2020-04-17 12:26:36 +00:00
|
|
|
use std::sync::Arc;
|
|
|
|
|
2020-04-19 22:48:54 +00:00
|
|
|
use crate::{mesher::Path, widgets::*, *};
|
2020-04-17 12:26:36 +00:00
|
|
|
|
|
|
|
#[derive(Clone, Copy, Debug)]
|
|
|
|
pub struct WindowState {
|
|
|
|
/// Last known pos/size
|
|
|
|
pub rect: Rect,
|
|
|
|
}
|
|
|
|
|
2020-04-19 21:34:34 +00:00
|
|
|
#[derive(Clone, Debug)]
|
2020-04-17 12:26:36 +00:00
|
|
|
pub struct Window {
|
|
|
|
/// The title of the window and by default the source of its identity.
|
|
|
|
title: String,
|
2020-04-19 09:13:24 +00:00
|
|
|
/// Put the window here the first time
|
|
|
|
default_pos: Option<Pos2>,
|
2020-04-19 21:34:34 +00:00
|
|
|
|
|
|
|
resizeable: bool,
|
|
|
|
|
|
|
|
// If true, won't allow you to make window so big that it creates spacing
|
|
|
|
shrink_to_fit_content: bool,
|
|
|
|
|
|
|
|
// If true, won't allow you to resize smaller than that everything fits.
|
|
|
|
expand_to_fit_content: bool,
|
|
|
|
}
|
|
|
|
|
|
|
|
impl Default for Window {
|
|
|
|
fn default() -> Self {
|
|
|
|
Self {
|
|
|
|
title: "".to_owned(),
|
|
|
|
default_pos: None,
|
|
|
|
resizeable: true,
|
|
|
|
shrink_to_fit_content: false, // Normally you want this when resizable = false
|
|
|
|
expand_to_fit_content: true,
|
|
|
|
}
|
|
|
|
}
|
2020-04-17 12:26:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
impl Window {
|
|
|
|
pub fn new<S: Into<String>>(title: S) -> Self {
|
|
|
|
Self {
|
|
|
|
title: title.into(),
|
2020-04-19 09:13:24 +00:00
|
|
|
..Default::default()
|
2020-04-17 12:26:36 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-04-19 09:13:24 +00:00
|
|
|
pub fn default_pos(mut self, default_pos: Pos2) -> Self {
|
|
|
|
self.default_pos = Some(default_pos);
|
|
|
|
self
|
|
|
|
}
|
|
|
|
|
2020-04-19 21:34:34 +00:00
|
|
|
pub fn resizeable(mut self, resizeable: bool) -> Self {
|
|
|
|
self.resizeable = resizeable;
|
|
|
|
self
|
|
|
|
}
|
|
|
|
|
2020-04-19 22:48:54 +00:00
|
|
|
pub fn shrink_to_fit_content(mut self, shrink_to_fit_content: bool) -> Self {
|
|
|
|
self.shrink_to_fit_content = shrink_to_fit_content;
|
|
|
|
self
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn expand_to_fit_content(mut self, expand_to_fit_content: bool) -> Self {
|
|
|
|
self.expand_to_fit_content = expand_to_fit_content;
|
|
|
|
self
|
|
|
|
}
|
|
|
|
|
2020-04-17 13:33:52 +00:00
|
|
|
pub fn show<F>(self, ctx: &Arc<Context>, add_contents: F)
|
2020-04-17 12:26:36 +00:00
|
|
|
where
|
|
|
|
F: FnOnce(&mut Region),
|
|
|
|
{
|
2020-04-19 09:13:24 +00:00
|
|
|
let default_pos = self.default_pos.unwrap_or(pos2(100.0, 100.0)); // TODO
|
2020-04-19 21:34:34 +00:00
|
|
|
let default_size = vec2(200.0, 50.0); // TODO
|
2020-04-19 22:48:54 +00:00
|
|
|
let default_rect = Rect::from_min_size(default_pos, default_size);
|
2020-04-19 09:13:24 +00:00
|
|
|
|
|
|
|
let id = ctx.make_unique_id(&self.title, default_pos);
|
2020-04-17 12:26:36 +00:00
|
|
|
|
2020-04-19 22:48:54 +00:00
|
|
|
let (mut state, is_new_window) = match ctx.memory.lock().get_window(id) {
|
|
|
|
Some(state) => (state, false),
|
|
|
|
None => {
|
|
|
|
let state = WindowState { rect: default_rect };
|
|
|
|
(state, true)
|
|
|
|
}
|
|
|
|
};
|
2020-04-17 12:26:36 +00:00
|
|
|
|
|
|
|
let layer = Layer::Window(id);
|
2020-04-17 21:30:01 +00:00
|
|
|
let where_to_put_background = ctx.graphics.lock().layer(layer).len();
|
2020-04-17 12:26:36 +00:00
|
|
|
|
2020-04-17 13:33:52 +00:00
|
|
|
let style = ctx.style();
|
2020-04-17 12:26:36 +00:00
|
|
|
let window_padding = style.window_padding;
|
|
|
|
|
2020-04-19 22:48:54 +00:00
|
|
|
let inner_rect = Rect::from_min_size(
|
|
|
|
state.rect.min() + window_padding,
|
|
|
|
state.rect.size() - 2.0 * window_padding,
|
|
|
|
);
|
|
|
|
let mut contents_region = Region::new(ctx.clone(), layer, id, inner_rect);
|
2020-04-17 12:26:36 +00:00
|
|
|
|
|
|
|
// Show top bar:
|
|
|
|
contents_region.add(Label::new(self.title).text_style(TextStyle::Heading));
|
2020-04-19 21:51:38 +00:00
|
|
|
contents_region.add(Separator::new().line_width(1.0).extra(window_padding.x)); // TODO: nicer way to split window title from contents
|
2020-04-17 12:26:36 +00:00
|
|
|
|
|
|
|
add_contents(&mut contents_region);
|
|
|
|
|
|
|
|
// Now insert window background:
|
|
|
|
|
|
|
|
// TODO: handle the last item_spacing in a nicer way
|
|
|
|
let inner_size = contents_region.bounding_size - style.item_spacing;
|
2020-04-19 21:34:34 +00:00
|
|
|
let inner_size = inner_size.ceil(); // Avoid rounding errors in math
|
|
|
|
let desired_outer_size = inner_size + 2.0 * window_padding;
|
|
|
|
let mut new_outer_size = state.rect.size();
|
|
|
|
|
|
|
|
if self.shrink_to_fit_content {
|
|
|
|
new_outer_size = new_outer_size.min(desired_outer_size);
|
|
|
|
}
|
|
|
|
|
2020-04-19 22:48:54 +00:00
|
|
|
if self.expand_to_fit_content || is_new_window {
|
2020-04-19 21:34:34 +00:00
|
|
|
new_outer_size = new_outer_size.max(desired_outer_size);
|
|
|
|
}
|
2020-04-17 12:26:36 +00:00
|
|
|
|
2020-04-19 21:34:34 +00:00
|
|
|
state.rect = Rect::from_min_size(state.rect.min(), new_outer_size);
|
2020-04-17 12:26:36 +00:00
|
|
|
|
2020-04-17 21:30:01 +00:00
|
|
|
let mut graphics = ctx.graphics.lock();
|
2020-04-19 21:34:34 +00:00
|
|
|
|
|
|
|
let corner_radius = style.window.corner_radius;
|
2020-04-17 21:30:01 +00:00
|
|
|
graphics.layer(layer).insert(
|
2020-04-17 12:26:36 +00:00
|
|
|
where_to_put_background,
|
|
|
|
PaintCmd::Rect {
|
2020-04-19 21:34:34 +00:00
|
|
|
corner_radius,
|
2020-04-17 12:26:36 +00:00
|
|
|
fill_color: Some(style.background_fill_color()),
|
2020-04-19 09:11:41 +00:00
|
|
|
outline: Some(Outline::new(1.0, color::WHITE)),
|
2020-04-17 12:26:36 +00:00
|
|
|
rect: state.rect,
|
|
|
|
},
|
|
|
|
);
|
|
|
|
|
2020-04-19 21:34:34 +00:00
|
|
|
let corner_interact = if self.resizeable {
|
|
|
|
// Resize-corner:
|
|
|
|
let mut path = Path::default();
|
|
|
|
let quadrant = 0.0; // Bottom-right
|
|
|
|
let corner_center = state.rect.max() - Vec2::splat(corner_radius);
|
|
|
|
let corner_rect = Rect::from_min_size(corner_center, Vec2::splat(corner_radius));
|
|
|
|
|
|
|
|
let corner_interact = ctx.interact(layer, corner_rect, Some(id.with(&"corner")));
|
|
|
|
|
|
|
|
// TODO: Path::circle_sector() or something
|
|
|
|
path.add_point(corner_center, vec2(0.0, -1.0));
|
|
|
|
path.add_point(corner_center + vec2(corner_radius, 0.0), vec2(0.0, -1.0));
|
|
|
|
path.add_circle_quadrant(corner_center, corner_radius, quadrant);
|
|
|
|
path.add_point(corner_center + vec2(0.0, corner_radius), vec2(-1.0, 0.0));
|
|
|
|
path.add_point(corner_center, vec2(-1.0, 0.0));
|
|
|
|
graphics.layer(layer).insert(
|
|
|
|
where_to_put_background + 1,
|
|
|
|
PaintCmd::Path {
|
|
|
|
path,
|
|
|
|
closed: true,
|
|
|
|
fill_color: style.interact_fill_color(&corner_interact),
|
|
|
|
outline: style.interact_outline(&corner_interact),
|
|
|
|
},
|
|
|
|
);
|
|
|
|
corner_interact
|
|
|
|
} else {
|
|
|
|
InteractInfo::default()
|
|
|
|
};
|
|
|
|
|
|
|
|
let win_interact = ctx.interact(layer, state.rect, Some(id.with(&"window")));
|
|
|
|
|
|
|
|
if corner_interact.active {
|
|
|
|
let new_size = state.rect.size() + ctx.input().mouse_move;
|
|
|
|
let new_size = new_size.max(Vec2::splat(0.0));
|
|
|
|
state.rect = Rect::from_min_size(state.rect.min(), new_size);
|
|
|
|
} else if win_interact.active {
|
2020-04-17 13:33:52 +00:00
|
|
|
state.rect = state.rect.translate(ctx.input().mouse_move);
|
2020-04-17 12:26:36 +00:00
|
|
|
}
|
|
|
|
|
2020-04-17 21:30:01 +00:00
|
|
|
let mut memory = ctx.memory.lock();
|
2020-04-19 21:34:34 +00:00
|
|
|
if win_interact.active || corner_interact.active {
|
2020-04-17 12:26:36 +00:00
|
|
|
memory.move_window_to_top(id);
|
|
|
|
}
|
|
|
|
memory.set_window_state(id, state);
|
|
|
|
}
|
|
|
|
}
|