egui/emath/src/rect_transform.rs

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use crate::*;
/// Linearly transforms positions from one [`Rect`] to another.
///
/// `RectTransform` stores the rectangles, and therefore supports clamping and culling.
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct RectTransform {
from: Rect,
to: Rect,
}
impl RectTransform {
pub fn identity(from_and_to: Rect) -> Self {
Self::from_to(from_and_to, from_and_to)
}
pub fn from_to(from: Rect, to: Rect) -> Self {
Self { from, to }
}
pub fn from(&self) -> &Rect {
&self.from
}
pub fn to(&self) -> &Rect {
&self.to
}
pub fn inverse(&self) -> RectTransform {
Self::from_to(self.to, self.from)
}
/// Transforms the given coordinate in the `from` space to the `to` space.
pub fn transform_pos(&self, pos: Pos2) -> Pos2 {
pos2(
remap(pos.x, self.from.x_range(), self.to.x_range()),
remap(pos.y, self.from.y_range(), self.to.y_range()),
)
}
/// Transforms the given rectangle in the `in`-space to a rectangle in the `out`-space.
pub fn transform_rect(&self, rect: Rect) -> Rect {
Rect {
min: self.transform_pos(rect.min),
max: self.transform_pos(rect.max),
}
}
/// Transforms the given coordinate in the `from` space to the `to` space,
/// clamping if necessary.
pub fn transform_pos_clamped(&self, pos: Pos2) -> Pos2 {
pos2(
remap_clamp(pos.x, self.from.x_range(), self.to.x_range()),
remap_clamp(pos.y, self.from.y_range(), self.to.y_range()),
)
}
}
/// Transforms the position.
impl std::ops::Mul<Pos2> for RectTransform {
type Output = Pos2;
fn mul(self, pos: Pos2) -> Pos2 {
self.transform_pos(pos)
}
}
/// Transforms the position.
impl std::ops::Mul<Pos2> for &RectTransform {
type Output = Pos2;
fn mul(self, pos: Pos2) -> Pos2 {
self.transform_pos(pos)
}
}