egui/emigui/src/id.rs

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//! Emigui tracks widgets frame-to-frame using `Id`s.
//!
//! For instance, if you start dragging a slider one frame, emigui stores
//! the sldiers Id as the current interact_id so that next frame when
//! you move the mouse the same slider changes, even if the mouse has
//! moved outside the slider.
//!
//! For some widgets `Id`s are also used to GUIpersist some state about the
//! widgets, such as Window position or wether not a collapsing header region is open.
//!
//! This implicated that the `Id`s must be unqiue.
//!
//! For simple things like sliders and buttons that don't have any memory and
//! doesn't move we can use the location of the widget as a source of identity.
//! For instance, a slider only needs a unique and persistent ID while you are
//! dragging the sldier. As long as it is still while moving, that is fine.
//!
//! For things that need to persist state even after moving (windows, collapsing headers)
//! the location of the widgets is obviously not good enough. For instance,
//! a fodlable region needs to remember wether or not it is open even
//! if the layout next frame is different and the collapsing is not lower down
//! on the screen.
//!
//! Then there are widgets that need no identifiers at all, like labels,
//! because they have no state nor are interacted with.
//!
//! So we have two type of Ids: PositionId and UniqueId.
//! TODO: have separate types for PositionId and UniqueId.
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use std::{collections::hash_map::DefaultHasher, hash::Hash};
use crate::math::Pos2;
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#[derive(Clone, Copy, Debug, Hash, Eq, PartialEq)]
pub struct Id(u64);
impl Id {
pub fn background() -> Self {
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Self(0)
}
pub fn popup() -> Self {
Self(1)
}
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pub fn new(source: impl Hash) -> Id {
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use std::hash::Hasher;
let mut hasher = DefaultHasher::new();
source.hash(&mut hasher);
Id(hasher.finish())
}
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pub fn with(self, child: impl Hash) -> Id {
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use std::hash::Hasher;
let mut hasher = DefaultHasher::new();
hasher.write_u64(self.0);
child.hash(&mut hasher);
Id(hasher.finish())
}
pub fn from_pos(p: Pos2) -> Id {
let x = p.x.round() as i32;
let y = p.y.round() as i32;
Id::new(&x).with(&y)
}
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}