egui/egui_extras/src/table.rs

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//! Table view with (optional) fixed header and scrolling body.
//! Cell widths are precalculated with given size hints so we can have tables like this:
//! | fixed size | all available space/minimum | 30% of available width | fixed size |
//! Takes all available height, so if you want something below the table, put it in a strip.
use crate::{
layout::{CellDirection, CellSize},
sizing::Sizing,
Size, StripLayout,
};
use egui::{Response, Ui};
use std::cmp;
/// Builder for a [`Table`] with (optional) fixed header and scrolling body.
///
/// Cell widths are precalculated with given size hints so we can have tables like this:
///
/// | fixed size | all available space/minimum | 30% of available width | fixed size |
///
/// In contrast to normal egui behavior, columns/rows do *not* grow with its children!
/// Takes all available height, so if you want something below the table, put it in a strip.
///
/// ### Example
/// ```
/// # egui::__run_test_ui(|ui| {
/// use egui_extras::{TableBuilder, Size};
/// TableBuilder::new(ui)
/// .column(Size::RemainderMinimum(100.0))
/// .column(Size::Absolute(40.0))
/// .header(20.0, |mut header| {
/// header.col(|ui| {
/// ui.heading("Growing");
/// });
/// header.col(|ui| {
/// ui.heading("Fixed");
/// });
/// })
/// .body(|mut body| {
/// body.row(30.0, |mut row| {
/// row.col(|ui| {
/// ui.label("first row growing cell");
/// });
/// row.col_clip(|ui| {
/// ui.button("action");
/// });
/// });
/// });
/// # });
/// ```
pub struct TableBuilder<'a> {
ui: &'a mut Ui,
sizing: Sizing,
scroll: bool,
striped: bool,
}
impl<'a> TableBuilder<'a> {
pub fn new(ui: &'a mut Ui) -> Self {
let sizing = Sizing::new();
Self {
ui,
sizing,
scroll: true,
striped: false,
}
}
/// Enable scrollview in body (default: true)
pub fn scroll(mut self, scroll: bool) -> Self {
self.scroll = scroll;
self
}
/// Enable striped row background (default: false)
pub fn striped(mut self, striped: bool) -> Self {
self.striped = striped;
self
}
/// Add size hint for column
pub fn column(mut self, width: Size) -> Self {
self.sizing.add(width);
self
}
/// Add size hint for several columns at once.
pub fn columns(mut self, size: Size, count: usize) -> Self {
for _ in 0..count {
self.sizing.add(size);
}
self
}
fn available_width(&self) -> f32 {
self.ui.available_rect_before_wrap().width()
- 2.0 * self.ui.spacing().item_spacing.x
- if self.scroll {
self.ui.spacing().scroll_bar_width
} else {
0.0
}
}
/// Create a header row which always stays visible and at the top
pub fn header(self, height: f32, header: impl FnOnce(TableRow<'_, '_>)) -> Table<'a> {
let available_width = self.available_width();
let widths = self
.sizing
.into_lengths(available_width, self.ui.spacing().item_spacing.x);
let ui = self.ui;
{
let mut layout = StripLayout::new(ui, CellDirection::Horizontal);
header(TableRow {
layout: &mut layout,
widths: &widths,
striped: false,
height,
clicked: false,
});
layout.allocate_rect();
}
Table {
ui,
widths,
scroll: self.scroll,
striped: self.striped,
}
}
/// Create table body without a header row
pub fn body<F>(self, body: F)
where
F: for<'b> FnOnce(TableBody<'b>),
{
let available_width = self.available_width();
let widths = self
.sizing
.into_lengths(available_width, self.ui.spacing().item_spacing.x);
Table {
ui: self.ui,
widths,
scroll: self.scroll,
striped: self.striped,
}
.body(body);
}
}
/// Table struct which can construct a [`TableBody`].
///
/// Is created by [`TableBuilder`] by either calling [`TableBuilder::body`] or after creating a header row with [`TableBuilder::header`].
pub struct Table<'a> {
ui: &'a mut Ui,
widths: Vec<f32>,
scroll: bool,
striped: bool,
}
impl<'a> Table<'a> {
/// Create table body after adding a header row
pub fn body<F>(self, body: F)
where
F: for<'b> FnOnce(TableBody<'b>),
{
let Table {
ui,
widths,
scroll,
striped,
} = self;
let start_y = ui.available_rect_before_wrap().top();
let end_y = ui.available_rect_before_wrap().bottom();
egui::ScrollArea::new([false, scroll]).show(ui, move |ui| {
let layout = StripLayout::new(ui, CellDirection::Horizontal);
body(TableBody {
layout,
widths,
striped,
row_nr: 0,
start_y,
end_y,
});
});
}
}
/// The body of a table.
/// Is created by calling `body` on a [`Table`] (after adding a header row) or [`TableBuilder`] (without a header row).
pub struct TableBody<'a> {
layout: StripLayout<'a>,
widths: Vec<f32>,
striped: bool,
row_nr: usize,
start_y: f32,
end_y: f32,
}
impl<'a> TableBody<'a> {
/// Add rows with same height.
///
/// Is a lot more performant than adding each individual row as non visible rows must not be rendered
pub fn rows(mut self, height: f32, rows: usize, mut row: impl FnMut(usize, TableRow<'_, '_>)) {
let delta = self.layout.current_y() - self.start_y;
let mut start = 0;
if delta < 0.0 {
start = (-delta / height).floor() as usize;
let skip_height = start as f32 * height;
TableRow {
layout: &mut self.layout,
widths: &self.widths,
striped: false,
height: skip_height,
clicked: false,
}
.col(|_| ()); // advances the cursor
}
let max_height = self.end_y - self.start_y;
let count = (max_height / height).ceil() as usize;
let end = cmp::min(start + count, rows);
for idx in start..end {
row(
idx,
TableRow {
layout: &mut self.layout,
widths: &self.widths,
striped: self.striped && idx % 2 == 0,
height,
clicked: false,
},
);
}
if rows - end > 0 {
let skip_height = (rows - end) as f32 * height;
TableRow {
layout: &mut self.layout,
widths: &self.widths,
striped: false,
height: skip_height,
clicked: false,
}
.col(|_| ()); // advances the cursor
}
}
/// Add row with individual height
pub fn row(&mut self, height: f32, row: impl FnOnce(TableRow<'a, '_>)) {
row(TableRow {
layout: &mut self.layout,
widths: &self.widths,
striped: self.striped && self.row_nr % 2 == 0,
height,
clicked: false,
});
self.row_nr += 1;
}
}
impl<'a> Drop for TableBody<'a> {
fn drop(&mut self) {
self.layout.allocate_rect();
}
}
/// The row of a table.
/// Is created by [`TableRow`] for each created [`TableBody::row`] or each visible row in rows created by calling [`TableBody::rows`].
pub struct TableRow<'a, 'b> {
layout: &'b mut StripLayout<'a>,
widths: &'b [f32],
striped: bool,
height: f32,
clicked: bool,
}
impl<'a, 'b> TableRow<'a, 'b> {
/// Check if row was clicked
pub fn clicked(&self) -> bool {
self.clicked
}
/// Add column, content is wrapped
pub fn col(&mut self, add_contents: impl FnOnce(&mut Ui)) -> Response {
self.column(false, add_contents)
}
/// Add column, content is clipped
pub fn col_clip(&mut self, add_contents: impl FnOnce(&mut Ui)) -> Response {
self.column(true, add_contents)
}
fn column(&mut self, clip: bool, add_contents: impl FnOnce(&mut Ui)) -> Response {
assert!(
!self.widths.is_empty(),
"Tried using more table columns than available."
);
let width = self.widths[0];
self.widths = &self.widths[1..];
let width = CellSize::Absolute(width);
let height = CellSize::Absolute(self.height);
let response;
if self.striped {
response = self.layout.add_striped(width, height, clip, add_contents);
} else {
response = self.layout.add(width, height, clip, add_contents);
}
if response.clicked() {
self.clicked = true;
}
response
}
}
impl<'a, 'b> Drop for TableRow<'a, 'b> {
fn drop(&mut self) {
self.layout.end_line();
}
}