egui/emigui/src/style.rs

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Rust
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#![allow(clippy::if_same_then_else)]
use serde_derive::{Deserialize, Serialize};
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use crate::{color::*, math::*, types::*};
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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pub struct Style {
/// Horizontal and vertical padding within a window frame.
pub window_padding: Vec2,
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/// Button size is text size plus this on each side
pub button_padding: Vec2,
/// Horizontal and vertical spacing between widgets
pub item_spacing: Vec2,
/// Indent collapsing regions etc by this much.
pub indent: f32,
/// Anything clickable is (at least) this wide.
pub clickable_diameter: f32,
/// Checkboxes, radio button and collapsing headers have an icon at the start.
/// The text starts after this many pixels.
pub start_icon_width: f32,
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pub interact: Interact,
// -----------------------------------------------
// Purely visual:
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/// For stuff like check marks in check boxes.
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pub line_width: f32,
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pub cursor_blink_hz: f32,
pub text_cursor_width: f32,
// TODO: add ability to disable animations!
/// How many seconds a typical animation should last
pub animation_time: f32,
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pub window: Window,
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pub menu_bar: MenuBar,
/// Allow child widgets to be just on the border and still have an outline with some thickness
pub clip_rect_margin: f32,
// -----------------------------------------------
// Debug rendering:
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pub debug_widget_rects: bool,
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}
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impl Default for Style {
fn default() -> Self {
Self {
window_padding: vec2(6.0, 6.0),
button_padding: vec2(5.0, 3.0),
item_spacing: vec2(8.0, 4.0),
indent: 21.0,
clickable_diameter: 22.0,
start_icon_width: 16.0,
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interact: Default::default(),
line_width: 1.0,
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cursor_blink_hz: 1.0,
text_cursor_width: 2.0,
animation_time: 1.0 / 20.0,
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window: Window::default(),
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menu_bar: MenuBar::default(),
clip_rect_margin: 3.0,
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debug_widget_rects: false,
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}
}
}
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub struct Interact {
pub active: WidgetStyle,
pub hovered: WidgetStyle,
pub inactive: WidgetStyle,
}
impl Default for Interact {
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fn default() -> Self {
Self {
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active: WidgetStyle {
fill_color: Some(srgba(120, 120, 200, 255)),
stroke_color: WHITE,
stroke_width: 2.0,
outline: Some(Outline::new(2.0, WHITE)),
corner_radius: 5.0,
},
hovered: WidgetStyle {
fill_color: Some(srgba(100, 100, 150, 255)),
stroke_color: WHITE,
stroke_width: 1.5,
outline: None,
corner_radius: 5.0,
},
inactive: WidgetStyle {
fill_color: Some(srgba(60, 60, 80, 255)),
stroke_color: gray(220, 255), // Mustn't look grayed out!
stroke_width: 1.0,
outline: None,
corner_radius: 0.0,
},
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}
}
}
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impl Interact {
pub fn style(&self, interact: &InteractInfo) -> &WidgetStyle {
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if interact.active {
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&self.active
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} else if interact.hovered {
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&self.hovered
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} else {
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&self.inactive
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}
}
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}
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub struct WidgetStyle {
/// Fill color of the interactive part of a component (button, slider grab, checkbox, ...)
pub fill_color: Option<Color>,
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/// Stroke and text color of the interactive part of a component (button, slider grab, checkbox, ...)
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pub stroke_color: Color,
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/// For lines etc
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pub stroke_width: f32,
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/// For rectangles
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pub outline: Option<Outline>,
/// Button frames etdc
pub corner_radius: f32,
}
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub struct Window {
pub corner_radius: f32,
}
impl Default for Window {
fn default() -> Self {
Self {
corner_radius: 10.0,
}
}
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}
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub struct MenuBar {
pub height: f32,
}
impl Default for MenuBar {
fn default() -> Self {
Self { height: 16.0 }
}
}
impl Style {
/// e.g. the background of the slider
pub fn background_fill_color(&self) -> Color {
gray(34, 250)
}
pub fn text_color(&self) -> Color {
gray(255, 200)
}
/// Use this style for interactive things
pub fn interact(&self, interact: &InteractInfo) -> &WidgetStyle {
self.interact.style(interact)
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}
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/// Returns small icon rectangle and big icon rectangle
pub fn icon_rectangles(&self, rect: Rect) -> (Rect, Rect) {
let box_side = self.start_icon_width;
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let big_icon_rect = Rect::from_center_size(
pos2(rect.left() + box_side / 2.0, rect.center().y),
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vec2(box_side, box_side),
);
let small_icon_rect = Rect::from_center_size(big_icon_rect.center(), vec2(10.0, 10.0));
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(small_icon_rect, big_icon_rect)
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}
}
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impl Style {
#[rustfmt::skip]
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pub fn ui(&mut self, ui: &mut crate::Ui) {
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use crate::{widgets::*};
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if ui.add(Button::new("Reset style")).clicked {
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*self = Default::default();
}
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ui.add(Checkbox::new(&mut self.debug_widget_rects, "Paint debug rectangles around widgets"));
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ui.add(Slider::f32(&mut self.item_spacing.x, 0.0..=10.0).text("item_spacing.x").precision(0));
ui.add(Slider::f32(&mut self.item_spacing.y, 0.0..=10.0).text("item_spacing.y").precision(0));
ui.add(Slider::f32(&mut self.window_padding.x, 0.0..=10.0).text("window_padding.x").precision(0));
ui.add(Slider::f32(&mut self.window_padding.y, 0.0..=10.0).text("window_padding.y").precision(0));
ui.add(Slider::f32(&mut self.indent, 0.0..=100.0).text("indent").precision(0));
ui.add(Slider::f32(&mut self.button_padding.x, 0.0..=20.0).text("button_padding.x").precision(0));
ui.add(Slider::f32(&mut self.button_padding.y, 0.0..=20.0).text("button_padding.y").precision(0));
ui.add(Slider::f32(&mut self.clickable_diameter, 0.0..=60.0).text("clickable_diameter").precision(0));
ui.add(Slider::f32(&mut self.start_icon_width, 0.0..=60.0).text("start_icon_width").precision(0));
ui.add(Slider::f32(&mut self.line_width, 0.0..=10.0).text("line_width").precision(1));
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ui.add(Slider::f32(&mut self.animation_time, 0.0..=1.0).text("animation_time").precision(2));
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}
}