egui/egui_glium/src/shader/vertex_100es.glsl

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#version 100
precision mediump float;
uniform vec2 u_screen_size;
attribute vec2 a_pos;
attribute vec2 a_tc;
attribute vec4 a_rgba; // 0-1
varying vec4 v_rgba; // 0-1
varying vec2 v_tc;
void main() {
gl_Position = vec4(
2.0 * a_pos.x / u_screen_size.x - 1.0,
1.0 - 2.0 * a_pos.y / u_screen_size.y,
0.0,
1.0);
v_rgba = a_srgba;
v_tc = a_tc;
}