egui/eframe/examples/image.rs

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#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
use eframe::{egui, epi};
#[derive(Default)]
struct MyApp {
texture: Option<(egui::Vec2, egui::TextureId)>,
}
impl epi::App for MyApp {
fn name(&self) -> &str {
"Show an image with eframe/egui"
}
fn update(&mut self, ctx: &egui::CtxRef, frame: &epi::Frame) {
if self.texture.is_none() {
// Load the image:
let image_data = include_bytes!("rust-logo-256x256.png");
use image::GenericImageView;
let image = image::load_from_memory(image_data).expect("Failed to load image");
let image_buffer = image.to_rgba8();
let size = [image.width() as usize, image.height() as usize];
let pixels = image_buffer.into_vec();
let image = epi::Image::from_rgba_unmultiplied(size, &pixels);
// Allocate a texture:
let texture = frame.alloc_texture(image);
let size = egui::Vec2::new(size[0] as f32, size[1] as f32);
self.texture = Some((size, texture));
}
egui::CentralPanel::default().show(ctx, |ui| {
if let Some((size, texture)) = self.texture {
ui.heading("This is an image:");
ui.image(texture, size);
ui.heading("This is an image you can click:");
ui.add(egui::ImageButton::new(texture, size));
}
});
}
}
fn main() {
let options = eframe::NativeOptions::default();
eframe::run_native(Box::new(MyApp::default()), options);
}