egui/src/types.rs

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Rust
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#[derive(Clone, Copy, Debug, Default, Deserialize, Serialize)]
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pub struct Vec2 {
pub x: f32,
pub y: f32,
}
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#[derive(Clone, Copy, Debug, Default, Deserialize, Serialize)]
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pub struct Rect {
pub pos: Vec2,
pub size: Vec2,
}
impl Rect {
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pub fn contains(&self, p: Vec2) -> bool {
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self.pos.x <= p.x
&& p.x <= self.pos.x + self.size.x
&& self.pos.y <= p.y
&& p.y <= self.pos.y + self.size.y
}
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pub fn center(&self) -> Vec2 {
Vec2 {
x: self.pos.x + self.size.x / 2.0,
y: self.pos.y + self.size.y / 2.0,
}
}
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}
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// ----------------------------------------------------------------------------
/// What the integration gives to the gui.
#[derive(Clone, Copy, Debug, Default, Deserialize)]
pub struct RawInput {
/// Is the button currently down?
pub mouse_down: bool,
/// Current position of the mouse in points.
pub mouse_pos: Vec2,
/// Size of the screen in points.
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pub screen_size: Vec2,
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}
/// What the gui maintains
#[derive(Clone, Copy, Debug)]
pub struct GuiInput {
/// Is the button currently down?
pub mouse_down: bool,
/// The mouse went from !down to down
pub mouse_clicked: bool,
/// The mouse went from down to !down
pub mouse_released: bool,
/// Current position of the mouse in points.
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pub mouse_pos: Vec2,
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/// Size of the screen in points.
pub screen_size: Vec2,
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}
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impl GuiInput {
pub fn from_last_and_new(last: &RawInput, new: &RawInput) -> GuiInput {
GuiInput {
mouse_down: new.mouse_down,
mouse_clicked: !last.mouse_down && new.mouse_down,
mouse_released: last.mouse_down && !new.mouse_down,
mouse_pos: new.mouse_pos,
screen_size: new.screen_size,
}
}
}
// ----------------------------------------------------------------------------
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#[derive(Clone, Copy, Debug, Serialize)]
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#[serde(rename_all = "snake_case")]
pub enum TextAlign {
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Start, // Test with arabic text
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Center,
End,
}
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#[derive(Clone, Debug, Serialize)] // TODOcopy
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#[serde(rename_all = "snake_case", tag = "kind")]
pub enum PaintCmd {
Clear {
fill_style: String,
},
RoundedRect {
fill_style: String,
pos: Vec2,
size: Vec2,
corner_radius: f32,
},
Text {
fill_style: String,
font: String,
pos: Vec2,
text: String,
text_align: TextAlign,
},
}