New text layout (#682)
This PR introduces a completely rewritten text layout engine which is simpler and more powerful. It allows mixing different text styles (heading, body, etc) and formats (color, underlining, strikethrough, …) in the same layout pass, and baked into the same `Galley`.
This opens up the door to having a syntax-highlighed code editor, or a WYSIWYG markdown editor.
One major change is the color is now baked in at layout time. However, many widgets changes text color on hovered. But we need to do the text layout before we know if it is hovered. Therefor the painter has an option to override the text color of a galley.
## Performance
Text layout alone is about 20% slower, but a lot of that is because more tessellation is done upfront. Text tessellation is now a lot faster, but text layout + tessellation still lands at a net loss of 5-10% in performance. There are however a few tricks to speed it up (like using `smallvec`) which I am saving for later. Text layout is also cached, meaning that in most cases (when all text isn't changing each frame) text tessellation is actually more important (and that's more than 2x faster!).
Sadly, the actual text cache lookup is significantly slower (300ns -> 600ns). That's because the `TextLayoutJob` is a lot bigger (it has more options, like underlining, fonts etc), so it is slower to hash and compare. I have an idea how to speed this up, but I need to do some other work before I can implement that.
All in all, the performance impact on `demo_with_tesselate__realistic` is about 5-6% in the red. Not great; not terrible. The benefits are worth it, but I also think with some work I can get that down significantly, hopefully down to the old levels.
2021-09-03 16:18:00 +00:00
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use egui::text::LayoutJob;
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#[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))]
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#[cfg_attr(feature = "persistence", serde(default))]
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pub struct CodeEditor {
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code: String,
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language: String,
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#[cfg_attr(feature = "persistence", serde(skip))]
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highlighter: MemoizedSyntaxHighlighter,
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}
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impl Default for CodeEditor {
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fn default() -> Self {
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Self {
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code: "// A very simple example\n\
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fn main() {\n\
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\tprintln!(\"Hello world!\");\n\
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}\n\
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"
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.into(),
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language: "rs".into(),
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highlighter: Default::default(),
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}
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}
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}
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impl super::Demo for CodeEditor {
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fn name(&self) -> &'static str {
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"🖮 Code Editor"
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}
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fn show(&mut self, ctx: &egui::CtxRef, open: &mut bool) {
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use super::View;
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egui::Window::new(self.name())
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.open(open)
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.show(ctx, |ui| self.ui(ui));
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}
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}
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impl super::View for CodeEditor {
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fn ui(&mut self, ui: &mut egui::Ui) {
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let Self {
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code,
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language,
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highlighter,
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} = self;
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ui.horizontal(|ui| {
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ui.set_height(0.0);
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ui.label("An example of syntax highlighting in a TextEdit.");
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ui.add(crate::__egui_github_link_file!());
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});
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if cfg!(feature = "syntect") {
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ui.horizontal(|ui| {
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ui.label("Language:");
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ui.text_edit_singleline(language);
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});
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ui.horizontal_wrapped(|ui| {
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ui.spacing_mut().item_spacing.x = 0.0;
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ui.label("Syntax highlighting powered by ");
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ui.hyperlink_to("syntect", "https://github.com/trishume/syntect");
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ui.label(".");
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});
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} else {
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ui.horizontal_wrapped(|ui|{
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ui.spacing_mut().item_spacing.x = 0.0;
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2021-09-03 19:04:43 +00:00
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ui.label("Compile the demo with the 'syntax_highlighting' feature to enable much nicer syntax highlighting using ");
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New text layout (#682)
This PR introduces a completely rewritten text layout engine which is simpler and more powerful. It allows mixing different text styles (heading, body, etc) and formats (color, underlining, strikethrough, …) in the same layout pass, and baked into the same `Galley`.
This opens up the door to having a syntax-highlighed code editor, or a WYSIWYG markdown editor.
One major change is the color is now baked in at layout time. However, many widgets changes text color on hovered. But we need to do the text layout before we know if it is hovered. Therefor the painter has an option to override the text color of a galley.
## Performance
Text layout alone is about 20% slower, but a lot of that is because more tessellation is done upfront. Text tessellation is now a lot faster, but text layout + tessellation still lands at a net loss of 5-10% in performance. There are however a few tricks to speed it up (like using `smallvec`) which I am saving for later. Text layout is also cached, meaning that in most cases (when all text isn't changing each frame) text tessellation is actually more important (and that's more than 2x faster!).
Sadly, the actual text cache lookup is significantly slower (300ns -> 600ns). That's because the `TextLayoutJob` is a lot bigger (it has more options, like underlining, fonts etc), so it is slower to hash and compare. I have an idea how to speed this up, but I need to do some other work before I can implement that.
All in all, the performance impact on `demo_with_tesselate__realistic` is about 5-6% in the red. Not great; not terrible. The benefits are worth it, but I also think with some work I can get that down significantly, hopefully down to the old levels.
2021-09-03 16:18:00 +00:00
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ui.hyperlink_to("syntect", "https://github.com/trishume/syntect");
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ui.label(".");
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});
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}
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let mut layouter = |ui: &egui::Ui, string: &str, wrap_width: f32| {
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let mut layout_job = highlighter.highlight(ui.visuals().dark_mode, string, language);
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layout_job.wrap_width = wrap_width;
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ui.fonts().layout_job(layout_job)
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};
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egui::ScrollArea::vertical().show(ui, |ui| {
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ui.add(
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egui::TextEdit::multiline(code)
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.text_style(egui::TextStyle::Monospace) // for cursor height
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.code_editor()
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.lock_focus(true)
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.desired_width(f32::INFINITY)
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.layouter(&mut layouter),
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);
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});
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}
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}
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// ----------------------------------------------------------------------------
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#[derive(Default)]
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struct MemoizedSyntaxHighlighter {
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is_dark_mode: bool,
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code: String,
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language: String,
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output: LayoutJob,
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highligher: Highligher,
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}
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impl MemoizedSyntaxHighlighter {
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fn highlight(&mut self, is_dark_mode: bool, code: &str, language: &str) -> LayoutJob {
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if (
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self.is_dark_mode,
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self.code.as_str(),
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self.language.as_str(),
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) != (is_dark_mode, code, language)
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{
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self.is_dark_mode = is_dark_mode;
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self.code = code.to_owned();
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self.language = language.to_owned();
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self.output = self
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.highligher
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.highlight(is_dark_mode, code, language)
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.unwrap_or_else(|| {
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LayoutJob::simple(
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code.into(),
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egui::TextStyle::Monospace,
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if is_dark_mode {
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egui::Color32::LIGHT_GRAY
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} else {
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egui::Color32::DARK_GRAY
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},
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f32::INFINITY,
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)
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});
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}
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self.output.clone()
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}
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}
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// ----------------------------------------------------------------------------
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#[cfg(feature = "syntect")]
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struct Highligher {
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ps: syntect::parsing::SyntaxSet,
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ts: syntect::highlighting::ThemeSet,
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}
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#[cfg(feature = "syntect")]
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impl Default for Highligher {
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fn default() -> Self {
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Self {
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ps: syntect::parsing::SyntaxSet::load_defaults_newlines(),
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ts: syntect::highlighting::ThemeSet::load_defaults(),
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}
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}
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}
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#[cfg(feature = "syntect")]
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impl Highligher {
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fn highlight(&self, is_dark_mode: bool, text: &str, language: &str) -> Option<LayoutJob> {
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use syntect::easy::HighlightLines;
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use syntect::highlighting::FontStyle;
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use syntect::util::LinesWithEndings;
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let syntax = self
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.ps
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.find_syntax_by_name(language)
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.or_else(|| self.ps.find_syntax_by_extension(language))?;
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let theme = if is_dark_mode {
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"base16-mocha.dark"
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} else {
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"base16-ocean.light"
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};
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let mut h = HighlightLines::new(syntax, &self.ts.themes[theme]);
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use egui::text::{LayoutSection, TextFormat};
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let mut job = LayoutJob {
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text: text.into(),
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..Default::default()
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};
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for line in LinesWithEndings::from(text) {
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for (style, range) in h.highlight(line, &self.ps) {
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let fg = style.foreground;
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let text_color = egui::Color32::from_rgb(fg.r, fg.g, fg.b);
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let italics = style.font_style.contains(FontStyle::ITALIC);
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let underline = style.font_style.contains(FontStyle::ITALIC);
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let underline = if underline {
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egui::Stroke::new(1.0, text_color)
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} else {
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egui::Stroke::none()
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};
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job.sections.push(LayoutSection {
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leading_space: 0.0,
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byte_range: as_byte_range(text, range),
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format: TextFormat {
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style: egui::TextStyle::Monospace,
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color: text_color,
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italics,
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underline,
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..Default::default()
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},
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});
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}
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}
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Some(job)
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}
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}
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#[cfg(feature = "syntect")]
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fn as_byte_range(whole: &str, range: &str) -> std::ops::Range<usize> {
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let whole_start = whole.as_ptr() as usize;
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let range_start = range.as_ptr() as usize;
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assert!(whole_start <= range_start);
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assert!(range_start + range.len() <= whole_start + whole.len());
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let offset = range_start - whole_start;
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offset..(offset + range.len())
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}
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// ----------------------------------------------------------------------------
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#[cfg(not(feature = "syntect"))]
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#[derive(Default)]
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struct Highligher {}
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#[cfg(not(feature = "syntect"))]
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impl Highligher {
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2021-09-04 08:19:58 +00:00
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#[allow(clippy::unused_self, clippy::unnecessary_wraps)]
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New text layout (#682)
This PR introduces a completely rewritten text layout engine which is simpler and more powerful. It allows mixing different text styles (heading, body, etc) and formats (color, underlining, strikethrough, …) in the same layout pass, and baked into the same `Galley`.
This opens up the door to having a syntax-highlighed code editor, or a WYSIWYG markdown editor.
One major change is the color is now baked in at layout time. However, many widgets changes text color on hovered. But we need to do the text layout before we know if it is hovered. Therefor the painter has an option to override the text color of a galley.
## Performance
Text layout alone is about 20% slower, but a lot of that is because more tessellation is done upfront. Text tessellation is now a lot faster, but text layout + tessellation still lands at a net loss of 5-10% in performance. There are however a few tricks to speed it up (like using `smallvec`) which I am saving for later. Text layout is also cached, meaning that in most cases (when all text isn't changing each frame) text tessellation is actually more important (and that's more than 2x faster!).
Sadly, the actual text cache lookup is significantly slower (300ns -> 600ns). That's because the `TextLayoutJob` is a lot bigger (it has more options, like underlining, fonts etc), so it is slower to hash and compare. I have an idea how to speed this up, but I need to do some other work before I can implement that.
All in all, the performance impact on `demo_with_tesselate__realistic` is about 5-6% in the red. Not great; not terrible. The benefits are worth it, but I also think with some work I can get that down significantly, hopefully down to the old levels.
2021-09-03 16:18:00 +00:00
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fn highlight(&self, is_dark_mode: bool, mut text: &str, _language: &str) -> Option<LayoutJob> {
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// Extremely simple syntax highlighter for when we compile without syntect
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use egui::text::TextFormat;
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use egui::Color32;
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let monospace = egui::TextStyle::Monospace;
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let comment_format = TextFormat::simple(monospace, Color32::GRAY);
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let quoted_string_format = TextFormat::simple(
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monospace,
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if is_dark_mode {
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Color32::KHAKI
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} else {
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Color32::BROWN
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},
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);
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let keyword_format = TextFormat::simple(
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monospace,
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if is_dark_mode {
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Color32::LIGHT_RED
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} else {
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Color32::DARK_RED
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},
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);
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let literal_format = TextFormat::simple(
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monospace,
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if is_dark_mode {
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Color32::LIGHT_GREEN
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} else {
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Color32::DARK_GREEN
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},
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);
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let whitespace_format = TextFormat::simple(monospace, Color32::WHITE);
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let punctuation_format = TextFormat::simple(
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monospace,
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if is_dark_mode {
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Color32::LIGHT_GRAY
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} else {
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Color32::DARK_GRAY
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},
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);
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let mut job = LayoutJob::default();
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while !text.is_empty() {
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if text.starts_with("//") {
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2021-09-04 08:19:58 +00:00
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let end = text.find('\n').unwrap_or_else(|| text.len());
|
New text layout (#682)
This PR introduces a completely rewritten text layout engine which is simpler and more powerful. It allows mixing different text styles (heading, body, etc) and formats (color, underlining, strikethrough, …) in the same layout pass, and baked into the same `Galley`.
This opens up the door to having a syntax-highlighed code editor, or a WYSIWYG markdown editor.
One major change is the color is now baked in at layout time. However, many widgets changes text color on hovered. But we need to do the text layout before we know if it is hovered. Therefor the painter has an option to override the text color of a galley.
## Performance
Text layout alone is about 20% slower, but a lot of that is because more tessellation is done upfront. Text tessellation is now a lot faster, but text layout + tessellation still lands at a net loss of 5-10% in performance. There are however a few tricks to speed it up (like using `smallvec`) which I am saving for later. Text layout is also cached, meaning that in most cases (when all text isn't changing each frame) text tessellation is actually more important (and that's more than 2x faster!).
Sadly, the actual text cache lookup is significantly slower (300ns -> 600ns). That's because the `TextLayoutJob` is a lot bigger (it has more options, like underlining, fonts etc), so it is slower to hash and compare. I have an idea how to speed this up, but I need to do some other work before I can implement that.
All in all, the performance impact on `demo_with_tesselate__realistic` is about 5-6% in the red. Not great; not terrible. The benefits are worth it, but I also think with some work I can get that down significantly, hopefully down to the old levels.
2021-09-03 16:18:00 +00:00
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job.append(&text[..end], 0.0, comment_format);
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text = &text[end..];
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} else if text.starts_with('"') {
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let end = text[1..]
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.find('"')
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.map(|i| i + 2)
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.or_else(|| text.find('\n'))
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2021-09-04 08:19:58 +00:00
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|
.unwrap_or_else(|| text.len());
|
New text layout (#682)
This PR introduces a completely rewritten text layout engine which is simpler and more powerful. It allows mixing different text styles (heading, body, etc) and formats (color, underlining, strikethrough, …) in the same layout pass, and baked into the same `Galley`.
This opens up the door to having a syntax-highlighed code editor, or a WYSIWYG markdown editor.
One major change is the color is now baked in at layout time. However, many widgets changes text color on hovered. But we need to do the text layout before we know if it is hovered. Therefor the painter has an option to override the text color of a galley.
## Performance
Text layout alone is about 20% slower, but a lot of that is because more tessellation is done upfront. Text tessellation is now a lot faster, but text layout + tessellation still lands at a net loss of 5-10% in performance. There are however a few tricks to speed it up (like using `smallvec`) which I am saving for later. Text layout is also cached, meaning that in most cases (when all text isn't changing each frame) text tessellation is actually more important (and that's more than 2x faster!).
Sadly, the actual text cache lookup is significantly slower (300ns -> 600ns). That's because the `TextLayoutJob` is a lot bigger (it has more options, like underlining, fonts etc), so it is slower to hash and compare. I have an idea how to speed this up, but I need to do some other work before I can implement that.
All in all, the performance impact on `demo_with_tesselate__realistic` is about 5-6% in the red. Not great; not terrible. The benefits are worth it, but I also think with some work I can get that down significantly, hopefully down to the old levels.
2021-09-03 16:18:00 +00:00
|
|
|
job.append(&text[..end], 0.0, quoted_string_format);
|
|
|
|
text = &text[end..];
|
|
|
|
} else if text.starts_with(|c: char| c.is_ascii_alphanumeric()) {
|
|
|
|
let end = text[1..]
|
|
|
|
.find(|c: char| !c.is_ascii_alphanumeric())
|
|
|
|
.map(|i| i + 1)
|
2021-09-04 08:19:58 +00:00
|
|
|
.unwrap_or_else(|| text.len());
|
New text layout (#682)
This PR introduces a completely rewritten text layout engine which is simpler and more powerful. It allows mixing different text styles (heading, body, etc) and formats (color, underlining, strikethrough, …) in the same layout pass, and baked into the same `Galley`.
This opens up the door to having a syntax-highlighed code editor, or a WYSIWYG markdown editor.
One major change is the color is now baked in at layout time. However, many widgets changes text color on hovered. But we need to do the text layout before we know if it is hovered. Therefor the painter has an option to override the text color of a galley.
## Performance
Text layout alone is about 20% slower, but a lot of that is because more tessellation is done upfront. Text tessellation is now a lot faster, but text layout + tessellation still lands at a net loss of 5-10% in performance. There are however a few tricks to speed it up (like using `smallvec`) which I am saving for later. Text layout is also cached, meaning that in most cases (when all text isn't changing each frame) text tessellation is actually more important (and that's more than 2x faster!).
Sadly, the actual text cache lookup is significantly slower (300ns -> 600ns). That's because the `TextLayoutJob` is a lot bigger (it has more options, like underlining, fonts etc), so it is slower to hash and compare. I have an idea how to speed this up, but I need to do some other work before I can implement that.
All in all, the performance impact on `demo_with_tesselate__realistic` is about 5-6% in the red. Not great; not terrible. The benefits are worth it, but I also think with some work I can get that down significantly, hopefully down to the old levels.
2021-09-03 16:18:00 +00:00
|
|
|
let word = &text[..end];
|
|
|
|
if is_keyword(word) {
|
|
|
|
job.append(word, 0.0, keyword_format);
|
|
|
|
} else {
|
|
|
|
job.append(word, 0.0, literal_format);
|
|
|
|
};
|
|
|
|
text = &text[end..];
|
|
|
|
} else if text.starts_with(|c: char| c.is_ascii_whitespace()) {
|
|
|
|
let end = text[1..]
|
|
|
|
.find(|c: char| !c.is_ascii_whitespace())
|
|
|
|
.map(|i| i + 1)
|
2021-09-04 08:19:58 +00:00
|
|
|
.unwrap_or_else(|| text.len());
|
New text layout (#682)
This PR introduces a completely rewritten text layout engine which is simpler and more powerful. It allows mixing different text styles (heading, body, etc) and formats (color, underlining, strikethrough, …) in the same layout pass, and baked into the same `Galley`.
This opens up the door to having a syntax-highlighed code editor, or a WYSIWYG markdown editor.
One major change is the color is now baked in at layout time. However, many widgets changes text color on hovered. But we need to do the text layout before we know if it is hovered. Therefor the painter has an option to override the text color of a galley.
## Performance
Text layout alone is about 20% slower, but a lot of that is because more tessellation is done upfront. Text tessellation is now a lot faster, but text layout + tessellation still lands at a net loss of 5-10% in performance. There are however a few tricks to speed it up (like using `smallvec`) which I am saving for later. Text layout is also cached, meaning that in most cases (when all text isn't changing each frame) text tessellation is actually more important (and that's more than 2x faster!).
Sadly, the actual text cache lookup is significantly slower (300ns -> 600ns). That's because the `TextLayoutJob` is a lot bigger (it has more options, like underlining, fonts etc), so it is slower to hash and compare. I have an idea how to speed this up, but I need to do some other work before I can implement that.
All in all, the performance impact on `demo_with_tesselate__realistic` is about 5-6% in the red. Not great; not terrible. The benefits are worth it, but I also think with some work I can get that down significantly, hopefully down to the old levels.
2021-09-03 16:18:00 +00:00
|
|
|
job.append(&text[..end], 0.0, whitespace_format);
|
|
|
|
text = &text[end..];
|
|
|
|
} else {
|
|
|
|
let mut it = text.char_indices();
|
|
|
|
it.next();
|
|
|
|
let end = it.next().map_or(text.len(), |(idx, _chr)| idx);
|
|
|
|
job.append(&text[..end], 0.0, punctuation_format);
|
|
|
|
text = &text[end..];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Some(job)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#[cfg(not(feature = "syntect"))]
|
|
|
|
fn is_keyword(word: &str) -> bool {
|
|
|
|
matches!(
|
|
|
|
word,
|
|
|
|
"as" | "async"
|
|
|
|
| "await"
|
|
|
|
| "break"
|
|
|
|
| "const"
|
|
|
|
| "continue"
|
|
|
|
| "crate"
|
|
|
|
| "dyn"
|
|
|
|
| "else"
|
|
|
|
| "enum"
|
|
|
|
| "extern"
|
|
|
|
| "false"
|
|
|
|
| "fn"
|
|
|
|
| "for"
|
|
|
|
| "if"
|
|
|
|
| "impl"
|
|
|
|
| "in"
|
|
|
|
| "let"
|
|
|
|
| "loop"
|
|
|
|
| "match"
|
|
|
|
| "mod"
|
|
|
|
| "move"
|
|
|
|
| "mut"
|
|
|
|
| "pub"
|
|
|
|
| "ref"
|
|
|
|
| "return"
|
|
|
|
| "self"
|
|
|
|
| "Self"
|
|
|
|
| "static"
|
|
|
|
| "struct"
|
|
|
|
| "super"
|
|
|
|
| "trait"
|
|
|
|
| "true"
|
|
|
|
| "type"
|
|
|
|
| "unsafe"
|
|
|
|
| "use"
|
|
|
|
| "where"
|
|
|
|
| "while"
|
|
|
|
)
|
|
|
|
}
|