect = glyph.uv_rect;
if !uv_rect.is_nothing() { if !uv_rect.is_nothing() {
let mut left_top = glyph.pos + uv_rect.offset; let mut left_top = glyph.pos + uv_rect.offset;
left_top.x = fonts.round_to_pixel(left_top.x); left_top.x = point_scale.round_to_pixel(left_top.x);
left_top.y = fonts.round_to_pixel(left_top.y); left_top.y = point_scale.round_to_pixel(left_top.y);
let rect = Rect::from_min_max(left_top, left_top + uv_rect.size); let rect = Rect::from_min_max(left_top, left_top + uv_rect.size);
let uv = Rect::from_min_max( let uv = Rect::from_min_max(
@ -523,14 +557,14 @@ fn tessellate_glyphs(fonts: &Fonts, job: &LayoutJob, row: &Row, mesh: &mut Mesh)
/// Add a horizontal line over a row of glyphs with a stroke and y decided by a callback. /// Add a horizontal line over a row of glyphs with a stroke and y decided by a callback.
fn add_row_hline( fn add_row_hline(
fonts: &Fonts, point_scale: PointScale,
row: &Row, row: &Row,
mesh: &mut Mesh, mesh: &mut Mesh,
stroke_and_y: impl Fn(&Glyph) -> (Stroke, f32), stroke_and_y: impl Fn(&Glyph) -> (Stroke, f32),
) { ) {
let mut end_line = |start: Option<(Stroke, Pos2)>, stop_x: f32| { let mut end_line = |start: Option<(Stroke, Pos2)>, stop_x: f32| {
if let Some((stroke, start)) = start { if let Some((stroke, start)) = start {
add_hline(fonts, [start, pos2(stop_x, start.y)], stroke, mesh); add_hline(point_scale, [start, pos2(stop_x, start.y)], stroke, mesh);
} }
}; };
@ -559,14 +593,14 @@ fn add_row_hline(
end_line(line_start.take(), last_right_x); end_line(line_start.take(), last_right_x);
} }
fn add_hline(fonts: &Fonts, [start, stop]: [Pos2; 2], stroke: Stroke, mesh: &mut Mesh) { fn add_hline(point_scale: PointScale, [start, stop]: [Pos2; 2], stroke: Stroke, mesh: &mut Mesh) {
let antialiased = true; let antialiased = true;
if antialiased { if antialiased {
let mut path = crate::tessellator::Path::default(); // TODO: reuse this to avoid re-allocations. let mut path = crate::tessellator::Path::default(); // TODO: reuse this to avoid re-allocations.
path.add_line_segment([start, stop]); path.add_line_segment([start, stop]);
let options = crate::tessellator::TessellationOptions::from_pixels_per_point( let options = crate::tessellator::TessellationOptions::from_pixels_per_point(
fonts.pixels_per_point(), point_scale.pixels_per_point(),
); );
path.stroke_open(stroke, &options, mesh); path.stroke_open(stroke, &options, mesh);
} else { } else {
@ -574,12 +608,12 @@ fn add_hline(fonts: &Fonts, [start, stop]: [Pos2; 2], stroke: Stroke, mesh: &mut
assert_eq!(start.y, stop.y); assert_eq!(start.y, stop.y);
let min_y = fonts.round_to_pixel(start.y - 0.5 * stroke.width); let min_y = point_scale.round_to_pixel(start.y - 0.5 * stroke.width);
let max_y = fonts.round_to_pixel(min_y + stroke.width); let max_y = point_scale.round_to_pixel(min_y + stroke.width);
let rect = Rect::from_min_max( let rect = Rect::from_min_max(
pos2(fonts.round_to_pixel(start.x), min_y), pos2(point_scale.round_to_pixel(start.x), min_y),
pos2(fonts.round_to_pixel(stop.x), max_y), pos2(point_scale.round_to_pixel(stop.x), max_y),
); );
mesh.add_colored_rect(rect, stroke.color); mesh.add_colored_rect(rect, stroke.color);