egui/egui/src/demos/demo_window.rs

482 lines
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Rust
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use crate::{color::*, demos::*, *};
/// Showcase some ui code
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "serde", serde(default))]
pub struct DemoWindow {
num_columns: usize,
widgets: Widgets,
colors: ColorWidgets,
layout: LayoutDemo,
tree: Tree,
box_painting: BoxPainting,
painting: Painting,
}
impl Default for DemoWindow {
fn default() -> DemoWindow {
DemoWindow {
num_columns: 2,
widgets: Default::default(),
colors: Default::default(),
layout: Default::default(),
tree: Tree::demo(),
box_painting: Default::default(),
painting: Default::default(),
}
}
}
impl DemoWindow {
pub fn ui(&mut self, ui: &mut Ui) {
ui.collapsing("About Egui", |ui| {
ui.label("Egui is an experimental immediate mode GUI written in Rust.");
ui.horizontal(|ui| {
ui.label("Project home page:");
ui.hyperlink("https://github.com/emilk/egui");
});
});
CollapsingHeader::new("Widgets")
.default_open(true)
.show(ui, |ui| {
self.widgets.ui(ui);
});
CollapsingHeader::new("Colors")
.default_open(false)
.show(ui, |ui| {
self.colors.ui(ui);
});
CollapsingHeader::new("Layout")
.default_open(false)
.show(ui, |ui| self.layout.ui(ui));
CollapsingHeader::new("Tree")
.default_open(false)
.show(ui, |ui| self.tree.ui(ui));
ui.collapsing("Columns", |ui| {
ui.add(Slider::usize(&mut self.num_columns, 1..=10).text("Columns"));
ui.columns(self.num_columns, |cols| {
for (i, col) in cols.iter_mut().enumerate() {
col.add(label!("Column {} out of {}", i + 1, self.num_columns));
if i + 1 == self.num_columns && col.button("Delete this").clicked {
self.num_columns -= 1;
}
}
});
});
CollapsingHeader::new("Test box rendering")
.default_open(false)
.show(ui, |ui| self.box_painting.ui(ui));
CollapsingHeader::new("Scroll area")
.default_open(false)
.show(ui, |ui| {
ScrollArea::from_max_height(200.0).show(ui, |ui| {
ui.label(LOREM_IPSUM_LONG);
});
});
CollapsingHeader::new("Painting")
.default_open(false)
.show(ui, |ui| self.painting.ui(ui));
CollapsingHeader::new("Resize")
.default_open(false)
.show(ui, |ui| {
Resize::default().default_height(100.0).show(ui, |ui| {
ui.label("This ui can be resized!");
ui.label("Just pull the handle on the bottom right");
});
});
CollapsingHeader::new("Misc")
.default_open(false)
.show(ui, |ui| {
ui.horizontal(|ui| {
ui.label("You can pretty easily paint your own small icons:");
let rect = ui.allocate_space(Vec2::splat(16.0));
let painter = ui.painter();
let c = rect.center();
let r = rect.width() / 2.0 - 1.0;
let color = Srgba::gray(128);
let stroke = Stroke::new(1.0, color);
painter.circle_stroke(c, r, stroke);
painter.line_segment([c - vec2(0.0, r), c + vec2(0.0, r)], stroke);
painter.line_segment([c, c + r * Vec2::angled(TAU * 1.0 / 8.0)], stroke);
painter.line_segment([c, c + r * Vec2::angled(TAU * 3.0 / 8.0)], stroke);
});
});
if false {
// TODO: either show actual name clash, or remove this example
ui.collapsing("Name clash demo", |ui| {
ui.label("\
Widgets that store state require unique identifiers so we can track their state between frames. \
Identifiers are normally derived from the titles of the widget.");
ui.label("\
For instance, collapsable headers needs to store wether or not they are open. \
If you fail to give them unique names then clicking one will open both. \
To help you debug this, an error message is printed on screen:");
ui.collapsing("Collapsing header", |ui| {
ui.label("Contents of first foldable ui");
});
ui.collapsing("Collapsing header", |ui| {
ui.label("Contents of second foldable ui");
});
ui.label("\
Most widgets don't need unique names, but are tracked \
based on their position on screen. For instance, buttons:");
let _ = ui.button("Button");
let _ = ui.button("Button");
});
}
}
}
// ----------------------------------------------------------------------------
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "serde", serde(default))]
struct ColorWidgets {
srgba_unmul: [u8; 4],
srgba_premul: [u8; 4],
rgba_unmul: [f32; 4],
rgba_premul: [f32; 4],
}
impl Default for ColorWidgets {
fn default() -> Self {
// Approximately the same color.
ColorWidgets {
srgba_unmul: [0, 255, 183, 127],
srgba_premul: [0, 187, 140, 127],
rgba_unmul: [0.0, 1.0, 0.5, 0.5],
rgba_premul: [0.0, 0.5, 0.25, 0.5],
}
}
}
impl ColorWidgets {
fn ui(&mut self, ui: &mut Ui) {
if ui.button("Reset").clicked {
*self = Default::default();
}
ui.label("Egui lets you edit colors stored as either sRGBA or linear RGBA and with or without premultiplied alpha");
let Self {
srgba_unmul,
srgba_premul,
rgba_unmul,
rgba_premul,
} = self;
ui.horizontal(|ui| {
ui.color_edit_button_srgba_unmultiplied(srgba_unmul);
ui.label(format!(
"sRGBA: {} {} {} {}",
srgba_unmul[0], srgba_unmul[1], srgba_unmul[2], srgba_unmul[3],
));
});
ui.horizontal(|ui| {
ui.color_edit_button_srgba_premultiplied(srgba_premul);
ui.label(format!(
"sRGBA with premultiplied alpha: {} {} {} {}",
srgba_premul[0], srgba_premul[1], srgba_premul[2], srgba_premul[3],
));
});
ui.horizontal(|ui| {
ui.color_edit_button_rgba_unmultiplied(rgba_unmul);
ui.label(format!(
"Linear RGBA: {:.02} {:.02} {:.02} {:.02}",
rgba_unmul[0], rgba_unmul[1], rgba_unmul[2], rgba_unmul[3],
));
});
ui.horizontal(|ui| {
ui.color_edit_button_rgba_premultiplied(rgba_premul);
ui.label(format!(
"Linear RGBA with premultiplied alpha: {:.02} {:.02} {:.02} {:.02}",
rgba_premul[0], rgba_premul[1], rgba_premul[2], rgba_premul[3],
));
});
}
}
// ----------------------------------------------------------------------------
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "serde", serde(default))]
struct BoxPainting {
size: Vec2,
corner_radius: f32,
stroke_width: f32,
num_boxes: usize,
}
impl Default for BoxPainting {
fn default() -> Self {
Self {
size: vec2(100.0, 50.0),
corner_radius: 5.0,
stroke_width: 2.0,
num_boxes: 1,
}
}
}
impl BoxPainting {
pub fn ui(&mut self, ui: &mut Ui) {
ui.add(Slider::f32(&mut self.size.x, 0.0..=500.0).text("width"));
ui.add(Slider::f32(&mut self.size.y, 0.0..=500.0).text("height"));
ui.add(Slider::f32(&mut self.corner_radius, 0.0..=50.0).text("corner_radius"));
ui.add(Slider::f32(&mut self.stroke_width, 0.0..=10.0).text("stroke_width"));
ui.add(Slider::usize(&mut self.num_boxes, 0..=5).text("num_boxes"));
let pos = ui
.allocate_space(vec2(self.size.x * (self.num_boxes as f32), self.size.y))
.min;
let mut cmds = vec![];
for i in 0..self.num_boxes {
cmds.push(paint::PaintCmd::Rect {
corner_radius: self.corner_radius,
fill: Srgba::gray(64),
rect: Rect::from_min_size(
pos2(10.0 + pos.x + (i as f32) * (self.size.x * 1.1), pos.y),
self.size,
),
stroke: Stroke::new(self.stroke_width, WHITE),
});
}
ui.painter().extend(cmds);
}
}
// ----------------------------------------------------------------------------
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "serde", serde(default))]
struct Painting {
lines: Vec<Vec<Vec2>>,
stroke: Stroke,
}
impl Default for Painting {
fn default() -> Self {
Self {
lines: Default::default(),
stroke: Stroke::new(1.0, LIGHT_GRAY),
}
}
}
impl Painting {
pub fn ui(&mut self, ui: &mut Ui) {
ui.label("Draw with your mouse to paint");
ui.horizontal(|ui| {
self.stroke.ui(ui, "Stroke");
if ui.button("Clear").clicked {
self.lines.clear();
}
});
Resize::default()
.default_size([200.0, 200.0])
.show(ui, |ui| self.content(ui));
}
fn content(&mut self, ui: &mut Ui) {
let rect = ui.allocate_space(ui.available_finite().size());
let response = ui.interact(rect, ui.id(), Sense::drag());
let rect = response.rect;
let clip_rect = ui.clip_rect().intersect(rect); // Make sure we don't paint out of bounds
let painter = Painter::new(ui.ctx().clone(), ui.layer(), clip_rect);
if self.lines.is_empty() {
self.lines.push(vec![]);
}
let current_line = self.lines.last_mut().unwrap();
if response.active {
if let Some(mouse_pos) = ui.input().mouse.pos {
let canvas_pos = mouse_pos - rect.min;
if current_line.last() != Some(&canvas_pos) {
current_line.push(canvas_pos);
}
}
} else if !current_line.is_empty() {
self.lines.push(vec![]);
}
for line in &self.lines {
if line.len() >= 2 {
let points: Vec<Pos2> = line.iter().map(|p| rect.min + *p).collect();
painter.add(paint::PaintCmd::Path {
points,
closed: false,
stroke: self.stroke,
fill: Default::default(),
});
}
}
}
}
// ----------------------------------------------------------------------------
use crate::layout::*;
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "serde", serde(default))]
struct LayoutDemo {
dir: Direction,
align: Option<Align>, // None == justified
reversed: bool,
}
impl Default for LayoutDemo {
fn default() -> Self {
Self {
dir: Direction::Vertical,
align: Some(Align::Center),
reversed: false,
}
}
}
impl LayoutDemo {
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fn layout(&self) -> Layout {
let layout = Layout::from_dir_align(self.dir, self.align);
if self.reversed {
layout.reverse()
} else {
layout
}
}
pub fn ui(&mut self, ui: &mut Ui) {
Resize::default()
.default_size([200.0, 100.0])
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.show(ui, |ui| {
ui.with_layout(self.layout(), |ui| self.content_ui(ui))
});
}
pub fn content_ui(&mut self, ui: &mut Ui) {
// ui.label(format!("Available space: {:?}", ui.available().size()));
if ui.button("Reset").clicked {
*self = Default::default();
}
ui.separator();
ui.label("Direction:");
// TODO: enum iter
for &dir in &[Direction::Horizontal, Direction::Vertical] {
if ui
.add(RadioButton::new(self.dir == dir, format!("{:?}", dir)))
.clicked
{
self.dir = dir;
}
}
ui.checkbox(&mut self.reversed, "Reversed");
ui.separator();
ui.label("Align:");
for &align in &[Align::Min, Align::Center, Align::Max] {
if ui
.add(RadioButton::new(
self.align == Some(align),
format!("{:?}", align),
))
.clicked
{
self.align = Some(align);
}
}
if ui
.add(RadioButton::new(self.align == None, "Justified"))
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.on_hover_text("Try to fill full width/height (e.g. buttons)")
.clicked
{
self.align = None;
}
}
}
// ----------------------------------------------------------------------------
#[derive(Clone, Copy, PartialEq)]
enum Action {
Keep,
Delete,
}
#[derive(Clone, Default)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
struct Tree(Vec<Tree>);
impl Tree {
pub fn demo() -> Self {
Self(vec![
Tree(vec![Tree::default(); 4]),
Tree(vec![Tree(vec![Tree::default(); 2]); 3]),
])
}
pub fn ui(&mut self, ui: &mut Ui) -> Action {
self.ui_impl(ui, 0, "root")
}
fn ui_impl(&mut self, ui: &mut Ui, depth: usize, name: &str) -> Action {
CollapsingHeader::new(name)
.default_open(depth < 1)
.show(ui, |ui| self.children_ui(ui, depth))
.unwrap_or(Action::Keep)
}
fn children_ui(&mut self, ui: &mut Ui, depth: usize) -> Action {
if depth > 0 && ui.add(Button::new("delete").text_color(color::RED)).clicked {
return Action::Delete;
}
self.0 = std::mem::take(self)
.0
.into_iter()
.enumerate()
.filter_map(|(i, mut tree)| {
if tree.ui_impl(ui, depth + 1, &format!("child #{}", i)) == Action::Keep {
Some(tree)
} else {
None
}
})
.collect();
if ui.button("+").clicked {
self.0.push(Tree::default());
}
Action::Keep
}
}