egui/emgui/src/layout.rs

487 lines
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Rust
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use std::collections::HashSet;
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use crate::{math::*, types::*};
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// ----------------------------------------------------------------------------
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#[derive(Clone, Copy, Debug, Serialize)]
pub struct LayoutOptions {
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/// The width and height of a single character (including any spacing).
/// All text is monospace!
pub char_size: Vec2,
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/// Horizontal and vertical padding within a window frame.
pub window_padding: Vec2,
/// Horizontal and vertical spacing between widgets
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pub item_spacing: Vec2,
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/// Indent foldable regions etc by this much.
pub indent: f32,
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/// Default width of sliders, foldout categories etc. TODO: percentage of parent?
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pub width: f32,
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/// Button size is text size plus this on each side
pub button_padding: Vec2,
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/// Checkboxed, radio button and foldables have an icon at the start.
/// The text starts after this many pixels.
pub start_icon_width: f32,
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}
impl Default for LayoutOptions {
fn default() -> Self {
LayoutOptions {
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char_size: vec2(7.2, 14.0),
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item_spacing: vec2(8.0, 4.0),
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window_padding: vec2(6.0, 6.0),
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indent: 21.0,
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width: 250.0,
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button_padding: vec2(5.0, 3.0),
start_icon_width: 20.0,
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}
}
}
// ----------------------------------------------------------------------------
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// TODO: rename
pub struct GuiResponse<'a> {
/// The mouse is hovering above this
pub hovered: bool,
/// The mouse went got pressed on this thing this frame
pub clicked: bool,
/// The mouse is interacting with this thing (e.g. dragging it)
pub active: bool,
layout: &'a mut Layout,
}
impl<'a> GuiResponse<'a> {
/// Show some stuff if the item was hovered
pub fn tooltip<F>(self, add_contents: F) -> Self
where
F: FnOnce(&mut Layout),
{
if self.hovered {
let window_pos = self.layout.input.mouse_pos + vec2(16.0, 16.0);
self.layout.show_popup(window_pos, add_contents);
}
self
}
/// Show this text if the item was hovered
pub fn tooltip_text<S: Into<String>>(self, text: S) -> Self {
self.tooltip(|popup| {
popup.label(text);
})
}
}
// ----------------------------------------------------------------------------
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#[derive(Clone, Debug, Default)]
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struct Memory {
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/// The widget being interacted with (e.g. dragged, in case of a slider).
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active_id: Option<Id>,
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/// Which foldable regions are open.
open_foldables: HashSet<Id>,
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}
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// ----------------------------------------------------------------------------
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struct TextFragment {
rect: Rect,
text: String,
}
type TextFragments = Vec<TextFragment>;
// ----------------------------------------------------------------------------
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#[derive(Clone, Copy, Debug, PartialEq)]
enum Direction {
Horizontal,
Vertical,
}
impl Default for Direction {
fn default() -> Direction {
Direction::Vertical
}
}
// ----------------------------------------------------------------------------
// TODO: give this a better name
#[derive(Clone, Debug, Default)]
struct Layouter {
/// Doesn't change.
dir: Direction,
/// Changes only along self.dir
cursor: Vec2,
/// We keep track of our max-size along the orthogonal to self.dir
size: Vec2,
}
impl Layouter {
/// Reserve this much space and move the cursor.
fn reserve_space(&mut self, size: Vec2) {
if self.dir == Direction::Horizontal {
self.cursor.x += size.x;
self.size.x += size.x;
self.size.y = self.size.y.max(size.y);
} else {
self.cursor.y += size.y;
self.size.y += size.y;
self.size.x = self.size.x.max(size.x);
}
}
}
// ----------------------------------------------------------------------------
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type Id = u64;
#[derive(Clone, Debug, Default)]
pub struct Layout {
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options: LayoutOptions,
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input: GuiInput,
memory: Memory,
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id: Id,
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layouter: Layouter,
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graphics: Vec<GuiCmd>,
hovering_graphics: Vec<GuiCmd>,
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}
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impl Layout {
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pub fn input(&self) -> &GuiInput {
&self.input
}
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pub fn gui_commands(&self) -> impl Iterator<Item = &GuiCmd> {
self.graphics.iter().chain(self.hovering_graphics.iter())
}
pub fn options(&self) -> &LayoutOptions {
&self.options
}
pub fn set_options(&mut self, options: LayoutOptions) {
self.options = options;
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}
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// TODO: move
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pub fn new_frame(&mut self, gui_input: GuiInput) {
self.graphics.clear();
self.hovering_graphics.clear();
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self.layouter = Default::default();
self.input = gui_input;
if !gui_input.mouse_down {
self.memory.active_id = None;
}
}
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// ------------------------------------------------------------------------
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pub fn button<S: Into<String>>(&mut self, text: S) -> GuiResponse {
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let text: String = text.into();
let id = self.get_id(&text);
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let (text, text_size) = self.layout_text(&text);
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let text_cursor = self.layouter.cursor + self.options.button_padding;
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let (rect, interact) =
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self.reserve_space(text_size + 2.0 * self.options.button_padding, Some(id));
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self.graphics.push(GuiCmd::Button { interact, rect });
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self.add_text(text_cursor, text);
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self.response(interact)
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}
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pub fn checkbox<S: Into<String>>(&mut self, text: S, checked: &mut bool) -> GuiResponse {
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let text: String = text.into();
let id = self.get_id(&text);
let (text, text_size) = self.layout_text(&text);
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let text_cursor = self.layouter.cursor
+ self.options.button_padding
+ vec2(self.options.start_icon_width, 0.0);
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let (rect, interact) = self.reserve_space(
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self.options.button_padding
+ vec2(self.options.start_icon_width, 0.0)
+ text_size
+ self.options.button_padding,
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Some(id),
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);
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if interact.clicked {
*checked = !*checked;
}
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self.graphics.push(GuiCmd::Checkbox {
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checked: *checked,
interact,
rect,
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});
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self.add_text(text_cursor, text);
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self.response(interact)
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}
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pub fn label<S: Into<String>>(&mut self, text: S) -> GuiResponse {
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let text: String = text.into();
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let (text, text_size) = self.layout_text(&text);
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self.add_text(self.layouter.cursor, text);
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let (_, interact) = self.reserve_space(text_size, None);
self.response(interact)
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}
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/// A radio button
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pub fn radio<S: Into<String>>(&mut self, text: S, checked: bool) -> GuiResponse {
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let text: String = text.into();
let id = self.get_id(&text);
let (text, text_size) = self.layout_text(&text);
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let text_cursor = self.layouter.cursor
+ self.options.button_padding
+ vec2(self.options.start_icon_width, 0.0);
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let (rect, interact) = self.reserve_space(
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self.options.button_padding
+ vec2(self.options.start_icon_width, 0.0)
+ text_size
+ self.options.button_padding,
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Some(id),
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);
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self.graphics.push(GuiCmd::RadioButton {
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checked,
interact,
rect,
});
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self.add_text(text_cursor, text);
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self.response(interact)
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}
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pub fn slider_f32<S: Into<String>>(
&mut self,
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text: S,
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value: &mut f32,
min: f32,
max: f32,
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) -> GuiResponse {
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debug_assert!(min <= max);
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let text: String = text.into();
let id = self.get_id(&text);
let (text, text_size) = self.layout_text(&format!("{}: {:.3}", text, value));
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self.add_text(self.layouter.cursor, text);
self.layouter.reserve_space(text_size);
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let (slider_rect, interact) = self.reserve_space(
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Vec2 {
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x: self.options.width,
y: self.options.char_size.y,
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},
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Some(id),
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);
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if interact.active {
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*value = remap_clamp(
self.input.mouse_pos.x,
slider_rect.min().x,
slider_rect.max().x,
min,
max,
);
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}
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self.graphics.push(GuiCmd::Slider {
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interact,
max,
min,
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rect: slider_rect,
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value: *value,
});
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self.response(interact)
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}
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// ------------------------------------------------------------------------
// Areas:
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pub fn foldable<S, F>(&mut self, text: S, add_contents: F) -> GuiResponse
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where
S: Into<String>,
F: FnOnce(&mut Layout),
{
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assert!(
self.layouter.dir == Direction::Vertical,
"Horizontal foldable is unimplemented"
);
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let text: String = text.into();
let id = self.get_id(&text);
let (text, text_size) = self.layout_text(&text);
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let text_cursor = self.layouter.cursor + self.options.button_padding;
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let (rect, interact) = self.reserve_space(
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vec2(
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self.options.width,
text_size.y + 2.0 * self.options.button_padding.y,
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),
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Some(id),
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);
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if interact.clicked {
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if self.memory.open_foldables.contains(&id) {
self.memory.open_foldables.remove(&id);
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} else {
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self.memory.open_foldables.insert(id);
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}
}
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let open = self.memory.open_foldables.contains(&id);
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self.graphics.push(GuiCmd::FoldableHeader {
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interact,
rect,
open,
});
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self.add_text(text_cursor + vec2(self.options.start_icon_width, 0.0), text);
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if open {
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let old_id = self.id;
self.id = id;
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let old_x = self.layouter.cursor.x;
self.layouter.cursor.x += self.options.indent;
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add_contents(self);
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self.layouter.cursor.x = old_x;
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self.id = old_id;
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}
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self.response(interact)
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}
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/// Start a region with horizontal layout
pub fn horizontal<F>(&mut self, add_contents: F)
where
F: FnOnce(&mut Layout),
{
let horizontal_layouter = Layouter {
dir: Direction::Horizontal,
cursor: self.layouter.cursor,
..Default::default()
};
let old_layouter = std::mem::replace(&mut self.layouter, horizontal_layouter);
add_contents(self);
let horizontal_layouter = std::mem::replace(&mut self.layouter, old_layouter);
self.layouter.reserve_space(horizontal_layouter.size);
}
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// ------------------------------------------------------------------------
// Free painting. It is up to the caller to make sure there is room for these.
pub fn add_paint_command(&mut self, cmd: GuiCmd) {
self.graphics.push(cmd);
}
// ------------------------------------------------------------------------
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/// Show a pop-over window
pub fn show_popup<F>(&mut self, window_pos: Vec2, add_contents: F)
where
F: FnOnce(&mut Layout),
{
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// TODO: less copying
let mut popup_layout = Layout {
options: self.options,
input: self.input,
memory: self.memory.clone(), // TODO: Arc
id: self.id,
layouter: Default::default(),
graphics: vec![],
hovering_graphics: vec![],
};
popup_layout.layouter.cursor = window_pos + self.options.window_padding;
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add_contents(&mut popup_layout);
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// TODO: handle the last item_spacing in a nicer way
let inner_size = popup_layout.layouter.size - self.options.item_spacing;
let outer_size = inner_size + 2.0 * self.options.window_padding;
let rect = Rect::from_min_size(window_pos, outer_size);
self.hovering_graphics.push(GuiCmd::Window { rect });
self.hovering_graphics
.extend(popup_layout.gui_commands().cloned());
}
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// ------------------------------------------------------------------------
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fn reserve_space(&mut self, size: Vec2, interaction_id: Option<Id>) -> (Rect, InteractInfo) {
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let rect = Rect {
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pos: self.layouter.cursor,
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size,
};
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self.layouter
.reserve_space(size + self.options.item_spacing);
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let hovered = rect.contains(self.input.mouse_pos);
let clicked = hovered && self.input.mouse_clicked;
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let active = if interaction_id.is_some() {
if clicked {
self.memory.active_id = interaction_id;
}
self.memory.active_id == interaction_id
} else {
false
};
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let interact = InteractInfo {
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hovered,
clicked,
active,
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};
(rect, interact)
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}
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fn get_id(&self, id_str: &str) -> Id {
use std::hash::Hasher;
let mut hasher = std::collections::hash_map::DefaultHasher::new();
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hasher.write_u64(self.id);
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hasher.write(id_str.as_bytes());
hasher.finish()
}
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fn layout_text(&self, text: &str) -> (TextFragments, Vec2) {
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let char_size = self.options.char_size;
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let mut cursor_y = 0.0;
let mut max_width = 0.0;
let mut text_fragments = Vec::new();
for line in text.split('\n') {
// TODO: break long lines
let line_width = char_size.x * (line.len() as f32);
text_fragments.push(TextFragment {
rect: Rect::from_min_size(vec2(0.0, cursor_y), vec2(line_width, char_size.y)),
text: line.into(),
});
cursor_y += char_size.y;
max_width = line_width.max(max_width);
}
let bounding_size = vec2(max_width, cursor_y);
(text_fragments, bounding_size)
}
fn add_text(&mut self, pos: Vec2, text: Vec<TextFragment>) {
for fragment in text {
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self.graphics.push(GuiCmd::Text {
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pos: pos + vec2(fragment.rect.pos.x, fragment.rect.center().y),
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style: TextStyle::Label,
text: fragment.text,
});
}
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}
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fn response(&mut self, interact: InteractInfo) -> GuiResponse {
GuiResponse {
hovered: interact.hovered,
clicked: interact.clicked,
active: interact.active,
layout: self,
}
}
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}