2021-10-19 19:40:55 +00:00
|
|
|
use crate::*;
|
|
|
|
use egui::Color32;
|
|
|
|
#[cfg(target_os = "windows")]
|
|
|
|
use glium::glutin::platform::windows::WindowBuilderExtWindows;
|
|
|
|
use std::time::Instant;
|
|
|
|
|
|
|
|
impl epi::TextureAllocator for Painter {
|
|
|
|
fn alloc_srgba_premultiplied(
|
|
|
|
&mut self,
|
|
|
|
size: (usize, usize),
|
|
|
|
srgba_pixels: &[Color32],
|
|
|
|
) -> egui::TextureId {
|
|
|
|
let id = self.alloc_user_texture();
|
|
|
|
self.set_user_texture(id, size, srgba_pixels);
|
|
|
|
id
|
|
|
|
}
|
|
|
|
|
|
|
|
fn free(&mut self, id: egui::TextureId) {
|
2021-10-20 14:43:40 +00:00
|
|
|
self.free_user_texture(id);
|
2021-10-19 19:40:55 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
struct RequestRepaintEvent;
|
|
|
|
|
|
|
|
struct GliumRepaintSignal(
|
|
|
|
std::sync::Mutex<glutin::event_loop::EventLoopProxy<RequestRepaintEvent>>,
|
|
|
|
);
|
|
|
|
|
|
|
|
impl epi::RepaintSignal for GliumRepaintSignal {
|
|
|
|
fn request_repaint(&self) {
|
|
|
|
self.0.lock().unwrap().send_event(RequestRepaintEvent).ok();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fn create_display(
|
|
|
|
window_builder: glutin::window::WindowBuilder,
|
|
|
|
event_loop: &glutin::event_loop::EventLoop<RequestRepaintEvent>,
|
|
|
|
) -> glium::Display {
|
|
|
|
let context_builder = glutin::ContextBuilder::new()
|
|
|
|
.with_depth_buffer(0)
|
|
|
|
.with_srgb(true)
|
|
|
|
.with_stencil_buffer(0)
|
|
|
|
.with_vsync(true);
|
|
|
|
|
|
|
|
glium::Display::new(window_builder, context_builder, event_loop).unwrap()
|
|
|
|
}
|
|
|
|
|
|
|
|
fn integration_info(
|
|
|
|
display: &glium::Display,
|
|
|
|
previous_frame_time: Option<f32>,
|
|
|
|
) -> epi::IntegrationInfo {
|
|
|
|
epi::IntegrationInfo {
|
|
|
|
name: "egui_glium",
|
|
|
|
web_info: None,
|
|
|
|
prefer_dark_mode: None, // TODO: figure out system default
|
|
|
|
cpu_usage: previous_frame_time,
|
|
|
|
native_pixels_per_point: Some(egui_winit::native_pixels_per_point(
|
|
|
|
display.gl_window().window(),
|
|
|
|
)),
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
pub use epi::NativeOptions;
|
|
|
|
|
|
|
|
/// Run an egui app
|
|
|
|
pub fn run(mut app: Box<dyn epi::App>, native_options: &epi::NativeOptions) -> ! {
|
|
|
|
let mut persistence = egui_winit::epi::Persistence::from_app_name(app.name());
|
|
|
|
|
|
|
|
let window_settings = persistence.load_window_settings();
|
|
|
|
let event_loop = glutin::event_loop::EventLoop::with_user_event();
|
|
|
|
let window_builder =
|
|
|
|
egui_winit::epi::window_builder(native_options, &window_settings).with_title(app.name());
|
|
|
|
let display = create_display(window_builder, &event_loop);
|
|
|
|
|
|
|
|
let repaint_signal = std::sync::Arc::new(GliumRepaintSignal(std::sync::Mutex::new(
|
|
|
|
event_loop.create_proxy(),
|
|
|
|
)));
|
|
|
|
|
|
|
|
let mut egui = EguiGlium::new(&display);
|
|
|
|
*egui.ctx().memory() = persistence.load_memory().unwrap_or_default();
|
|
|
|
|
|
|
|
{
|
|
|
|
let (ctx, painter) = egui.ctx_and_painter_mut();
|
|
|
|
let mut app_output = epi::backend::AppOutput::default();
|
|
|
|
let mut frame = epi::backend::FrameBuilder {
|
|
|
|
info: integration_info(&display, None),
|
|
|
|
tex_allocator: painter,
|
|
|
|
output: &mut app_output,
|
|
|
|
repaint_signal: repaint_signal.clone(),
|
|
|
|
}
|
|
|
|
.build();
|
|
|
|
app.setup(ctx, &mut frame, persistence.storage());
|
|
|
|
}
|
|
|
|
|
|
|
|
let mut previous_frame_time = None;
|
|
|
|
|
|
|
|
let mut is_focused = true;
|
|
|
|
|
|
|
|
if app.warm_up_enabled() {
|
|
|
|
let saved_memory = egui.ctx().memory().clone();
|
|
|
|
egui.ctx().memory().set_everything_is_visible(true);
|
|
|
|
|
|
|
|
egui.begin_frame(&display);
|
|
|
|
let (ctx, painter) = egui.ctx_and_painter_mut();
|
|
|
|
let mut app_output = epi::backend::AppOutput::default();
|
|
|
|
let mut frame = epi::backend::FrameBuilder {
|
|
|
|
info: integration_info(&display, None),
|
|
|
|
tex_allocator: painter,
|
|
|
|
output: &mut app_output,
|
|
|
|
repaint_signal: repaint_signal.clone(),
|
|
|
|
}
|
|
|
|
.build();
|
|
|
|
|
|
|
|
app.update(ctx, &mut frame);
|
|
|
|
|
|
|
|
let _ = egui.end_frame(&display);
|
|
|
|
|
|
|
|
*egui.ctx().memory() = saved_memory; // We don't want to remember that windows were huge.
|
|
|
|
egui.ctx().clear_animations();
|
|
|
|
|
|
|
|
// TODO: handle app_output
|
|
|
|
// eprintln!("Warmed up in {} ms", warm_up_start.elapsed().as_millis())
|
|
|
|
}
|
|
|
|
|
|
|
|
event_loop.run(move |event, _, control_flow| {
|
|
|
|
let mut redraw = || {
|
|
|
|
if !is_focused {
|
|
|
|
// On Mac, a minimized Window uses up all CPU: https://github.com/emilk/egui/issues/325
|
|
|
|
// We can't know if we are minimized: https://github.com/rust-windowing/winit/issues/208
|
|
|
|
// But we know if we are focused (in foreground). When minimized, we are not focused.
|
|
|
|
// However, a user may want an egui with an animation in the background,
|
|
|
|
// so we still need to repaint quite fast.
|
|
|
|
std::thread::sleep(std::time::Duration::from_millis(10));
|
|
|
|
}
|
|
|
|
|
|
|
|
let frame_start = std::time::Instant::now();
|
|
|
|
|
|
|
|
egui.begin_frame(&display);
|
|
|
|
let (ctx, painter) = egui.ctx_and_painter_mut();
|
|
|
|
let mut app_output = epi::backend::AppOutput::default();
|
|
|
|
let mut frame = epi::backend::FrameBuilder {
|
|
|
|
info: integration_info(&display, previous_frame_time),
|
|
|
|
tex_allocator: painter,
|
|
|
|
output: &mut app_output,
|
|
|
|
repaint_signal: repaint_signal.clone(),
|
|
|
|
}
|
|
|
|
.build();
|
|
|
|
app.update(ctx, &mut frame);
|
|
|
|
let (needs_repaint, shapes) = egui.end_frame(&display);
|
|
|
|
|
|
|
|
let frame_time = (Instant::now() - frame_start).as_secs_f64() as f32;
|
|
|
|
previous_frame_time = Some(frame_time);
|
|
|
|
|
|
|
|
{
|
|
|
|
use glium::Surface as _;
|
|
|
|
let mut target = display.draw();
|
|
|
|
let color = app.clear_color();
|
|
|
|
target.clear_color(color[0], color[1], color[2], color[3]);
|
|
|
|
egui.paint(&display, &mut target, shapes);
|
|
|
|
target.finish().unwrap();
|
|
|
|
}
|
|
|
|
|
|
|
|
{
|
|
|
|
egui_winit::epi::handle_app_output(
|
|
|
|
display.gl_window().window(),
|
|
|
|
egui.ctx().pixels_per_point(),
|
|
|
|
app_output,
|
|
|
|
);
|
|
|
|
|
|
|
|
*control_flow = if app_output.quit {
|
|
|
|
glutin::event_loop::ControlFlow::Exit
|
|
|
|
} else if needs_repaint {
|
|
|
|
display.gl_window().window().request_redraw();
|
|
|
|
glutin::event_loop::ControlFlow::Poll
|
|
|
|
} else {
|
|
|
|
glutin::event_loop::ControlFlow::Wait
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
persistence.maybe_autosave(&mut *app, egui.ctx(), display.gl_window().window());
|
|
|
|
};
|
|
|
|
|
|
|
|
match event {
|
|
|
|
// Platform-dependent event handlers to workaround a winit bug
|
|
|
|
// See: https://github.com/rust-windowing/winit/issues/987
|
|
|
|
// See: https://github.com/rust-windowing/winit/issues/1619
|
|
|
|
glutin::event::Event::RedrawEventsCleared if cfg!(windows) => redraw(),
|
|
|
|
glutin::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(),
|
|
|
|
|
|
|
|
glutin::event::Event::WindowEvent { event, .. } => {
|
|
|
|
if egui.is_quit_event(&event) {
|
|
|
|
*control_flow = glium::glutin::event_loop::ControlFlow::Exit;
|
|
|
|
}
|
|
|
|
|
|
|
|
if let glutin::event::WindowEvent::Focused(new_focused) = event {
|
|
|
|
is_focused = new_focused;
|
|
|
|
}
|
|
|
|
|
|
|
|
egui.on_event(&event);
|
|
|
|
|
|
|
|
display.gl_window().window().request_redraw(); // TODO: ask egui if the events warrants a repaint instead
|
|
|
|
}
|
|
|
|
glutin::event::Event::LoopDestroyed => {
|
|
|
|
app.on_exit();
|
|
|
|
persistence.save(&mut *app, egui.ctx(), display.gl_window().window());
|
|
|
|
}
|
|
|
|
|
|
|
|
glutin::event::Event::UserEvent(RequestRepaintEvent) => {
|
|
|
|
display.gl_window().window().request_redraw();
|
|
|
|
}
|
|
|
|
|
|
|
|
_ => (),
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|