* [ ]`widget::TextButton` implemented as a `container::Button` which contains a `widget::Label`.
* [ ] Easily chain `Container`s without nested closures.
* e.g. `ui.containers((Frame::new(), Resize::new(), ScrollArea::new()), |ui| ...)`
* [ ] Attach labels to checkboxes, radio buttons and sliders with a separate wrapper-widget ?
## Input
* [x] Distinguish between clicks and drags
* [x] Double-click
* [x] Text
* [ ] Support all mouse buttons
* [ ] Distinguish between touch input and mouse input
## Other
* [x] Persist UI state in external storage
* [x] Persist Example App state
* [ ] Create an Egui icon (or use an emoji)
* [ ] Build in a profiler which tracks which `Ui` in which window takes up CPU.
* [ ] Draw as flame graph
* [ ] Draw as hotmap
* [ ] Windows should open from `UI`s and be boxed by parent ui.
* Then we could open the example app inside a window in the example app, recursively.
* [ ] Implement a minimal markdown viewer
## Names and structure
* [x] Combine Egui and Context?
* [x] Solve which parts of Context are behind a mutex
* [x] Rename Region to Ui
* [x] Maybe find a shorter name for the library like `egui`?
* [ ] Rename things to be more consistent with Dear ImGui ?
## Global widget search
Ability to do a search for any widget. The search works even for collapsed regions and closed windows and menus. This is implemented like this: while searching, all region are layed out and their add_content functions are run. If none of the contents matches the search, the layout is reverted and nothing is shown. So windows will get temporarily opened and run, but if the search is not a match in the window it is closed again. This means then when searching your whole GUI is being run, which may be a bit slower, but it would be a really awesome feature.
# Done:
* Widgets
* [x] Label
* [x] Button
* [x] Checkbox
* [x] Radiobutton
* [x] Collapsing header region
* [x] Tooltip
* [x] Movable/resizable windows
* [x] Kinetic windows
* [x] Add support for clicking hyperlinks
* Containers
* [x] Vertical slider
* [x] Resize any side and corner on windows
* [x] Fix autoshrink
* [x] Automatic positioning of new windows
* Simple animations
* Clip rects
* [x] Separate Ui::clip_rect from Ui::rect
* [x] Use clip rectangles when painting
* [x] Use clip rectangles when interacting
* [x] Adjust clip rects so edges of child widgets aren't clipped