egui/egui-winit/src/epi.rs

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pub fn points_to_size(points: egui::Vec2) -> winit::dpi::LogicalSize<f64> {
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winit::dpi::LogicalSize {
width: points.x as f64,
height: points.y as f64,
}
}
pub fn window_builder(
native_options: &epi::NativeOptions,
window_settings: &Option<crate::WindowSettings>,
) -> winit::window::WindowBuilder {
let epi::NativeOptions {
always_on_top,
maximized,
decorated,
drag_and_drop_support,
icon_data,
initial_window_pos,
initial_window_size,
min_window_size,
max_window_size,
resizable,
transparent,
vsync: _, // used in `fn create_display`
multisampling: _, // used in `fn create_display`
depth_buffer: _, // used in `fn create_display`
stencil_buffer: _, // used in `fn create_display`
} = native_options;
let window_icon = icon_data.clone().and_then(load_icon);
let mut window_builder = winit::window::WindowBuilder::new()
.with_always_on_top(*always_on_top)
.with_maximized(*maximized)
.with_decorations(*decorated)
.with_resizable(*resizable)
.with_transparent(*transparent)
.with_window_icon(window_icon);
if let Some(min_size) = *min_window_size {
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window_builder = window_builder.with_min_inner_size(points_to_size(min_size));
}
if let Some(max_size) = *max_window_size {
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window_builder = window_builder.with_max_inner_size(points_to_size(max_size));
}
window_builder = window_builder_drag_and_drop(window_builder, *drag_and_drop_support);
if let Some(window_settings) = window_settings {
window_builder = window_settings.initialize_window(window_builder);
} else {
if let Some(pos) = *initial_window_pos {
window_builder = window_builder.with_position(winit::dpi::PhysicalPosition {
x: pos.x as f64,
y: pos.y as f64,
});
}
if let Some(initial_window_size) = *initial_window_size {
window_builder = window_builder.with_inner_size(points_to_size(initial_window_size));
}
}
window_builder
}
fn load_icon(icon_data: epi::IconData) -> Option<winit::window::Icon> {
winit::window::Icon::from_rgba(icon_data.rgba, icon_data.width, icon_data.height).ok()
}
#[cfg(target_os = "windows")]
fn window_builder_drag_and_drop(
window_builder: winit::window::WindowBuilder,
enable: bool,
) -> winit::window::WindowBuilder {
use winit::platform::windows::WindowBuilderExtWindows as _;
window_builder.with_drag_and_drop(enable)
}
#[cfg(not(target_os = "windows"))]
fn window_builder_drag_and_drop(
window_builder: winit::window::WindowBuilder,
_enable: bool,
) -> winit::window::WindowBuilder {
// drag and drop can only be disabled on windows
window_builder
}
pub fn handle_app_output(
window: &winit::window::Window,
current_pixels_per_point: f32,
app_output: epi::backend::AppOutput,
) {
let epi::backend::AppOutput {
quit: _,
window_size,
window_title,
decorated,
drag_window,
} = app_output;
if let Some(decorated) = decorated {
window.set_decorations(decorated);
}
if let Some(window_size) = window_size {
window.set_inner_size(
winit::dpi::PhysicalSize {
width: (current_pixels_per_point * window_size.x).round(),
height: (current_pixels_per_point * window_size.y).round(),
}
.to_logical::<f32>(crate::native_pixels_per_point(window) as f64),
);
}
if let Some(window_title) = window_title {
window.set_title(&window_title);
}
if drag_window {
let _ = window.drag_window();
}
}
// ----------------------------------------------------------------------------
/// For loading/saving app state and/or egui memory to disk.
pub fn create_storage(_app_name: &str) -> Option<Box<dyn epi::Storage>> {
#[cfg(feature = "persistence")]
if let Some(storage) = epi::file_storage::FileStorage::from_app_name(_app_name) {
return Some(Box::new(storage));
}
None
}
// ----------------------------------------------------------------------------
/// Everything needed to make a winit-based integration for [`epi`].
pub struct EpiIntegration {
pub frame: epi::Frame,
last_auto_save: instant::Instant,
pub egui_ctx: egui::Context,
pending_full_output: egui::FullOutput,
egui_winit: crate::State,
/// When set, it is time to quit
quit: bool,
can_drag_window: bool,
}
impl EpiIntegration {
pub fn new(
integration_name: &'static str,
gl: std::rc::Rc<glow::Context>,
max_texture_side: usize,
window: &winit::window::Window,
storage: Option<Box<dyn epi::Storage>>,
) -> Self {
let egui_ctx = egui::Context::default();
*egui_ctx.memory() = load_egui_memory(storage.as_deref()).unwrap_or_default();
let prefer_dark_mode = prefer_dark_mode();
let frame = epi::Frame {
info: epi::IntegrationInfo {
name: integration_name,
web_info: None,
prefer_dark_mode,
cpu_usage: None,
native_pixels_per_point: Some(crate::native_pixels_per_point(window)),
},
output: Default::default(),
storage,
gl,
};
if prefer_dark_mode == Some(true) {
egui_ctx.set_visuals(egui::Visuals::dark());
} else {
egui_ctx.set_visuals(egui::Visuals::light());
}
Self {
frame,
last_auto_save: instant::Instant::now(),
egui_ctx,
egui_winit: crate::State::new(max_texture_side, window),
pending_full_output: Default::default(),
quit: false,
can_drag_window: false,
}
}
pub fn warm_up(&mut self, app: &mut dyn epi::App, window: &winit::window::Window) {
let saved_memory: egui::Memory = self.egui_ctx.memory().clone();
self.egui_ctx.memory().set_everything_is_visible(true);
let full_output = self.update(app, window);
self.pending_full_output.append(full_output); // Handle it next frame
*self.egui_ctx.memory() = saved_memory; // We don't want to remember that windows were huge.
self.egui_ctx.clear_animations();
}
/// If `true`, it is time to shut down.
pub fn should_quit(&self) -> bool {
self.quit
}
pub fn on_event(&mut self, app: &mut dyn epi::App, event: &winit::event::WindowEvent<'_>) {
use winit::event::{ElementState, MouseButton, WindowEvent};
match event {
WindowEvent::CloseRequested => self.quit = app.on_exit_event(),
WindowEvent::Destroyed => self.quit = true,
WindowEvent::MouseInput {
button: MouseButton::Left,
state: ElementState::Pressed,
..
} => self.can_drag_window = true,
_ => {}
}
self.egui_winit.on_event(&self.egui_ctx, event);
}
pub fn update(
&mut self,
app: &mut dyn epi::App,
window: &winit::window::Window,
) -> egui::FullOutput {
let frame_start = instant::Instant::now();
let raw_input = self.egui_winit.take_egui_input(window);
let full_output = self.egui_ctx.run(raw_input, |egui_ctx| {
app.update(egui_ctx, &mut self.frame);
});
self.pending_full_output.append(full_output);
let full_output = std::mem::take(&mut self.pending_full_output);
{
let mut app_output = self.frame.take_app_output();
app_output.drag_window &= self.can_drag_window; // Necessary on Windows; see https://github.com/emilk/egui/pull/1108
self.can_drag_window = false;
if app_output.quit {
self.quit = app.on_exit_event();
}
crate::epi::handle_app_output(window, self.egui_ctx.pixels_per_point(), app_output);
}
let frame_time = (instant::Instant::now() - frame_start).as_secs_f64() as f32;
self.frame.info.cpu_usage = Some(frame_time);
full_output
}
pub fn handle_platform_output(
&mut self,
window: &winit::window::Window,
platform_output: egui::PlatformOutput,
) {
self.egui_winit
.handle_platform_output(window, &self.egui_ctx, platform_output);
}
// ------------------------------------------------------------------------
// Persistance stuff:
pub fn maybe_autosave(&mut self, app: &mut dyn epi::App, window: &winit::window::Window) {
let now = instant::Instant::now();
if now - self.last_auto_save > app.auto_save_interval() {
self.save(app, window);
self.last_auto_save = now;
}
}
pub fn save(&mut self, _app: &mut dyn epi::App, _window: &winit::window::Window) {
#[cfg(feature = "persistence")]
if let Some(storage) = self.frame.storage_mut() {
if _app.persist_native_window() {
epi::set_value(
storage,
STORAGE_WINDOW_KEY,
&crate::WindowSettings::from_display(_window),
);
}
if _app.persist_egui_memory() {
epi::set_value(storage, STORAGE_EGUI_MEMORY_KEY, &*self.egui_ctx.memory());
}
_app.save(storage);
storage.flush();
}
}
}
#[cfg(feature = "persistence")]
const STORAGE_EGUI_MEMORY_KEY: &str = "egui";
#[cfg(feature = "persistence")]
const STORAGE_WINDOW_KEY: &str = "window";
pub fn load_window_settings(_storage: Option<&dyn epi::Storage>) -> Option<crate::WindowSettings> {
#[cfg(feature = "persistence")]
{
epi::get_value(_storage?, STORAGE_WINDOW_KEY)
}
#[cfg(not(feature = "persistence"))]
None
}
pub fn load_egui_memory(_storage: Option<&dyn epi::Storage>) -> Option<egui::Memory> {
#[cfg(feature = "persistence")]
{
epi::get_value(_storage?, STORAGE_EGUI_MEMORY_KEY)
}
#[cfg(not(feature = "persistence"))]
None
}
#[cfg(feature = "dark-light")]
fn prefer_dark_mode() -> Option<bool> {
match dark_light::detect() {
dark_light::Mode::Dark => Some(true),
dark_light::Mode::Light => Some(false),
}
}
#[cfg(not(feature = "dark-light"))]
fn prefer_dark_mode() -> Option<bool> {
None
}