egui/emigui/src/containers/frame.rs

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Rust
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//! Frame container
use crate::*;
#[derive(Clone, Debug, Default)]
pub struct Frame {
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pub margin: Vec2,
pub corner_radius: f32,
pub fill_color: Option<Color>,
pub outline: Option<Outline>,
}
impl Frame {
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pub fn window(style: &Style) -> Self {
Self {
margin: style.window_padding,
corner_radius: style.window.corner_radius,
fill_color: Some(style.background_fill_color()),
outline: Some(Outline::new(1.0, color::WHITE)),
}
}
pub fn menu(style: &Style) -> Self {
Self {
margin: Vec2::splat(1.0),
corner_radius: 2.0,
fill_color: Some(style.background_fill_color()),
outline: Some(Outline::new(1.0, color::white(128))),
}
}
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pub fn popup(style: &Style) -> Self {
Self {
margin: style.window_padding,
corner_radius: 5.0,
fill_color: Some(style.background_fill_color()),
outline: Some(Outline::new(1.0, color::white(128))),
}
}
}
impl Frame {
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pub fn show(self, ui: &mut Ui, add_contents: impl FnOnce(&mut Ui)) {
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let Frame {
margin,
corner_radius,
fill_color,
outline,
} = self;
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let outer_pos = ui.cursor();
let inner_rect =
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Rect::from_min_size(outer_pos + margin, ui.available_space() - 2.0 * margin);
let where_to_put_background = ui.paint_list_len();
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let mut child_ui = ui.child_ui(inner_rect);
add_contents(&mut child_ui);
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let inner_size = child_ui.bounding_size();
let inner_size = inner_size.ceil(); // TODO: round to pixel
let outer_rect = Rect::from_min_size(outer_pos, margin + inner_size + margin);
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ui.insert_paint_cmd(
where_to_put_background,
PaintCmd::Rect {
corner_radius,
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fill_color,
outline,
rect: outer_rect,
},
);
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ui.expand_to_include_child(child_ui.child_bounds().expand2(margin));
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// TODO: move up cursor?
}
}