egui/emigui/src/layout.rs

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Rust
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use std::sync::Arc;
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use crate::{widgets::*, *};
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// ----------------------------------------------------------------------------
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// TODO: rename GuiResponse
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pub struct GuiResponse {
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/// The mouse is hovering above this
pub hovered: bool,
/// The mouse clicked this thing this frame
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pub clicked: bool,
/// The mouse is interacting with this thing (e.g. dragging it)
pub active: bool,
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/// The region of the screen we are talking about
pub rect: Rect,
/// Used for optionally showing a tooltip
pub ctx: Arc<Context>,
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}
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impl GuiResponse {
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/// Show some stuff if the item was hovered
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pub fn tooltip(&mut self, add_contents: impl FnOnce(&mut Region)) -> &mut Self {
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if self.hovered {
if let Some(mouse_pos) = self.ctx.input().mouse_pos {
let window_pos = mouse_pos + vec2(16.0, 16.0);
show_popup(&self.ctx, window_pos, add_contents);
}
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}
self
}
/// Show this text if the item was hovered
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pub fn tooltip_text(&mut self, text: impl Into<String>) -> &mut Self {
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self.tooltip(|popup| {
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popup.add(Label::new(text));
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})
}
}
// ----------------------------------------------------------------------------
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub enum Direction {
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Horizontal,
Vertical,
}
impl Default for Direction {
fn default() -> Direction {
Direction::Vertical
}
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum Align {
/// Left/Top
Min,
/// Note: requires a bounded/known available_width.
Center,
/// Right/Bottom
/// Note: requires a bounded/known available_width.
Max,
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// TODO: Justified
}
impl Default for Align {
fn default() -> Align {
Align::Min
}
}
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pub fn align_rect(rect: &Rect, align: (Align, Align)) -> Rect {
let x = match align.0 {
Align::Min => rect.left(),
Align::Center => rect.left() - 0.5 * rect.width(),
Align::Max => rect.left() - rect.width(),
};
let y = match align.1 {
Align::Min => rect.top(),
Align::Center => rect.top() - 0.5 * rect.height(),
Align::Max => rect.top() - rect.height(),
};
Rect::from_min_size(pos2(x, y), rect.size())
}
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// ----------------------------------------------------------------------------
// TODO: move show_popup, and expand its features (default size, autosize, etc)
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/// Show a pop-over window
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pub fn show_popup(ctx: &Arc<Context>, window_pos: Pos2, add_contents: impl FnOnce(&mut Region)) {
let layer = Layer::Popup;
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let where_to_put_background = ctx.graphics().layer(layer).len();
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let style = ctx.style();
let window_padding = style.window_padding;
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let size = vec2(ctx.input().screen_size.x.min(350.0), f32::INFINITY); // TODO: popup/tooltip width
let inner_rect = Rect::from_min_size(window_pos + window_padding, size);
let mut contents_region = Region::new(ctx.clone(), layer, Id::popup(), inner_rect);
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add_contents(&mut contents_region);
// Now insert popup background:
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let inner_size = contents_region.bounding_size();
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let outer_size = inner_size + 2.0 * window_padding;
let rect = Rect::from_min_size(window_pos, outer_size);
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let mut graphics = ctx.graphics();
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graphics.layer(layer).insert(
where_to_put_background,
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(
Rect::everything(),
PaintCmd::Rect {
corner_radius: 5.0,
fill_color: Some(style.background_fill_color()),
outline: Some(Outline::new(1.0, color::WHITE)),
rect,
},
),
);
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}