Add Frame::canvas - bright in bright mode, dark in dark mode (#1362)

and use it in the demo app
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Emil Ernerfeldt 2022-03-14 12:33:17 +01:00 committed by GitHub
parent 29c52e8eb6
commit 002158050b
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6 changed files with 42 additions and 15 deletions

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@ -5,7 +5,15 @@ NOTE: [`epaint`](epaint/CHANGELOG.md), [`eframe`](eframe/CHANGELOG.md), [`egui_w
## Unreleased ## Unreleased
* Fixed ComboBoxes always being rendered left-aligned ([1304](https://github.com/emilk/egui/pull/1304))
### Added ⭐
* Added `Frame::canvas` ([1362](https://github.com/emilk/egui/pull/1362)).
### Changed 🔧
### Fixed 🐛
* Fixed ComboBoxes always being rendered left-aligned ([1304](https://github.com/emilk/egui/pull/1304)).
## 0.17.0 - 2022-02-22 - Improved font selection and image handling ## 0.17.0 - 2022-02-22 - Improved font selection and image handling

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@ -80,16 +80,27 @@ impl Frame {
} }
} }
/// dark canvas to draw on /// A canvas to draw on.
pub fn dark_canvas(style: &Style) -> Self { ///
/// In bright mode this will be very bright,
/// and in dark mode this will be very dark.
pub fn canvas(style: &Style) -> Self {
Self { Self {
margin: Margin::symmetric(10.0, 10.0), margin: Margin::symmetric(10.0, 10.0),
rounding: style.visuals.widgets.noninteractive.rounding, rounding: style.visuals.widgets.noninteractive.rounding,
fill: Color32::from_black_alpha(250), fill: style.visuals.extreme_bg_color,
stroke: style.visuals.window_stroke(), stroke: style.visuals.window_stroke(),
..Default::default() ..Default::default()
} }
} }
/// A dark canvas to draw on.
pub fn dark_canvas(style: &Style) -> Self {
Self {
fill: Color32::from_black_alpha(250),
..Self::canvas(style)
}
}
} }
impl Frame { impl Frame {

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@ -22,7 +22,13 @@ impl super::Demo for DancingStrings {
impl super::View for DancingStrings { impl super::View for DancingStrings {
fn ui(&mut self, ui: &mut Ui) { fn ui(&mut self, ui: &mut Ui) {
Frame::dark_canvas(ui.style()).show(ui, |ui| { let color = if ui.visuals().dark_mode {
Color32::from_additive_luminance(196)
} else {
Color32::from_black_alpha(240)
};
Frame::canvas(ui.style()).show(ui, |ui| {
ui.ctx().request_repaint(); ui.ctx().request_repaint();
let time = ui.input().time; let time = ui.input().time;
@ -49,10 +55,7 @@ impl super::View for DancingStrings {
.collect(); .collect();
let thickness = 10.0 / mode as f32; let thickness = 10.0 / mode as f32;
shapes.push(epaint::Shape::line( shapes.push(epaint::Shape::line(points, Stroke::new(thickness, color)));
points,
Stroke::new(thickness, Color32::from_additive_luminance(196)),
));
} }
ui.painter().extend(shapes); ui.painter().extend(shapes);

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@ -52,7 +52,13 @@ impl super::View for MultiTouch {
let num_touches = ui.input().multi_touch().map_or(0, |mt| mt.num_touches); let num_touches = ui.input().multi_touch().map_or(0, |mt| mt.num_touches);
ui.label(format!("Current touches: {}", num_touches)); ui.label(format!("Current touches: {}", num_touches));
Frame::dark_canvas(ui.style()).show(ui, |ui| { let color = if ui.visuals().dark_mode {
Color32::WHITE
} else {
Color32::BLACK
};
Frame::canvas(ui.style()).show(ui, |ui| {
// Note that we use `Sense::drag()` although we do not use any pointer events. With // Note that we use `Sense::drag()` although we do not use any pointer events. With
// the current implementation, the fact that a touch event of two or more fingers is // the current implementation, the fact that a touch event of two or more fingers is
// recognized, does not mean that the pointer events are suppressed, which are always // recognized, does not mean that the pointer events are suppressed, which are always
@ -76,7 +82,6 @@ impl super::View for MultiTouch {
// check for touch input (or the lack thereof) and update zoom and scale factors, plus // check for touch input (or the lack thereof) and update zoom and scale factors, plus
// color and width: // color and width:
let mut stroke_width = 1.; let mut stroke_width = 1.;
let color = Color32::GRAY;
if let Some(multi_touch) = ui.ctx().multi_touch() { if let Some(multi_touch) = ui.ctx().multi_touch() {
// This adjusts the current zoom factor and rotation angle according to the dynamic // This adjusts the current zoom factor and rotation angle according to the dynamic
// change (for the current frame) of the touch gesture: // change (for the current frame) of the touch gesture:

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@ -31,7 +31,7 @@ impl Default for PaintBezier {
pos2(200.0, 200.0), pos2(200.0, 200.0),
pos2(250.0, 50.0), pos2(250.0, 50.0),
], ],
stroke: Stroke::new(1.0, Color32::LIGHT_BLUE), stroke: Stroke::new(1.0, Color32::from_rgb(25, 200, 100)),
fill: Color32::from_rgb(50, 100, 150).linear_multiply(0.25), fill: Color32::from_rgb(50, 100, 150).linear_multiply(0.25),
aux_stroke: Stroke::new(1.0, Color32::RED.linear_multiply(0.25)), aux_stroke: Stroke::new(1.0, Color32::RED.linear_multiply(0.25)),
bounding_box_stroke: Stroke::new(0.0, Color32::LIGHT_GREEN.linear_multiply(0.25)), bounding_box_stroke: Stroke::new(0.0, Color32::LIGHT_GREEN.linear_multiply(0.25)),
@ -164,7 +164,7 @@ impl super::View for PaintBezier {
}); });
self.ui_control(ui); self.ui_control(ui);
Frame::dark_canvas(ui.style()).show(ui, |ui| { Frame::canvas(ui.style()).show(ui, |ui| {
self.ui_content(ui); self.ui_content(ui);
}); });
} }

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@ -12,7 +12,7 @@ impl Default for Painting {
fn default() -> Self { fn default() -> Self {
Self { Self {
lines: Default::default(), lines: Default::default(),
stroke: Stroke::new(1.0, Color32::LIGHT_BLUE), stroke: Stroke::new(1.0, Color32::from_rgb(25, 200, 100)),
} }
} }
} }
@ -91,7 +91,7 @@ impl super::View for Painting {
}); });
self.ui_control(ui); self.ui_control(ui);
ui.label("Paint with your mouse/touch!"); ui.label("Paint with your mouse/touch!");
Frame::dark_canvas(ui.style()).show(ui, |ui| { Frame::canvas(ui.style()).show(ui, |ui| {
self.ui_content(ui); self.ui_content(ui);
}); });
} }