[refactor] prepare for Id that is !Copy
This commit is contained in:
parent
96e6f1f3fc
commit
05583b892b
14 changed files with 143 additions and 135 deletions
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@ -24,12 +24,11 @@ pub(crate) struct State {
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pub vel: Vec2,
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}
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#[derive(Clone, Copy, Debug)]
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#[derive(Clone, Debug)]
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pub struct Area {
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id: Id,
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layer: Layer,
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movable: bool,
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interactable: bool,
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order: Order,
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default_pos: Option<Pos2>,
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fixed_pos: Option<Pos2>,
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}
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@ -37,20 +36,19 @@ pub struct Area {
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impl Area {
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pub fn new(id_source: impl Hash) -> Self {
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Self {
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id: Id::new(id_source),
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layer: Layer {
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id: Id::new(id_source),
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order: Order::Middle,
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},
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movable: true,
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interactable: true,
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order: Order::Middle,
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default_pos: None,
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fixed_pos: None,
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}
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}
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pub fn layer(&self) -> Layer {
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Layer {
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order: self.order,
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id: self.id,
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}
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pub fn layer(&self) -> &Layer {
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&self.layer
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}
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/// moveable by draggin the area?
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@ -74,7 +72,7 @@ impl Area {
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/// `order(Order::Foreground)` for an Area that should always be on top
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pub fn order(mut self, order: Order) -> Self {
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self.order = order;
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self.layer.order = order;
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self
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}
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@ -101,19 +99,17 @@ pub(crate) struct Prepared {
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impl Area {
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pub(crate) fn begin(self, ctx: &Arc<Context>) -> Prepared {
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let Area {
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id,
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mut layer,
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movable,
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order,
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interactable,
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default_pos,
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fixed_pos,
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} = self;
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let default_pos = default_pos.unwrap_or_else(|| pos2(100.0, 100.0)); // TODO
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let id = ctx.register_unique_id(id, "Area", default_pos);
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let layer = Layer { order, id };
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layer.id = ctx.register_unique_id(layer.id, "Area", default_pos);
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let mut state = ctx.memory().areas.get(id).unwrap_or_else(|| State {
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let mut state = ctx.memory().areas.get(&layer.id).unwrap_or_else(|| State {
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pos: default_pos,
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size: Vec2::zero(),
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interactable,
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@ -124,8 +120,7 @@ impl Area {
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let content_ui = Ui::new(
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ctx.clone(),
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layer,
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id,
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layer.clone(),
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Rect::from_min_size(state.pos, Vec2::infinity()),
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);
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@ -163,8 +158,13 @@ impl Prepared {
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} else {
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None
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};
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let move_interact =
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ctx.interact(layer, clip_rect, rect, interact_id, Sense::click_and_drag());
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let move_interact = ctx.interact(
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&layer,
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clip_rect,
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rect,
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interact_id.as_ref(),
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Sense::click_and_drag(),
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);
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let input = ctx.input();
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if move_interact.active {
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@ -199,10 +199,10 @@ impl Prepared {
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// );
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if move_interact.active
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|| mouse_pressed_on_area(ctx, layer)
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|| mouse_pressed_on_area(ctx, &layer)
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|| !ctx.memory().areas.visible_last_frame(&layer)
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{
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ctx.memory().areas.move_to_top(layer);
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ctx.memory().areas.move_to_top(&layer);
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}
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ctx.memory().areas.set_state(layer, state);
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@ -210,7 +210,7 @@ impl Prepared {
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}
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}
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fn mouse_pressed_on_area(ctx: &Context, layer: Layer) -> bool {
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fn mouse_pressed_on_area(ctx: &Context, layer: &Layer) -> bool {
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if let Some(mouse_pos) = ctx.input().mouse.pos {
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ctx.input().mouse.pressed && ctx.memory().layer_at(mouse_pos) == Some(layer)
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} else {
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@ -28,10 +28,10 @@ impl Default for State {
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}
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impl State {
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pub fn from_memory_with_default_open(ui: &Ui, id: Id, default_open: bool) -> Self {
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pub fn from_memory_with_default_open(ui: &Ui, id: &Id, default_open: bool) -> Self {
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ui.memory()
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.collapsing_headers
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.entry(id)
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.entry(id.clone())
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.or_insert(State {
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open: default_open,
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..Default::default()
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@ -40,13 +40,20 @@ impl State {
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}
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// Helper
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pub fn is_open(ctx: &Context, id: Id) -> Option<bool> {
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pub fn is_open(ctx: &Context, id: &Id) -> Option<bool> {
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ctx.memory()
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.collapsing_headers
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.get(&id)
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.get(id)
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.map(|state| state.open)
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}
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// // Helper
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// pub fn toggle_by_id(ui: &Ui, id: &Id) {
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// if let Some(state) = ui.memory().collapsing_headers.get_mut(id) {
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// state.toggle(ui);
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// }
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// }
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pub fn toggle(&mut self, ui: &Ui) {
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self.open = !self.open;
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self.toggle_time = ui.input().time;
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@ -196,10 +203,10 @@ impl CollapsingHeader {
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);
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let rect = ui.allocate_space(size);
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let interact = ui.interact(rect, id, Sense::click());
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let interact = ui.interact(rect, &id, Sense::click());
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let text_pos = pos2(text_pos.x, interact.rect.center().y - galley.size.y / 2.0);
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let mut state = State::from_memory_with_default_open(ui, id, default_open);
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let mut state = State::from_memory_with_default_open(ui, &id, default_open);
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if interact.clicked {
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state.toggle(ui);
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}
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@ -241,7 +248,7 @@ impl CollapsingHeader {
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pub fn show<R>(self, ui: &mut Ui, add_contents: impl FnOnce(&mut Ui) -> R) -> Option<R> {
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let Prepared { id, mut state } = self.begin(ui);
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let r_interact = state.add_contents(ui, |ui| ui.indent(id, add_contents).0);
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let r_interact = state.add_contents(ui, |ui| ui.indent(&id, add_contents).0);
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let ret = r_interact.map(|ri| ri.0);
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ui.memory().collapsing_headers.insert(id, state);
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ret
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@ -2,7 +2,7 @@ use crate::{widgets::*, *};
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use super::*;
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#[derive(Clone, Copy, Debug, serde_derive::Deserialize, serde_derive::Serialize)]
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#[derive(Clone, Debug, serde_derive::Deserialize, serde_derive::Serialize)]
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pub struct BarState {
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#[serde(skip)]
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open_menu: Option<Id>,
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@ -53,7 +53,7 @@ fn menu_impl<'c>(
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add_contents: Box<dyn FnOnce(&mut Ui) + 'c>,
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) {
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let title = title.into();
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let bar_id = ui.id();
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let bar_id = ui.id().clone();
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let menu_id = Id::new(&title);
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let mut bar_state = ui
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@ -65,15 +65,15 @@ fn menu_impl<'c>(
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let mut button = Button::new(title);
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if bar_state.open_menu == Some(menu_id) {
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if bar_state.open_menu.as_ref() == Some(&menu_id) {
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button = button.fill(Some(ui.style().interact.active.fill));
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}
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let button_interact = ui.add(button);
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interact_with_menu_button(&mut bar_state, ui.input(), menu_id, &button_interact);
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interact_with_menu_button(&mut bar_state, ui.input(), &menu_id, &button_interact);
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if bar_state.open_menu == Some(menu_id) {
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if bar_state.open_menu.as_ref() == Some(&menu_id) {
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let area = Area::new(menu_id)
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.order(Order::Foreground)
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.fixed_pos(button_interact.rect.left_bottom());
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@ -110,14 +110,14 @@ fn menu_impl<'c>(
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fn interact_with_menu_button(
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bar_state: &mut BarState,
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input: &InputState,
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menu_id: Id,
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menu_id: &Id,
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button_interact: &GuiResponse,
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) {
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if button_interact.hovered && input.mouse.pressed {
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if bar_state.open_menu.is_some() {
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bar_state.open_menu = None;
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} else {
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bar_state.open_menu = Some(menu_id);
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bar_state.open_menu = Some(menu_id.clone());
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bar_state.open_time = input.time;
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}
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}
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@ -126,7 +126,7 @@ fn interact_with_menu_button(
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let time_since_open = input.time - bar_state.open_time;
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if time_since_open < 0.4 {
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// A quick click
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bar_state.open_menu = Some(menu_id);
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bar_state.open_menu = Some(menu_id.clone());
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bar_state.open_time = input.time;
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} else {
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// A long hold, then release
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@ -135,7 +135,7 @@ fn interact_with_menu_button(
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}
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if button_interact.hovered && bar_state.open_menu.is_some() {
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bar_state.open_menu = Some(menu_id);
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bar_state.open_menu = Some(menu_id.clone());
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}
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let pressed_escape = input.events.iter().any(|event| {
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@ -11,7 +11,7 @@ pub(crate) struct State {
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}
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// TODO: auto-shink/grow should be part of another container!
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#[derive(Clone, Copy, Debug)]
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#[derive(Clone, Debug)]
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pub struct Resize {
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id: Option<Id>,
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@ -178,7 +178,10 @@ struct Prepared {
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impl Resize {
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fn begin(&mut self, ui: &mut Ui) -> Prepared {
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let id = self.id.unwrap_or_else(|| ui.make_child_id("resize"));
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let id = self
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.id
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.clone()
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.unwrap_or_else(|| ui.make_child_id("resize"));
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self.min_size = self.min_size.min(ui.available().size());
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self.max_size = self.max_size.min(ui.available().size());
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self.max_size = self.max_size.max(self.min_size);
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@ -209,7 +212,7 @@ impl Resize {
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position + state.size + self.handle_offset - corner_size,
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corner_size,
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);
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let corner_interact = ui.interact(corner_rect, id.with("corner"), Sense::drag());
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let corner_interact = ui.interact(corner_rect, &id.with("corner"), Sense::drag());
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if corner_interact.active {
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if let Some(mouse_pos) = ui.input().mouse.pos {
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@ -147,7 +147,7 @@ impl Prepared {
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if content_is_too_small {
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// Drag contents to scroll (for touch screens mostly):
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let content_interact = ui.interact(inner_rect, id.with("area"), Sense::drag());
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let content_interact = ui.interact(inner_rect, &id.with("area"), Sense::drag());
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if content_interact.active {
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state.offset.y -= ui.input().mouse.delta.y;
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}
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@ -181,7 +181,7 @@ impl Prepared {
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// intentionally use same id for inside and outside of handle
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let interact_id = id.with("vertical");
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let mut interact = ui.interact(handle_rect, interact_id, Sense::click_and_drag());
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let mut interact = ui.interact(handle_rect, &interact_id, Sense::click_and_drag());
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if let Some(mouse_pos) = ui.input().mouse.pos {
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if interact.active {
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@ -192,7 +192,7 @@ impl Prepared {
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} else {
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// Check for mouse down outside handle:
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let scroll_bg_interact =
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ui.interact(outer_scroll_rect, interact_id, Sense::click_and_drag());
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ui.interact(outer_scroll_rect, &interact_id, Sense::click_and_drag());
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if scroll_bg_interact.active {
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// Center scroll at mouse pos:
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@ -149,21 +149,19 @@ impl<'open> Window<'open> {
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}
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let window_id = Id::new(title_label.text());
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let area_layer = area.layer();
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let resize_id = window_id.with("resize");
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let collapsing_id = window_id.with("collapsing");
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let possible = PossibleInteractions {
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movable: area.is_movable(),
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resizable: resize.is_resizable()
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&& collapsing_header::State::is_open(ctx, collapsing_id).unwrap_or_default(),
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&& collapsing_header::State::is_open(ctx, &collapsing_id).unwrap_or_default(),
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};
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let area = area.movable(false); // We move it manually
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let area_layer = area.layer().clone();
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let resize = resize.resizable(false); // We move it manually
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let resize = resize.id(resize_id);
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let resize = resize.id(resize_id.clone());
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let frame = frame.unwrap_or_else(|| Frame::window(&ctx.style()));
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let mut area = area.begin(ctx);
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@ -174,7 +172,7 @@ impl<'open> Window<'open> {
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let default_expanded = true;
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let mut collapsing = collapsing_header::State::from_memory_with_default_open(
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&mut frame.content_ui,
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collapsing_id,
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&collapsing_id,
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default_expanded,
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);
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let show_close_button = open.is_some();
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@ -182,7 +180,7 @@ impl<'open> Window<'open> {
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&mut frame.content_ui,
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title_label,
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show_close_button,
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collapsing_id,
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&collapsing_id,
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&mut collapsing,
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);
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@ -208,16 +206,16 @@ impl<'open> Window<'open> {
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interact(
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ctx,
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possible,
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area_layer,
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&area_layer,
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&mut area.state,
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window_id,
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resize_id,
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&window_id,
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&resize_id,
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outer_rect,
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)
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} else {
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None
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};
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let hover_interaction = resize_hover(ctx, possible, area_layer, outer_rect);
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let hover_interaction = resize_hover(ctx, possible, &area_layer, outer_rect);
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title_bar.ui(
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&mut area.content_ui,
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@ -264,7 +262,7 @@ struct PossibleInteractions {
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resizable: bool,
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}
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#[derive(Clone, Copy, Debug)]
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#[derive(Clone, Debug)]
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pub(crate) struct WindowInteraction {
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pub(crate) area_layer: Layer,
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pub(crate) start_rect: Rect,
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@ -299,10 +297,10 @@ impl WindowInteraction {
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fn interact(
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ctx: &Context,
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possible: PossibleInteractions,
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area_layer: Layer,
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area_layer: &Layer,
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area_state: &mut area::State,
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window_id: Id,
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resize_id: Id,
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window_id: &Id,
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resize_id: &Id,
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rect: Rect,
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) -> Option<WindowInteraction> {
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let pre_resize = ctx.round_rect_to_pixels(rect);
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@ -310,7 +308,7 @@ fn interact(
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ctx,
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possible,
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area_layer,
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window_id.with("frame_resize"),
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&window_id.with("frame_resize"),
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rect,
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)?;
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let new_rect = resize_window(ctx, &window_interaction)?;
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@ -324,9 +322,9 @@ fn interact(
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// resize_state.size += new_rect.size() - pre_resize.size();
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// resize_state.size = new_rect.size() - some margin;
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resize_state.requested_size = Some(resize_state.size + new_rect.size() - pre_resize.size());
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ctx.memory().resize.insert(resize_id, resize_state);
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ctx.memory().resize.insert(resize_id.clone(), resize_state);
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ctx.memory().areas.move_to_top(area_layer);
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ctx.memory().areas.move_to_top(&area_layer);
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Some(window_interaction)
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}
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@ -358,14 +356,14 @@ fn resize_window(ctx: &Context, window_interaction: &WindowInteraction) -> Optio
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fn window_interaction(
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ctx: &Context,
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possible: PossibleInteractions,
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area_layer: Layer,
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id: Id,
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area_layer: &Layer,
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id: &Id,
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rect: Rect,
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) -> Option<WindowInteraction> {
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{
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let drag_id = ctx.memory().interaction.drag_id;
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let drag_id = ctx.memory().interaction.drag_id.clone();
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if drag_id.is_some() && drag_id != Some(id) {
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if drag_id.is_some() && drag_id.as_ref() != Some(id) {
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return None;
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}
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}
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@ -376,17 +374,17 @@ fn window_interaction(
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if let Some(hover_window_interaction) = resize_hover(ctx, possible, area_layer, rect) {
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hover_window_interaction.set_cursor(ctx);
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if ctx.input().mouse.pressed {
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ctx.memory().interaction.drag_id = Some(id);
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ctx.memory().interaction.drag_id = Some(id.clone());
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window_interaction = Some(hover_window_interaction);
|
||||
ctx.memory().window_interaction = window_interaction;
|
||||
ctx.memory().window_interaction = window_interaction.clone();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(window_interaction) = window_interaction {
|
||||
let is_active = ctx.memory().interaction.drag_id == Some(id);
|
||||
let is_active = ctx.memory().interaction.drag_id.as_ref() == Some(id);
|
||||
|
||||
if is_active && window_interaction.area_layer == area_layer {
|
||||
if is_active && &window_interaction.area_layer == area_layer {
|
||||
return Some(window_interaction);
|
||||
}
|
||||
}
|
||||
|
@ -397,7 +395,7 @@ fn window_interaction(
|
|||
fn resize_hover(
|
||||
ctx: &Context,
|
||||
possible: PossibleInteractions,
|
||||
area_layer: Layer,
|
||||
area_layer: &Layer,
|
||||
rect: Rect,
|
||||
) -> Option<WindowInteraction> {
|
||||
if let Some(mouse_pos) = ctx.input().mouse.pos {
|
||||
|
@ -451,7 +449,7 @@ fn resize_hover(
|
|||
|
||||
if any_resize || possible.movable {
|
||||
Some(WindowInteraction {
|
||||
area_layer,
|
||||
area_layer: area_layer.clone(),
|
||||
start_rect: rect,
|
||||
left,
|
||||
right,
|
||||
|
@ -528,7 +526,7 @@ fn show_title_bar(
|
|||
ui: &mut Ui,
|
||||
title_label: Label,
|
||||
show_close_button: bool,
|
||||
collapsing_id: Id,
|
||||
collapsing_id: &Id,
|
||||
collapsing: &mut collapsing_header::State,
|
||||
) -> TitleBar {
|
||||
let title_bar_and_rect = ui.inner_layout(Layout::horizontal(Align::Center), |ui| {
|
||||
|
@ -618,7 +616,7 @@ impl TitleBar {
|
|||
|
||||
let title_bar_id = ui.make_child_id("title_bar");
|
||||
if ui
|
||||
.interact(self.rect, title_bar_id, Sense::click())
|
||||
.interact(self.rect, &title_bar_id, Sense::click())
|
||||
.double_clicked
|
||||
{
|
||||
collapsing.toggle(ui);
|
||||
|
@ -641,7 +639,7 @@ impl TitleBar {
|
|||
|
||||
fn close_button(ui: &mut Ui, rect: Rect) -> InteractInfo {
|
||||
let close_id = ui.make_child_id("window_close_button");
|
||||
let interact = ui.interact(rect, close_id, Sense::click());
|
||||
let interact = ui.interact(rect, &close_id, Sense::click());
|
||||
ui.expand_to_include_child(interact.rect);
|
||||
|
||||
let stroke_color = ui.style().interact(&interact).stroke_color;
|
||||
|
|
|
@ -204,7 +204,7 @@ impl Context {
|
|||
};
|
||||
// Ensure we register the background area so it is painted:
|
||||
self.memory().areas.set_state(
|
||||
layer,
|
||||
layer.clone(),
|
||||
containers::area::State {
|
||||
pos: rect.min,
|
||||
size: rect.size(),
|
||||
|
@ -212,7 +212,7 @@ impl Context {
|
|||
vel: Default::default(),
|
||||
},
|
||||
);
|
||||
Ui::new(self.clone(), layer, id, rect)
|
||||
Ui::new(self.clone(), layer, rect)
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
|
@ -228,7 +228,7 @@ impl Context {
|
|||
|
||||
/// If the given Id is not unique, an error will be printed at the given position.
|
||||
pub fn register_unique_id(&self, id: Id, source_name: impl std::fmt::Debug, pos: Pos2) -> Id {
|
||||
if let Some(clash_pos) = self.used_ids.lock().insert(id, pos) {
|
||||
if let Some(clash_pos) = self.used_ids.lock().insert(id.clone(), pos) {
|
||||
if clash_pos.distance(pos) < 4.0 {
|
||||
self.show_error(
|
||||
pos,
|
||||
|
@ -253,7 +253,7 @@ impl Context {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn contains_mouse(&self, layer: Layer, clip_rect: Rect, rect: Rect) -> bool {
|
||||
pub fn contains_mouse(&self, layer: &Layer, clip_rect: Rect, rect: Rect) -> bool {
|
||||
let rect = rect.intersect(clip_rect);
|
||||
if let Some(mouse_pos) = self.input.mouse.pos {
|
||||
rect.contains(mouse_pos) && self.memory().layer_at(mouse_pos) == Some(layer)
|
||||
|
@ -264,10 +264,10 @@ impl Context {
|
|||
|
||||
pub fn interact(
|
||||
&self,
|
||||
layer: Layer,
|
||||
layer: &Layer,
|
||||
clip_rect: Rect,
|
||||
rect: Rect,
|
||||
interaction_id: Option<Id>,
|
||||
interaction_id: Option<&Id>,
|
||||
sense: Sense,
|
||||
) -> InteractInfo {
|
||||
let interact_rect = rect.expand2(0.5 * self.style().item_spacing); // make it easier to click. TODO: nice way to do this
|
||||
|
@ -290,8 +290,8 @@ impl Context {
|
|||
memory.interaction.click_interest |= hovered && sense.click;
|
||||
memory.interaction.drag_interest |= hovered && sense.drag;
|
||||
|
||||
let active = memory.interaction.click_id == Some(interaction_id)
|
||||
|| memory.interaction.drag_id == Some(interaction_id);
|
||||
let active = memory.interaction.click_id.as_ref() == Some(interaction_id)
|
||||
|| memory.interaction.drag_id.as_ref() == Some(interaction_id);
|
||||
|
||||
if self.input.mouse.pressed {
|
||||
if hovered {
|
||||
|
@ -305,13 +305,13 @@ impl Context {
|
|||
|
||||
if sense.click && !memory.interaction.click_id.is_some() {
|
||||
// start of a click
|
||||
memory.interaction.click_id = Some(interaction_id);
|
||||
memory.interaction.click_id = Some(interaction_id.clone());
|
||||
info.active = true;
|
||||
}
|
||||
|
||||
if sense.drag && !memory.interaction.drag_id.is_some() {
|
||||
// start of a drag
|
||||
memory.interaction.drag_id = Some(interaction_id);
|
||||
memory.interaction.drag_id = Some(interaction_id.clone());
|
||||
info.active = true;
|
||||
}
|
||||
|
||||
|
@ -365,7 +365,7 @@ impl Context {
|
|||
let galley = font.layout_multiline(text, f32::INFINITY);
|
||||
let rect = align_rect(Rect::from_min_size(pos, galley.size), align);
|
||||
self.add_paint_cmd(
|
||||
layer,
|
||||
&layer,
|
||||
PaintCmd::Rect {
|
||||
corner_radius: 0.0,
|
||||
fill: Some(color::gray(0, 240)),
|
||||
|
@ -373,7 +373,7 @@ impl Context {
|
|||
rect: rect.expand(2.0),
|
||||
},
|
||||
);
|
||||
self.add_galley(layer, rect.min, galley, text_style, Some(color::RED));
|
||||
self.add_galley(&layer, rect.min, galley, text_style, Some(color::RED));
|
||||
}
|
||||
|
||||
pub fn debug_text(&self, pos: Pos2, text: impl Into<String>) {
|
||||
|
@ -381,7 +381,7 @@ impl Context {
|
|||
let layer = Layer::debug();
|
||||
let align = (Align::Min, Align::Min);
|
||||
self.floating_text(
|
||||
layer,
|
||||
&layer,
|
||||
pos,
|
||||
text,
|
||||
TextStyle::Monospace,
|
||||
|
@ -394,7 +394,7 @@ impl Context {
|
|||
let text = text.into();
|
||||
let layer = Layer::debug();
|
||||
self.add_paint_cmd(
|
||||
layer,
|
||||
&layer,
|
||||
PaintCmd::Rect {
|
||||
corner_radius: 0.0,
|
||||
fill: None,
|
||||
|
@ -404,14 +404,14 @@ impl Context {
|
|||
);
|
||||
let align = (Align::Min, Align::Min);
|
||||
let text_style = TextStyle::Monospace;
|
||||
self.floating_text(layer, rect.min, text, text_style, align, Some(color::RED));
|
||||
self.floating_text(&layer, rect.min, text, text_style, align, Some(color::RED));
|
||||
}
|
||||
|
||||
/// Show some text anywhere on screen.
|
||||
/// To center the text at the given position, use `align: (Center, Center)`.
|
||||
pub fn floating_text(
|
||||
&self,
|
||||
layer: Layer,
|
||||
layer: &Layer,
|
||||
pos: Pos2,
|
||||
text: String,
|
||||
text_style: TextStyle,
|
||||
|
@ -428,7 +428,7 @@ impl Context {
|
|||
/// Already layed out text.
|
||||
pub fn add_galley(
|
||||
&self,
|
||||
layer: Layer,
|
||||
layer: &Layer,
|
||||
pos: Pos2,
|
||||
galley: font::Galley,
|
||||
text_style: TextStyle,
|
||||
|
@ -446,7 +446,7 @@ impl Context {
|
|||
);
|
||||
}
|
||||
|
||||
pub fn add_paint_cmd(&self, layer: Layer, paint_cmd: PaintCmd) {
|
||||
pub fn add_paint_cmd(&self, layer: &Layer, paint_cmd: PaintCmd) {
|
||||
self.graphics()
|
||||
.layer(layer)
|
||||
.push((Rect::everything(), paint_cmd))
|
||||
|
|
|
@ -52,7 +52,7 @@ impl Id {
|
|||
Id(hasher.finish())
|
||||
}
|
||||
|
||||
pub fn with(self, child: impl Hash) -> Id {
|
||||
pub fn with(&self, child: impl Hash) -> Id {
|
||||
use std::hash::Hasher;
|
||||
let mut hasher = ahash::AHasher::default();
|
||||
hasher.write_u64(self.0);
|
||||
|
|
|
@ -18,7 +18,7 @@ pub enum Order {
|
|||
|
||||
/// An ideintifer for a paint layer.
|
||||
/// Also acts as an identifier for `Area`:s.
|
||||
#[derive(Clone, Copy, Debug, Hash, Eq, PartialEq, Deserialize, Serialize)]
|
||||
#[derive(Clone, Debug, Hash, Eq, PartialEq, Deserialize, Serialize)]
|
||||
pub struct Layer {
|
||||
pub order: Order,
|
||||
pub id: Id,
|
||||
|
@ -41,8 +41,8 @@ type PaintList = Vec<(Rect, PaintCmd)>;
|
|||
pub struct GraphicLayers(AHashMap<Layer, PaintList>);
|
||||
|
||||
impl GraphicLayers {
|
||||
pub fn layer(&mut self, layer: Layer) -> &mut PaintList {
|
||||
self.0.entry(layer).or_default()
|
||||
pub fn layer(&mut self, layer: &Layer) -> &mut PaintList {
|
||||
self.0.entry(layer.clone()).or_default()
|
||||
}
|
||||
|
||||
pub fn drain(
|
||||
|
|
|
@ -89,7 +89,7 @@ impl Memory {
|
|||
if window_interaction.is_pure_move() {
|
||||
// Throw windows because it is fun:
|
||||
let area_layer = window_interaction.area_layer;
|
||||
let area_state = self.areas.get(area_layer.id).clone();
|
||||
let area_state = self.areas.get(&area_layer.id).clone();
|
||||
if let Some(mut area_state) = area_state {
|
||||
area_state.vel = prev_input.mouse.velocity;
|
||||
self.areas.set_state(area_layer, area_state);
|
||||
|
@ -104,7 +104,7 @@ impl Memory {
|
|||
}
|
||||
|
||||
/// TODO: call once at the start of the frame for the current mouse pos
|
||||
pub fn layer_at(&self, pos: Pos2) -> Option<Layer> {
|
||||
pub fn layer_at(&self, pos: Pos2) -> Option<&Layer> {
|
||||
self.areas.layer_at(pos)
|
||||
}
|
||||
}
|
||||
|
@ -114,7 +114,7 @@ impl Areas {
|
|||
self.areas.len()
|
||||
}
|
||||
|
||||
pub(crate) fn get(&mut self, id: Id) -> Option<area::State> {
|
||||
pub(crate) fn get(&mut self, id: &Id) -> Option<area::State> {
|
||||
self.areas.get(&id).cloned()
|
||||
}
|
||||
|
||||
|
@ -123,22 +123,22 @@ impl Areas {
|
|||
}
|
||||
|
||||
pub(crate) fn set_state(&mut self, layer: Layer, state: area::State) {
|
||||
self.visible_current_frame.insert(layer);
|
||||
let did_insert = self.areas.insert(layer.id, state).is_none();
|
||||
self.visible_current_frame.insert(layer.clone());
|
||||
let did_insert = self.areas.insert(layer.id.clone(), state).is_none();
|
||||
if did_insert {
|
||||
self.order.push(layer);
|
||||
}
|
||||
}
|
||||
|
||||
/// TODO: call once at the start of the frame for the current mouse pos
|
||||
pub fn layer_at(&self, pos: Pos2) -> Option<Layer> {
|
||||
pub fn layer_at(&self, pos: Pos2) -> Option<&Layer> {
|
||||
for layer in self.order.iter().rev() {
|
||||
if self.is_visible(layer) {
|
||||
if let Some(state) = self.areas.get(&layer.id) {
|
||||
if state.interactable {
|
||||
let rect = Rect::from_min_size(state.pos, state.size);
|
||||
if rect.contains(pos) {
|
||||
return Some(*layer);
|
||||
return Some(&layer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -155,12 +155,12 @@ impl Areas {
|
|||
self.visible_last_frame.contains(layer) || self.visible_current_frame.contains(layer)
|
||||
}
|
||||
|
||||
pub fn move_to_top(&mut self, layer: Layer) {
|
||||
self.visible_current_frame.insert(layer);
|
||||
self.wants_to_be_on_top.insert(layer);
|
||||
pub fn move_to_top(&mut self, layer: &Layer) {
|
||||
self.visible_current_frame.insert(layer.clone());
|
||||
self.wants_to_be_on_top.insert(layer.clone());
|
||||
|
||||
if self.order.iter().find(|x| **x == layer).is_none() {
|
||||
self.order.push(layer);
|
||||
if self.order.iter().find(|x| *x == layer).is_none() {
|
||||
self.order.push(layer.clone());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -55,11 +55,11 @@ impl Ui {
|
|||
// ------------------------------------------------------------------------
|
||||
// Creation:
|
||||
|
||||
pub fn new(ctx: Arc<Context>, layer: Layer, id: Id, rect: Rect) -> Self {
|
||||
pub fn new(ctx: Arc<Context>, layer: Layer, rect: Rect) -> Self {
|
||||
let style = ctx.style();
|
||||
Ui {
|
||||
ctx,
|
||||
id,
|
||||
id: layer.id.clone(),
|
||||
layer,
|
||||
clip_rect: rect.expand(style.clip_rect_margin),
|
||||
desired_rect: rect,
|
||||
|
@ -77,8 +77,8 @@ impl Ui {
|
|||
let clip_rect = self.clip_rect(); // Keep it unless the child explciitly desires differently
|
||||
Ui {
|
||||
ctx: self.ctx.clone(),
|
||||
id: self.id,
|
||||
layer: self.layer,
|
||||
id: self.id.clone(),
|
||||
layer: self.layer.clone(),
|
||||
clip_rect,
|
||||
desired_rect: child_rect,
|
||||
child_bounds: Rect::from_min_size(child_rect.min, Vec2::zero()), // TODO: Rect::nothing() ?
|
||||
|
@ -102,8 +102,8 @@ impl Ui {
|
|||
self.ctx.round_pos_to_pixels(pos)
|
||||
}
|
||||
|
||||
pub fn id(&self) -> Id {
|
||||
self.id
|
||||
pub fn id(&self) -> &Id {
|
||||
&self.id
|
||||
}
|
||||
|
||||
/// Options for this ui, and any child uis we may spawn.
|
||||
|
@ -263,11 +263,11 @@ impl Ui {
|
|||
// ------------------------------------------------------------------------
|
||||
|
||||
pub fn contains_mouse(&self, rect: Rect) -> bool {
|
||||
self.ctx.contains_mouse(self.layer, self.clip_rect, rect)
|
||||
self.ctx.contains_mouse(&self.layer, self.clip_rect, rect)
|
||||
}
|
||||
|
||||
pub fn has_kb_focus(&self, id: Id) -> bool {
|
||||
self.memory().kb_focus_id == Some(id)
|
||||
pub fn has_kb_focus(&self, id: &Id) -> bool {
|
||||
self.memory().kb_focus_id.as_ref() == Some(id)
|
||||
}
|
||||
|
||||
pub fn request_kb_focus(&self, id: Id) {
|
||||
|
@ -303,14 +303,14 @@ impl Ui {
|
|||
// ------------------------------------------------------------------------
|
||||
// Interaction
|
||||
|
||||
pub fn interact(&self, rect: Rect, id: Id, sense: Sense) -> InteractInfo {
|
||||
pub fn interact(&self, rect: Rect, id: &Id, sense: Sense) -> InteractInfo {
|
||||
self.ctx
|
||||
.interact(self.layer, self.clip_rect, rect, Some(id), sense)
|
||||
.interact(&self.layer, self.clip_rect, rect, Some(id), sense)
|
||||
}
|
||||
|
||||
pub fn interact_hover(&self, rect: Rect) -> InteractInfo {
|
||||
self.ctx
|
||||
.interact(self.layer, self.clip_rect, rect, None, Sense::nothing())
|
||||
.interact(&self.layer, self.clip_rect, rect, None, Sense::nothing())
|
||||
}
|
||||
|
||||
pub fn hovered(&self, rect: Rect) -> bool {
|
||||
|
@ -405,7 +405,7 @@ impl Ui {
|
|||
pub fn add_paint_cmd(&mut self, paint_cmd: PaintCmd) {
|
||||
self.ctx
|
||||
.graphics()
|
||||
.layer(self.layer)
|
||||
.layer(&self.layer)
|
||||
.push((self.clip_rect(), paint_cmd))
|
||||
}
|
||||
|
||||
|
@ -413,7 +413,7 @@ impl Ui {
|
|||
let clip_rect = self.clip_rect();
|
||||
self.ctx
|
||||
.graphics()
|
||||
.layer(self.layer)
|
||||
.layer(&self.layer)
|
||||
.extend(cmds.drain(..).map(|cmd| (clip_rect, cmd)));
|
||||
}
|
||||
|
||||
|
@ -421,12 +421,12 @@ impl Ui {
|
|||
pub fn insert_paint_cmd(&mut self, pos: usize, paint_cmd: PaintCmd) {
|
||||
self.ctx
|
||||
.graphics()
|
||||
.layer(self.layer)
|
||||
.layer(&self.layer)
|
||||
.insert(pos, (self.clip_rect(), paint_cmd));
|
||||
}
|
||||
|
||||
pub fn paint_list_len(&self) -> usize {
|
||||
self.ctx.graphics().layer(self.layer).len()
|
||||
self.ctx.graphics().layer(&self.layer).len()
|
||||
}
|
||||
|
||||
/// Paint some debug text at current cursor
|
||||
|
|
|
@ -159,7 +159,7 @@ impl Widget for Hyperlink {
|
|||
let font = &ui.fonts()[text_style];
|
||||
let galley = font.layout_multiline(text, ui.available().width());
|
||||
let rect = ui.allocate_space(galley.size);
|
||||
let interact = ui.interact(rect, id, Sense::click());
|
||||
let interact = ui.interact(rect, &id, Sense::click());
|
||||
if interact.hovered {
|
||||
ui.ctx().output().cursor_icon = CursorIcon::PointingHand;
|
||||
}
|
||||
|
@ -241,7 +241,7 @@ impl Widget for Button {
|
|||
let mut size = galley.size + 2.0 * padding;
|
||||
size.y = size.y.max(ui.style().clickable_diameter);
|
||||
let rect = ui.allocate_space(size);
|
||||
let interact = ui.interact(rect, id, Sense::click());
|
||||
let interact = ui.interact(rect, &id, Sense::click());
|
||||
let text_cursor = interact.rect.left_center() + vec2(padding.x, -0.5 * galley.size.y);
|
||||
let bg_fill = fill.or(ui.style().interact(&interact).bg_fill);
|
||||
ui.add_paint_cmd(PaintCmd::Rect {
|
||||
|
@ -298,7 +298,7 @@ impl<'a> Widget for Checkbox<'a> {
|
|||
+ galley.size
|
||||
+ ui.style().button_padding;
|
||||
let rect = ui.allocate_space(size);
|
||||
let interact = ui.interact(rect, id, Sense::click());
|
||||
let interact = ui.interact(rect, &id, Sense::click());
|
||||
let text_cursor =
|
||||
interact.rect.min + ui.style().button_padding + vec2(ui.style().start_icon_width, 0.0);
|
||||
if interact.clicked {
|
||||
|
@ -377,7 +377,7 @@ impl Widget for RadioButton {
|
|||
+ galley.size
|
||||
+ ui.style().button_padding;
|
||||
let rect = ui.allocate_space(size);
|
||||
let interact = ui.interact(rect, id, Sense::click());
|
||||
let interact = ui.interact(rect, &id, Sense::click());
|
||||
let text_cursor =
|
||||
interact.rect.min + ui.style().button_padding + vec2(ui.style().start_icon_width, 0.0);
|
||||
|
||||
|
|
|
@ -138,14 +138,14 @@ impl<'a> Widget for Slider<'a> {
|
|||
let height = font.line_spacing().max(ui.style().clickable_diameter);
|
||||
let handle_radius = height / 2.5;
|
||||
|
||||
let id = self.id.unwrap_or_else(|| ui.make_position_id());
|
||||
let id = self.id.clone().unwrap_or_else(|| ui.make_position_id());
|
||||
|
||||
let size = Vec2 {
|
||||
x: ui.available().width(),
|
||||
y: height,
|
||||
};
|
||||
let rect = ui.allocate_space(size);
|
||||
let interact = ui.interact(rect, id, Sense::click_and_drag());
|
||||
let interact = ui.interact(rect, &id, Sense::click_and_drag());
|
||||
|
||||
let left = interact.rect.left() + handle_radius;
|
||||
let right = interact.rect.right() - handle_radius;
|
||||
|
|
|
@ -72,10 +72,10 @@ impl<'t> Widget for TextEdit<'t> {
|
|||
};
|
||||
let desired_size = galley.size.max(vec2(available_width, line_spacing));
|
||||
let rect = ui.allocate_space(desired_size);
|
||||
let interact = ui.interact(rect, id, Sense::click_and_drag()); // TODO: implement drag-select
|
||||
let interact = ui.interact(rect, &id, Sense::click_and_drag()); // TODO: implement drag-select
|
||||
|
||||
if interact.clicked {
|
||||
ui.request_kb_focus(id);
|
||||
ui.request_kb_focus(id.clone());
|
||||
if let Some(mouse_pos) = ui.input().mouse.pos {
|
||||
state.cursor = Some(galley.char_at(mouse_pos - interact.rect.min).char_idx);
|
||||
}
|
||||
|
@ -83,7 +83,7 @@ impl<'t> Widget for TextEdit<'t> {
|
|||
if interact.hovered {
|
||||
ui.output().cursor_icon = CursorIcon::Text;
|
||||
}
|
||||
let has_kb_focus = ui.has_kb_focus(id);
|
||||
let has_kb_focus = ui.has_kb_focus(&id);
|
||||
|
||||
if has_kb_focus {
|
||||
let mut cursor = state.cursor.unwrap_or_else(|| text.chars().count());
|
||||
|
|
Loading…
Reference in a new issue