egui/emigui/src/texture_atlas.rs

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/// A texture pixels, used for fonts.
#[derive(Clone, Default)]
pub struct TextureAtlas {
width: usize,
height: usize,
pixels: Vec<u8>,
/// Used for when adding new rects
cursor: (usize, usize),
row_height: usize,
}
impl TextureAtlas {
pub fn new(width: usize, height: usize) -> Self {
TextureAtlas {
width: width,
height: height,
pixels: vec![0; width * height],
..Default::default()
}
}
pub fn width(&self) -> usize {
self.width
}
pub fn height(&self) -> usize {
self.height
}
2019-01-12 23:19:53 +00:00
pub fn into_texture(self) -> (u16, u16, Vec<u8>) {
(self.width as u16, self.height as u16, self.pixels)
}
/// Returns the coordinates of where the rect ended up.
pub fn allocate(&mut self, (w, h): (usize, usize)) -> (usize, usize) {
assert!(w <= self.width);
if self.cursor.0 + w > self.width {
// New row:
self.cursor.0 = 0;
self.cursor.1 += self.row_height;
self.row_height = 0;
}
self.row_height = self.row_height.max(h);
while self.cursor.1 + self.row_height >= self.height {
self.height *= 2;
}
if self.width * self.height > self.pixels.len() {
self.pixels.resize(self.width * self.height, 0);
}
let pos = self.cursor;
self.cursor.0 += w;
(pos.0 as usize, pos.1 as usize)
}
}
impl std::ops::Index<(usize, usize)> for TextureAtlas {
type Output = u8;
fn index(&self, (x, y): (usize, usize)) -> &u8 {
assert!(x < self.width);
assert!(y < self.height);
&self.pixels[y * self.width + x]
}
}
impl std::ops::IndexMut<(usize, usize)> for TextureAtlas {
fn index_mut(&mut self, (x, y): (usize, usize)) -> &mut u8 {
assert!(x < self.width);
assert!(y < self.height);
&mut self.pixels[y * self.width + x]
}
}