egui/docs/frontend.js

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// ----------------------------------------------------------------------------
// Canvas painting:
function style_from_color(color) {
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return "rgba(" + color.r + ", " + color.g + ", " + color.b + ", " + color.a / 255.0 + ")";
}
function paint_command(canvas, cmd) {
var ctx = canvas.getContext("2d");
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// console.log(`cmd: ${JSON.stringify(cmd)}`);
switch (cmd.kind) {
case "circle":
ctx.beginPath();
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ctx.arc(cmd.center.x, cmd.center.y, cmd.radius, 0, 2 * Math.PI, false);
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if (cmd.fill_color) {
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ctx.fillStyle = style_from_color(cmd.fill_color);
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ctx.fill();
}
if (cmd.outline) {
ctx.lineWidth = cmd.outline.width;
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ctx.strokeStyle = style_from_color(cmd.outline.color);
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ctx.stroke();
}
return;
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case "clear":
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ctx.fillStyle = style_from_color(cmd.fill_color);
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ctx.clearRect(0, 0, canvas.width, canvas.height);
return;
case "line":
ctx.beginPath();
ctx.moveTo(cmd.points[0].x, cmd.points[0].y);
for (var _i = 0, _a = cmd.points; _i < _a.length; _i++) {
var point = _a[_i];
ctx.lineTo(point.x, point.y);
}
ctx.lineWidth = cmd.width;
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ctx.strokeStyle = style_from_color(cmd.color);
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ctx.stroke();
return;
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case "rect":
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var x = cmd.pos.x;
var y = cmd.pos.y;
var width = cmd.size.x;
var height = cmd.size.y;
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var r = Math.min(cmd.corner_radius, width / 2, height / 2);
ctx.beginPath();
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ctx.moveTo(x + r, y);
ctx.lineTo(x + width - r, y);
ctx.quadraticCurveTo(x + width, y, x + width, y + r);
ctx.lineTo(x + width, y + height - r);
ctx.quadraticCurveTo(x + width, y + height, x + width - r, y + height);
ctx.lineTo(x + r, y + height);
ctx.quadraticCurveTo(x, y + height, x, y + height - r);
ctx.lineTo(x, y + r);
ctx.quadraticCurveTo(x, y, x + r, y);
ctx.closePath();
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if (cmd.fill_color) {
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ctx.fillStyle = style_from_color(cmd.fill_color);
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ctx.fill();
}
if (cmd.outline) {
ctx.lineWidth = cmd.outline.width;
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ctx.strokeStyle = style_from_color(cmd.outline.color);
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ctx.stroke();
}
return;
case "text":
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ctx.fillStyle = style_from_color(cmd.fill_color);
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ctx.font = cmd.font_size + "px " + cmd.font_name;
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ctx.textBaseline = "middle";
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ctx.fillText(cmd.text, cmd.pos.x, cmd.pos.y);
return;
}
}
// we'll defer our execution until the wasm is ready to go
function wasm_loaded() {
console.log("wasm loaded");
initialize();
}
// here we tell bindgen the path to the wasm file so it can start
// initialization and return to us a promise when it's done
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wasm_bindgen("./emgui_wasm_bg.wasm")
.then(wasm_loaded)["catch"](console.error);
function rust_gui(input) {
return JSON.parse(wasm_bindgen.show_gui(JSON.stringify(input)));
}
// ----------------------------------------------------------------------------
function js_gui(input) {
var commands = [];
commands.push({
fillStyle: "#111111",
kind: "clear"
});
commands.push({
fillStyle: "#ff1111",
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kind: "rect",
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pos: { x: 100, y: 100 },
radius: 20,
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size: { x: 200, y: 100 }
});
return commands;
}
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var WEB_GL = true;
var g_webgl_painter = null;
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function paint_gui(canvas, input) {
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if (WEB_GL) {
if (g_webgl_painter === null) {
g_webgl_painter = wasm_bindgen.new_webgl_painter("canvas");
}
wasm_bindgen.paint_webgl(g_webgl_painter, JSON.stringify(input));
}
else {
var commands = rust_gui(input);
for (var _i = 0, commands_1 = commands; _i < commands_1.length; _i++) {
var cmd = commands_1[_i];
var commands_2 = rust_gui(input);
commands_2.unshift({
fill_color: { r: 0, g: 0, b: 0, a: 0 },
kind: "clear"
});
paint_command(canvas, cmd);
}
}
}
// ----------------------------------------------------------------------------
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var g_mouse_pos = { x: -1000.0, y: -1000.0 };
var g_mouse_down = false;
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function auto_resize_canvas(canvas) {
if (WEB_GL) {
canvas.setAttribute("width", window.innerWidth);
canvas.setAttribute("height", window.innerHeight);
}
else {
var pixels_per_point = window.devicePixelRatio || 1;
var ctx = canvas.getContext("2d");
ctx.scale(pixels_per_point, pixels_per_point);
canvas.setAttribute("width", window.innerWidth * pixels_per_point);
canvas.setAttribute("height", window.innerHeight * pixels_per_point);
}
}
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function get_input(canvas) {
return {
mouse_down: g_mouse_down,
mouse_pos: g_mouse_pos,
screen_size: { x: canvas.width, y: canvas.height }
};
}
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function mouse_pos_from_event(canvas, event) {
var rect = canvas.getBoundingClientRect();
return {
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x: event.clientX - rect.left,
y: event.clientY - rect.top
};
}
function initialize() {
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console.log("window.devicePixelRatio: " + window.devicePixelRatio);
var canvas = document.getElementById("canvas");
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auto_resize_canvas(canvas);
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var repaint = function () { return paint_gui(canvas, get_input(canvas)); };
canvas.addEventListener("mousemove", function (event) {
g_mouse_pos = mouse_pos_from_event(canvas, event);
repaint();
event.stopPropagation();
event.preventDefault();
});
canvas.addEventListener("mouseleave", function (event) {
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g_mouse_pos = { x: -1000.0, y: -1000.0 };
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repaint();
event.stopPropagation();
event.preventDefault();
});
canvas.addEventListener("mousedown", function (event) {
g_mouse_pos = mouse_pos_from_event(canvas, event);
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g_mouse_down = true;
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repaint();
event.stopPropagation();
event.preventDefault();
});
canvas.addEventListener("mouseup", function (event) {
g_mouse_pos = mouse_pos_from_event(canvas, event);
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g_mouse_down = false;
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repaint();
event.stopPropagation();
event.preventDefault();
});
window.addEventListener("load", repaint);
window.addEventListener("pagehide", repaint);
window.addEventListener("pageshow", repaint);
window.addEventListener("resize", repaint);
// setInterval(repaint, 16);
repaint();
}