egui/example_wasm/src/lib.rs

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#![deny(warnings)]
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#![warn(clippy::all)]
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use std::sync::Arc;
use {
egui::{
color::srgba, examples::ExampleApp, label, widgets::Separator, Align, RawInput, TextStyle,
*,
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},
egui_wasm::now_sec,
};
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use wasm_bindgen::prelude::*;
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#[derive(Clone, Debug, Default, serde_derive::Deserialize)]
#[serde(default)]
struct WebInput {
egui: RawInput,
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web: Web,
}
#[derive(Clone, Debug, Default, serde_derive::Deserialize)]
#[serde(default)]
pub struct Web {
pub location: String,
/// i.e. "#fragment"
pub location_hash: String,
}
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#[wasm_bindgen]
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pub struct State {
example_app: ExampleApp,
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ctx: Arc<Context>,
webgl_painter: egui_wasm::webgl::Painter,
frame_times: egui::MovementTracker<f32>,
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}
impl State {
fn new(canvas_id: &str, pixels_per_point: f32) -> Result<State, JsValue> {
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let ctx = Context::new(pixels_per_point);
egui_wasm::load_memory(&ctx);
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Ok(State {
example_app: Default::default(),
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ctx,
webgl_painter: egui_wasm::webgl::Painter::new(canvas_id)?,
frame_times: egui::MovementTracker::new(1000, 1.0),
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})
}
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fn run(&mut self, web_input: WebInput) -> Result<Output, JsValue> {
let everything_start = now_sec();
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self.ctx.begin_frame(web_input.egui);
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let mut ui = self.ctx.fullscreen_ui();
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self.example_app.ui(&mut ui, &web_input.web.location_hash);
let mut ui = ui.centered_column(ui.available().width().min(480.0));
ui.set_layout(Layout::vertical(Align::Min));
ui.add(label!("Egui!").text_style(TextStyle::Heading));
ui.label("Egui is an immediate mode GUI written in Rust, compiled to WebAssembly, rendered with WebGL.");
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ui.label(
"Everything you see is rendered as textured triangles. There is no DOM. There are no HTML elements."
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);
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ui.label("This is not JavaScript. This is Rust, running at 60 FPS. This is the web page, reinvented with game tech.");
ui.label("This is also work in progress, and not ready for production... yet :)");
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ui.horizontal(|ui| {
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ui.label("Project home page:");
ui.hyperlink("https://github.com/emilk/emigui/");
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});
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ui.add(Separator::new());
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ui.label("WebGl painter info:");
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ui.indent("webgl region id", |ui| {
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ui.label(self.webgl_painter.debug_info());
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});
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ui.add(
label!(
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"CPU usage: {:.2} ms (excludes painting)",
1e3 * self.frame_times.average().unwrap_or_default()
)
.text_style(TextStyle::Monospace),
);
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ui.add(
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label!(
"FPS: {:.1}",
1.0 / self.frame_times.mean_time_interval().unwrap_or_default()
)
.text_style(TextStyle::Monospace),
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);
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let bg_color = srgba(0, 0, 0, 0); // Use background css color.
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let (output, batches) = self.ctx.end_frame();
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let now = now_sec();
self.frame_times.add(now, (now - everything_start) as f32);
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self.webgl_painter.paint_batches(
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bg_color,
batches,
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self.ctx.texture(),
self.ctx.pixels_per_point(),
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)?;
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egui_wasm::save_memory(&self.ctx); // TODO: don't save every frame
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Ok(output)
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}
}
#[wasm_bindgen]
pub fn new_webgl_gui(canvas_id: &str, pixels_per_point: f32) -> Result<State, JsValue> {
State::new(canvas_id, pixels_per_point)
}
#[wasm_bindgen]
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pub fn run_gui(state: &mut State, web_input_json: &str) -> Result<String, JsValue> {
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// TODO: nicer interface than JSON
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let web_input: WebInput = serde_json::from_str(web_input_json).unwrap();
let output = state.run(web_input)?;
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Ok(serde_json::to_string(&output).unwrap())
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}