egui/egui_web/src/glow_wrapping.rs

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Rust
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use egui::{ClippedMesh, Rgba};
use egui_glow::glow;
use wasm_bindgen::JsCast;
use wasm_bindgen::JsValue;
use web_sys::HtmlCanvasElement;
#[cfg(not(target_arch = "wasm32"))]
use web_sys::{WebGl2RenderingContext, WebGlRenderingContext};
pub(crate) struct WrappedGlowPainter {
pub(crate) glow_ctx: glow::Context,
pub(crate) canvas: HtmlCanvasElement,
pub(crate) canvas_id: String,
pub(crate) painter: egui_glow::Painter,
}
impl WrappedGlowPainter {
pub fn new(canvas_id: &str) -> Result<Self, String> {
let canvas = crate::canvas_element_or_die(canvas_id);
let (glow_ctx, shader_prefix) = init_glow_context_from_canvas(&canvas)?;
let dimension = [canvas.width() as i32, canvas.height() as i32];
let painter = egui_glow::Painter::new(&glow_ctx, Some(dimension), shader_prefix)
.map_err(|error| format!("Error starting glow painter: {}", error))?;
Ok(Self {
glow_ctx,
canvas,
canvas_id: canvas_id.to_owned(),
painter,
})
}
}
impl crate::Painter for WrappedGlowPainter {
fn max_texture_side(&self) -> usize {
self.painter.max_texture_side()
}
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fn set_texture(&mut self, tex_id: egui::TextureId, delta: &egui::epaint::ImageDelta) {
self.painter.set_texture(&self.glow_ctx, tex_id, delta);
}
fn free_texture(&mut self, tex_id: egui::TextureId) {
self.painter.free_texture(&self.glow_ctx, tex_id);
}
fn debug_info(&self) -> String {
format!(
"Stored canvas size: {} x {}",
self.canvas.width(),
self.canvas.height(),
)
}
fn canvas_id(&self) -> &str {
&self.canvas_id
}
fn clear(&mut self, clear_color: Rgba) {
let canvas_dimension = [self.canvas.width(), self.canvas.height()];
egui_glow::painter::clear(&self.glow_ctx, canvas_dimension, clear_color)
}
fn paint_meshes(
&mut self,
clipped_meshes: Vec<ClippedMesh>,
pixels_per_point: f32,
) -> Result<(), JsValue> {
let canvas_dimension = [self.canvas.width(), self.canvas.height()];
self.painter.paint_meshes(
&self.glow_ctx,
canvas_dimension,
pixels_per_point,
clipped_meshes,
);
Ok(())
}
fn name(&self) -> &'static str {
"egui_web (glow)"
}
}
/// Returns glow context and shader prefix.
fn init_glow_context_from_canvas(
canvas: &HtmlCanvasElement,
) -> Result<(glow::Context, &'static str), String> {
const BEST_FIRST: bool = true;
let result = if BEST_FIRST {
// Trying WebGl2 first
init_webgl2(canvas).or_else(|| init_webgl1(canvas))
} else {
// Trying WebGl1 first (useful for testing).
tracing::warn!("Looking for WebGL1 first");
init_webgl1(canvas).or_else(|| init_webgl2(canvas))
};
if let Some(result) = result {
Ok(result)
} else {
Err("WebGL isn't supported".into())
}
}
fn init_webgl1(canvas: &HtmlCanvasElement) -> Option<(glow::Context, &'static str)> {
let gl1_ctx = canvas
.get_context("webgl")
.expect("Failed to query about WebGL2 context");
let gl1_ctx = gl1_ctx?;
tracing::debug!("WebGL1 selected.");
let gl1_ctx = gl1_ctx
.dyn_into::<web_sys::WebGlRenderingContext>()
.unwrap();
let shader_prefix = if crate::webgl1_requires_brightening(&gl1_ctx) {
tracing::debug!("Enabling webkitGTK brightening workaround.");
"#define APPLY_BRIGHTENING_GAMMA"
} else {
""
};
let glow_ctx = glow::Context::from_webgl1_context(gl1_ctx);
Some((glow_ctx, shader_prefix))
}
fn init_webgl2(canvas: &HtmlCanvasElement) -> Option<(glow::Context, &'static str)> {
let gl2_ctx = canvas
.get_context("webgl2")
.expect("Failed to query about WebGL2 context");
let gl2_ctx = gl2_ctx?;
tracing::debug!("WebGL2 selected.");
let gl2_ctx = gl2_ctx
.dyn_into::<web_sys::WebGl2RenderingContext>()
.unwrap();
let glow_ctx = glow::Context::from_webgl2_context(gl2_ctx);
let shader_prefix = "";
Some((glow_ctx, shader_prefix))
}
trait DummyWebGLConstructor {
fn from_webgl1_context(context: web_sys::WebGlRenderingContext) -> Self;
fn from_webgl2_context(context: web_sys::WebGl2RenderingContext) -> Self;
}
#[cfg(not(target_arch = "wasm32"))]
impl DummyWebGLConstructor for glow::Context {
fn from_webgl1_context(_context: WebGlRenderingContext) -> Self {
panic!("you can't use egui_web(glow) on native")
}
fn from_webgl2_context(_context: WebGl2RenderingContext) -> Self {
panic!("you can't use egui_web(glow) on native")
}
}