egui/epaint/src/shadow.rs

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use super::*;
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/// A rectangular shadow with a soft penumbra.
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#[derive(Clone, Copy, Debug, Default, PartialEq)]
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#[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))]
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pub struct Shadow {
// The shadow extends this much outside the rect.
pub extrusion: f32,
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pub color: Color32,
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}
impl Shadow {
/// Tooltips, menus, ...
pub fn small() -> Self {
Self {
extrusion: 8.0,
color: Color32::from_black_alpha(64),
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}
}
/// Windows
pub fn big() -> Self {
Self {
extrusion: 32.0,
color: Color32::from_black_alpha(96),
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}
}
pub fn tessellate(&self, rect: emath::Rect, corner_radius: f32) -> Triangles {
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// tessellator.clip_rect = clip_rect; // TODO: culling
let Self { extrusion, color } = *self;
use crate::tessellator::*;
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let rect = PaintRect {
rect: rect.expand(0.5 * extrusion),
corner_radius: corner_radius + 0.5 * extrusion,
fill: color,
stroke: Default::default(),
};
let mut tessellator = Tessellator::from_options(TessellationOptions {
aa_size: extrusion,
anti_alias: true,
..Default::default()
});
let mut triangles = Triangles::default();
tessellator.tessellate_rect(&rect, &mut triangles);
triangles
}
}