egui/egui_demo_lib/src/app.rs

353 lines
12 KiB
Rust
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use egui::{util::History, *};
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// ----------------------------------------------------------------------------
/// How often we repaint the demo app by default
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
enum RunMode {
/// This is the default for the demo.
///
/// If this is selected, Egui is only updated if are input events
/// (like mouse movements) or there are some animations in the GUI.
///
/// Reactive mode saves CPU.
///
/// The downside is that the UI can become out-of-date if something it is supposed to monitor changes.
/// For instance, a GUI for a thermostat need to repaint each time the temperature changes.
/// To ensure the UI is up to date you need to call `egui::Context::request_repaint()` each
/// time such an event happens. You can also chose to call `request_repaint()` once every second
/// or after every single frame - this is called `Continuous` mode,
/// and for games and interactive tools that need repainting every frame anyway, this should be the default.
Reactive,
/// This will call `egui::Context::request_repaint()` at the end of each frame
/// to request the backend to repaint as soon as possible.
///
/// On most platforms this will mean that Egui will run at the display refresh rate of e.g. 60 Hz.
///
/// For this demo it is not any reason to do so except to
/// demonstrate how quickly Egui runs.
///
/// For games or other interactive apps, this is probably what you want to do.
/// It will guarantee that Egui is always up-to-date.
Continuous,
}
/// Default for demo is Reactive since
/// 1) We want to use minimal CPU
/// 2) There are no external events that could invalidate the UI
/// so there are no events to miss.
impl Default for RunMode {
fn default() -> Self {
RunMode::Reactive
}
}
// ----------------------------------------------------------------------------
struct FrameHistory {
frame_times: History<f32>,
}
impl Default for FrameHistory {
fn default() -> Self {
let max_age: f64 = 1.0;
Self {
frame_times: History::from_max_len_age((max_age * 300.0).round() as usize, max_age),
}
}
}
impl FrameHistory {
// Called first
pub fn on_new_frame(&mut self, now: f64, previus_frame_time: Option<f32>) {
let previus_frame_time = previus_frame_time.unwrap_or_default();
if let Some(latest) = self.frame_times.latest_mut() {
*latest = previus_frame_time; // rewrite history now that we know
}
self.frame_times.add(now, previus_frame_time); // projected
}
fn mean_frame_time(&self) -> f32 {
self.frame_times.average().unwrap_or_default()
}
fn fps(&self) -> f32 {
1.0 / self.frame_times.mean_time_interval().unwrap_or_default()
}
fn ui(&mut self, ui: &mut Ui) {
ui.label(format!(
"Total frames painted (including this one): {}",
self.frame_times.total_count()
));
ui.label(format!(
"Mean CPU usage per frame: {:.2} ms / frame",
1e3 * self.mean_frame_time()
))
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.on_hover_text(
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"Includes Egui layout and tessellation time.\n\
Does not include GPU usage, nor overhead for sending data to GPU.",
);
egui::warn_if_debug_build(ui);
egui::CollapsingHeader::new("📊 CPU usage history")
.default_open(false)
.show(ui, |ui| {
self.graph(ui);
});
}
fn graph(&mut self, ui: &mut Ui) -> Response {
let graph_top_cpu_usage = 0.010;
ui.label("Egui CPU usage history");
let history = &self.frame_times;
// TODO: we should not use `slider_width` as default graph width.
let height = ui.style().spacing.slider_width;
let size = vec2(ui.available_size_before_wrap_finite().x, height);
let response = ui.allocate_response(size, Sense::hover());
let rect = response.rect;
let style = ui.style().noninteractive();
let mut cmds = vec![PaintCmd::Rect {
rect,
corner_radius: style.corner_radius,
fill: ui.style().visuals.dark_bg_color,
stroke: ui.style().noninteractive().bg_stroke,
}];
let rect = rect.shrink(4.0);
let line_stroke = Stroke::new(1.0, Srgba::additive_luminance(128));
if let Some(mouse_pos) = ui.input().mouse.pos {
if rect.contains(mouse_pos) {
let y = mouse_pos.y;
cmds.push(PaintCmd::line_segment(
[pos2(rect.left(), y), pos2(rect.right(), y)],
line_stroke,
));
let cpu_usage = remap(y, rect.bottom_up_range(), 0.0..=graph_top_cpu_usage);
let text = format!("{:.1} ms", 1e3 * cpu_usage);
cmds.push(PaintCmd::text(
ui.fonts(),
pos2(rect.left(), y),
align::LEFT_BOTTOM,
text,
TextStyle::Monospace,
color::WHITE,
));
}
}
let circle_color = Srgba::additive_luminance(196);
let radius = 2.0;
let right_side_time = ui.input().time; // Time at right side of screen
for (time, cpu_usage) in history.iter() {
let age = (right_side_time - time) as f32;
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let x = remap(age, history.max_age()..=0.0, rect.x_range());
let y = remap_clamp(cpu_usage, 0.0..=graph_top_cpu_usage, rect.bottom_up_range());
cmds.push(PaintCmd::line_segment(
[pos2(x, rect.bottom()), pos2(x, y)],
line_stroke,
));
if cpu_usage < graph_top_cpu_usage {
cmds.push(PaintCmd::circle_filled(pos2(x, y), radius, circle_color));
}
}
ui.painter().extend(cmds);
response
}
}
// ----------------------------------------------------------------------------
/// Demonstrates how to make an app using Egui.
///
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/// Implements `epi::App` so it can be used with
/// [`egui_glium`](https://crates.io/crates/egui_glium) and [`egui_web`](https://crates.io/crates/egui_web).
#[derive(Default)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "serde", serde(default))]
pub struct DemoApp {
demo_windows: crate::DemoWindows,
backend_window_open: bool,
#[cfg_attr(feature = "serde", serde(skip))] // go back to `Reactive` mode each time we start
run_mode: RunMode,
/// current slider value for current gui scale (backend demo only)
pixels_per_point: Option<f32>,
#[cfg_attr(feature = "serde", serde(skip))]
frame_history: FrameHistory,
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}
impl DemoApp {
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fn backend_ui(&mut self, ui: &mut Ui, frame: &mut epi::Frame<'_>) {
let is_web = frame.is_web();
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if is_web {
ui.label("Egui is an immediate mode GUI written in Rust, compiled to WebAssembly, rendered with WebGL.");
ui.label(
"Everything you see is rendered as textured triangles. There is no DOM. There are no HTML elements. \
This is not JavaScript. This is Rust, running at 60 FPS. This is the web page, reinvented with game tech.");
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ui.label("This is also work in progress, and not ready for production... yet :)");
ui.horizontal(|ui| {
ui.label("Project home page:");
ui.hyperlink("https://github.com/emilk/egui");
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});
ui.separator();
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}
self.run_mode_ui(ui);
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ui.separator();
self.frame_history.ui(ui);
if !is_web {
// web browsers have their own way of zooming, which egui_web respects
ui.separator();
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if let Some(new_pixels_per_point) = self.pixels_per_point_ui(ui, frame.info()) {
frame.set_pixels_per_point(new_pixels_per_point);
}
}
if !is_web {
ui.separator();
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if ui.button("Quit").clicked {
frame.quit();
}
}
}
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fn pixels_per_point_ui(&mut self, ui: &mut Ui, info: &epi::IntegrationInfo) -> Option<f32> {
self.pixels_per_point = self
.pixels_per_point
.or(info.native_pixels_per_point)
.or_else(|| Some(ui.ctx().pixels_per_point()));
if let Some(pixels_per_point) = &mut self.pixels_per_point {
ui.add(
egui::Slider::f32(pixels_per_point, 0.5..=5.0)
.logarithmic(true)
.text("Scale (physical pixels per point)"),
);
if let Some(native_pixels_per_point) = info.native_pixels_per_point {
if ui
.button(format!(
"Reset scale to native value ({:.1})",
native_pixels_per_point
))
.clicked
{
*pixels_per_point = native_pixels_per_point;
}
}
if !ui.ctx().is_using_mouse() {
// We wait until mouse release to activate:
return Some(*pixels_per_point);
}
}
None
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}
fn run_mode_ui(&mut self, ui: &mut Ui) {
ui.horizontal(|ui| {
let run_mode = &mut self.run_mode;
ui.label("Run mode:");
ui.radio_value(run_mode, RunMode::Continuous, "Continuous")
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.on_hover_text("Repaint everything each frame");
ui.radio_value(run_mode, RunMode::Reactive, "Reactive")
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.on_hover_text("Repaint when there are animations or input (e.g. mouse movement)");
});
if self.run_mode == RunMode::Continuous {
ui.label(format!(
"Repainting the UI each frame. FPS: {:.1}",
self.frame_history.fps()
));
} else {
ui.label("Only running UI code when there are animations or input");
}
}
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}
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impl epi::App for DemoApp {
fn name(&self) -> &str {
"Egui Demo"
}
#[cfg(feature = "serde_json")]
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fn load(&mut self, storage: &dyn epi::Storage) {
*self = epi::get_value(storage, epi::APP_KEY).unwrap_or_default()
}
#[cfg(feature = "serde_json")]
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fn save(&mut self, storage: &mut dyn epi::Storage) {
epi::set_value(storage, epi::APP_KEY, self);
}
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fn ui(&mut self, ctx: &CtxRef, frame: &mut epi::Frame<'_>) {
self.frame_history
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.on_new_frame(ctx.input().time, frame.info().cpu_usage);
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let web_location_hash = frame
.info()
.web_info
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.as_ref()
.map(|info| info.web_location_hash.clone())
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.unwrap_or_default();
let link = if web_location_hash == "clock" {
Some(crate::DemoLink::Clock)
} else {
None
};
let demo_environment = crate::DemoEnvironment {
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seconds_since_midnight: frame.info().seconds_since_midnight,
link,
};
let mean_frame_time = self.frame_history.mean_frame_time();
let Self {
demo_windows,
backend_window_open,
..
} = self;
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demo_windows.ui(ctx, &demo_environment, frame.tex_allocator(), |ui| {
ui.separator();
ui.checkbox(backend_window_open, "💻 Backend");
ui.label(format!("{:.2} ms / frame", 1e3 * mean_frame_time))
.on_hover_text("CPU usage.");
});
let mut backend_window_open = self.backend_window_open;
egui::Window::new("💻 Backend")
.min_width(360.0)
.scroll(false)
.open(&mut backend_window_open)
.show(ctx, |ui| {
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self.backend_ui(ui, frame);
});
self.backend_window_open = backend_window_open;
if self.run_mode == RunMode::Continuous {
// Tell the backend to repaint as soon as possible
ctx.request_repaint();
}
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}
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}