2020-05-10 08:32:28 +00:00
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use std::collections::{HashMap, HashSet};
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2020-04-17 13:29:48 +00:00
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2020-04-25 20:49:57 +00:00
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use crate::{
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2020-05-17 14:42:20 +00:00
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containers::{area, collapsing_header, menu, resize, scroll_area, window},
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2020-05-16 17:38:46 +00:00
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widgets::text_edit,
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2020-04-25 20:49:57 +00:00
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Id, Layer, Pos2, Rect,
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};
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2020-04-21 12:47:17 +00:00
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2020-05-07 08:47:03 +00:00
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#[derive(Clone, Debug, Default, serde_derive::Deserialize, serde_derive::Serialize)]
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2020-05-02 09:37:12 +00:00
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#[serde(default)]
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2020-04-17 13:29:48 +00:00
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pub struct Memory {
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/// The widget being interacted with (e.g. dragged, in case of a slider).
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2020-05-02 09:37:12 +00:00
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#[serde(skip)]
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2020-04-17 13:29:48 +00:00
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pub(crate) active_id: Option<Id>,
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2020-04-29 19:25:49 +00:00
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/// The widget with keyboard focus (i.e. a text input field).
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2020-05-02 09:37:12 +00:00
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#[serde(skip)]
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2020-04-29 19:25:49 +00:00
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pub(crate) kb_focus_id: Option<Id>,
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2020-04-21 18:48:31 +00:00
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// states of various types of widgets
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2020-04-22 16:15:27 +00:00
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pub(crate) collapsing_headers: HashMap<Id, collapsing_header::State>,
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2020-05-10 17:02:17 +00:00
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pub(crate) menu_bar: HashMap<Id, menu::BarState>,
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2020-04-25 12:37:39 +00:00
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pub(crate) resize: HashMap<Id, resize::State>,
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2020-05-16 17:38:46 +00:00
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pub(crate) scroll_areas: HashMap<Id, scroll_area::State>,
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pub(crate) text_edit: HashMap<Id, text_edit::State>,
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2020-04-17 13:29:48 +00:00
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2020-05-17 14:42:20 +00:00
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#[serde(skip)]
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pub(crate) frame_interaction: Option<window::FrameInteraction>,
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2020-05-10 17:02:17 +00:00
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pub(crate) areas: Areas,
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}
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#[derive(Clone, Debug, Default, serde_derive::Deserialize, serde_derive::Serialize)]
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#[serde(default)]
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pub struct Areas {
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areas: HashMap<Id, area::State>,
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2020-04-17 13:29:48 +00:00
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/// Top is last
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2020-05-10 17:02:17 +00:00
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order: Vec<Layer>,
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visible_last_frame: HashSet<Layer>,
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visible_current_frame: HashSet<Layer>,
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2020-05-12 14:49:43 +00:00
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/// When an area want to be on top, it is put in here.
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/// At the end of the frame, this is used to reorder the layers.
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/// This means if several layers want to be on top, they will keep their relative order.
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/// So if you close three windows and then reopen them all in one frame,
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/// they will all be sent to the top, but keep their previous internal order.
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wants_to_be_on_top: HashSet<Layer>,
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2020-04-17 13:29:48 +00:00
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}
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impl Memory {
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2020-05-12 14:49:43 +00:00
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pub(crate) fn end_frame(&mut self) {
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self.areas.end_frame()
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2020-05-10 17:02:17 +00:00
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}
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/// TODO: call once at the start of the frame for the current mouse pos
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pub fn layer_at(&self, pos: Pos2) -> Option<Layer> {
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self.areas.layer_at(pos)
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}
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}
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impl Areas {
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pub(crate) fn count(&self) -> usize {
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self.areas.len()
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}
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pub(crate) fn get(&mut self, id: Id) -> Option<area::State> {
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self.areas.get(&id).cloned()
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2020-04-19 21:34:34 +00:00
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}
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2020-05-10 17:02:17 +00:00
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pub(crate) fn order(&self) -> &[Layer] {
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&self.order
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2020-05-10 08:32:28 +00:00
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}
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2020-05-10 17:02:17 +00:00
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pub(crate) fn set_state(&mut self, layer: Layer, state: area::State) {
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self.visible_current_frame.insert(layer);
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let did_insert = self.areas.insert(layer.id, state).is_none();
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2020-04-19 21:34:34 +00:00
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if did_insert {
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2020-05-10 17:02:17 +00:00
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self.order.push(layer);
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2020-04-19 21:34:34 +00:00
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}
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2020-04-17 13:29:48 +00:00
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}
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2020-04-21 18:46:30 +00:00
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/// TODO: call once at the start of the frame for the current mouse pos
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2020-05-10 12:27:02 +00:00
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pub fn layer_at(&self, pos: Pos2) -> Option<Layer> {
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2020-05-10 17:02:17 +00:00
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for layer in self.order.iter().rev() {
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if self.is_visible(layer) {
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if let Some(state) = self.areas.get(&layer.id) {
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2020-05-10 12:27:02 +00:00
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if state.interactable {
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let rect = Rect::from_min_size(state.pos, state.size);
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if rect.contains(pos) {
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return Some(*layer);
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}
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2020-05-10 08:32:28 +00:00
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}
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2020-04-17 13:29:48 +00:00
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}
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}
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}
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2020-05-10 12:27:02 +00:00
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None
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2020-04-17 13:29:48 +00:00
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}
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2020-05-12 14:49:43 +00:00
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pub fn visible_last_frame(&self, layer: &Layer) -> bool {
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self.visible_last_frame.contains(layer)
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}
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2020-05-10 17:02:17 +00:00
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pub fn is_visible(&self, layer: &Layer) -> bool {
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self.visible_last_frame.contains(layer) || self.visible_current_frame.contains(layer)
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2020-05-10 12:27:02 +00:00
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}
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2020-05-10 17:02:17 +00:00
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pub fn move_to_top(&mut self, layer: Layer) {
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self.visible_current_frame.insert(layer);
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2020-05-12 14:49:43 +00:00
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self.wants_to_be_on_top.insert(layer);
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2020-05-10 12:27:02 +00:00
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2020-05-12 14:49:43 +00:00
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if self.order.iter().find(|x| **x == layer).is_none() {
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self.order.push(layer);
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2020-04-17 21:22:28 +00:00
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}
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2020-05-10 08:32:28 +00:00
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}
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2020-05-12 14:49:43 +00:00
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pub(crate) fn end_frame(&mut self) {
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let Self {
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visible_last_frame,
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visible_current_frame,
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order,
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wants_to_be_on_top,
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..
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} = self;
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*visible_last_frame = std::mem::take(visible_current_frame);
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order.sort_by_key(|layer| (layer.order, wants_to_be_on_top.contains(layer)));
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wants_to_be_on_top.clear();
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2020-04-17 13:29:48 +00:00
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}
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}
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