egui/epaint/Cargo.toml

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[package]
name = "epaint"
version = "0.14.0"
authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
description = "Minimal 2D graphics library for GUI work"
edition = "2018"
homepage = "https://github.com/emilk/egui/tree/master/epaint"
license = "MIT OR Apache-2.0"
readme = "README.md"
repository = "https://github.com/emilk/egui/tree/master/epaint"
categories = ["graphics", "gui"]
keywords = ["graphics", "gui", "egui"]
include = [
"../LICENSE-APACHE",
"../LICENSE-MIT",
"**/*.rs",
"Cargo.toml",
"fonts/*.ttf",
"fonts/*.txt",
]
[package.metadata.docs.rs]
all-features = true
[lib]
[dependencies]
emath = { version = "0.14.0", path = "../emath" }
ab_glyph = "0.2.11"
2021-02-07 14:46:35 +00:00
ahash = { version = "0.7", features = ["std"], default-features = false }
atomic_refcell = { version = "0.1", optional = true } # Used instead of parking_lot when you are always using epaint in a single thread. About as fast as parking_lot. Panics on multi-threaded use.
cint = { version = "^0.2.2", optional = true }
nohash-hasher = "0.2"
parking_lot = { version = "0.11", optional = true } # Using parking_lot over std::sync::Mutex gives 50% speedups in some real-world scenarios.
serde = { version = "1", features = ["derive"], optional = true }
bytemuck = { version = "1.7.2", features = ["derive"], optional = true }
[features]
default = ["default_fonts", "multi_threaded"]
# If set, epaint will use `include_bytes!` to bundle some fonts.
# If you plan on specifying your own fonts you may disable this feature.
default_fonts = []
# Enable additional checks if debug assertions are enabled (debug builds).
extra_debug_asserts = ["emath/extra_debug_asserts"]
# Always enable additional checks.
extra_asserts = ["emath/extra_asserts"]
# Add compatability with https://github.com/kvark/mint
mint = ["emath/mint"]
# implement serde on most types.
serialize = ["serde", "emath/serde"]
# implement bytemuck on most types.
convert_bytemuck = ["bytemuck", "emath/bytemuck"]
single_threaded = ["atomic_refcell"]
# Only needed if you plan to use the same fonts from multiple threads.
# It comes with a minor performance impact.
multi_threaded = ["parking_lot"]