2020-07-23 12:35:12 +00:00
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/// An 8-bit texture containing font data.
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2019-01-16 23:09:12 +00:00
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#[derive(Clone, Default)]
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2021-12-28 20:02:23 +00:00
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pub struct FontImage {
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2019-01-16 23:09:12 +00:00
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/// e.g. a hash of the data. Use this to detect changes!
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2020-09-09 11:32:40 +00:00
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/// If the texture changes, this too will change.
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pub version: u64,
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2019-01-16 23:09:12 +00:00
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pub width: usize,
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pub height: usize,
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2022-01-08 10:15:05 +00:00
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/// The alpha (linear space 0-255) of something white.
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///
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/// One byte per pixel. Often you want to use [`Self::srgba_pixels`] instead.
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2019-01-16 23:09:12 +00:00
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pub pixels: Vec<u8>,
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}
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2021-12-28 20:02:23 +00:00
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impl FontImage {
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2021-03-30 19:41:39 +00:00
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pub fn size(&self) -> [usize; 2] {
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[self.width, self.height]
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}
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2020-11-20 18:50:47 +00:00
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/// Returns the textures as `sRGBA` premultiplied pixels, row by row, top to bottom.
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2021-08-21 19:18:00 +00:00
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///
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/// `gamma` should normally be set to 1.0.
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/// If you are having problems with egui text looking skinny and pixelated, try
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/// setting a lower gamma, e.g. `0.5`.
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pub fn srgba_pixels(&'_ self, gamma: f32) -> impl Iterator<Item = super::Color32> + '_ {
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2021-01-02 16:02:18 +00:00
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use super::Color32;
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2021-08-21 19:18:00 +00:00
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let srgba_from_luminance_lut: Vec<Color32> = (0..=255)
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.map(|a| {
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let a = super::color::linear_f32_from_linear_u8(a).powf(gamma);
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super::Rgba::from_white_alpha(a).into()
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})
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.collect();
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2020-11-20 18:50:47 +00:00
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self.pixels
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.iter()
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.map(move |&l| srgba_from_luminance_lut[l as usize])
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}
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}
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2021-12-28 20:02:23 +00:00
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impl std::ops::Index<(usize, usize)> for FontImage {
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2019-01-16 23:09:12 +00:00
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type Output = u8;
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2021-04-01 20:10:34 +00:00
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#[inline]
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2019-01-16 23:09:12 +00:00
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fn index(&self, (x, y): (usize, usize)) -> &u8 {
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assert!(x < self.width);
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assert!(y < self.height);
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&self.pixels[y * self.width + x]
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}
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}
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2021-12-28 20:02:23 +00:00
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impl std::ops::IndexMut<(usize, usize)> for FontImage {
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2021-04-01 20:10:34 +00:00
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#[inline]
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2019-01-16 23:09:12 +00:00
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fn index_mut(&mut self, (x, y): (usize, usize)) -> &mut u8 {
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assert!(x < self.width);
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assert!(y < self.height);
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&mut self.pixels[y * self.width + x]
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}
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}
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2020-07-23 12:35:12 +00:00
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/// Contains font data in an atlas, where each character occupied a small rectangle.
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///
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/// More characters can be added, possibly expanding the texture.
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2019-01-12 23:10:53 +00:00
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#[derive(Clone, Default)]
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pub struct TextureAtlas {
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2021-12-28 20:02:23 +00:00
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image: FontImage,
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2019-01-12 23:10:53 +00:00
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2021-01-03 17:03:11 +00:00
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/// Used for when allocating new rectangles.
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2019-01-12 23:10:53 +00:00
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cursor: (usize, usize),
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row_height: usize,
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}
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impl TextureAtlas {
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pub fn new(width: usize, height: usize) -> Self {
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2020-05-07 08:47:03 +00:00
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Self {
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2021-12-28 20:02:23 +00:00
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image: FontImage {
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2020-09-09 11:32:40 +00:00
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version: 0,
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2019-01-16 23:09:12 +00:00
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width,
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height,
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pixels: vec![0; width * height],
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},
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2019-01-12 23:10:53 +00:00
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..Default::default()
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}
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}
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2021-12-28 20:02:23 +00:00
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pub fn image(&self) -> &FontImage {
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&self.image
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2019-01-12 23:10:53 +00:00
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}
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2021-12-28 20:02:23 +00:00
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pub fn image_mut(&mut self) -> &mut FontImage {
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self.image.version += 1;
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&mut self.image
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2019-01-12 23:10:53 +00:00
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}
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/// Returns the coordinates of where the rect ended up.
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pub fn allocate(&mut self, (w, h): (usize, usize)) -> (usize, usize) {
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2020-09-09 13:24:44 +00:00
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/// On some low-precision GPUs (my old iPad) characters get muddled up
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/// if we don't add some empty pixels between the characters.
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2021-01-03 17:03:11 +00:00
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/// On modern high-precision GPUs this is not needed.
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2020-09-09 13:24:44 +00:00
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const PADDING: usize = 1;
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2021-02-23 11:03:20 +00:00
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assert!(
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2021-12-28 20:02:23 +00:00
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w <= self.image.width,
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2021-02-23 11:03:20 +00:00
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"Tried to allocate a {} wide glyph in a {} wide texture atlas",
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w,
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2021-12-28 20:02:23 +00:00
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self.image.width
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2021-02-23 11:03:20 +00:00
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);
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2021-12-28 20:02:23 +00:00
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if self.cursor.0 + w > self.image.width {
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2019-01-12 23:10:53 +00:00
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// New row:
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self.cursor.0 = 0;
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2020-09-09 13:24:44 +00:00
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self.cursor.1 += self.row_height + PADDING;
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2019-01-12 23:10:53 +00:00
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self.row_height = 0;
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}
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self.row_height = self.row_height.max(h);
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2021-12-28 20:02:23 +00:00
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while self.cursor.1 + self.row_height >= self.image.height {
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self.image.height *= 2;
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2019-01-12 23:10:53 +00:00
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}
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2021-12-28 20:02:23 +00:00
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if self.image.width * self.image.height > self.image.pixels.len() {
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self.image
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2019-01-16 23:09:12 +00:00
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.pixels
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2021-12-28 20:02:23 +00:00
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.resize(self.image.width * self.image.height, 0);
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2019-01-12 23:10:53 +00:00
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}
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let pos = self.cursor;
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2020-09-09 13:24:44 +00:00
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self.cursor.0 += w + PADDING;
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2021-12-28 20:02:23 +00:00
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self.image.version += 1;
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2019-01-12 23:10:53 +00:00
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(pos.0 as usize, pos.1 as usize)
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}
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}
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