egui/egui_glium/src/backend.rs

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Rust
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use std::time::Instant;
use crate::{
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storage::{FileStorage, WindowSettings},
*,
};
pub use egui::{
app::{App, Backend, Storage},
Srgba,
};
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const EGUI_MEMORY_KEY: &str = "egui";
const WINDOW_KEY: &str = "window";
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pub struct GliumBackend {
frame_times: egui::MovementTracker<f32>,
quit: bool,
painter: Painter,
}
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impl GliumBackend {
pub fn new(painter: Painter) -> Self {
Self {
frame_times: egui::MovementTracker::new(1000, 1.0),
quit: false,
painter,
}
}
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}
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impl Backend for GliumBackend {
fn cpu_time(&self) -> f32 {
self.frame_times.average().unwrap_or_default()
}
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fn fps(&self) -> f32 {
1.0 / self.frame_times.mean_time_interval().unwrap_or_default()
}
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fn seconds_since_midnight(&self) -> Option<f64> {
Some(seconds_since_midnight())
}
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fn quit(&mut self) {
self.quit = true;
}
fn new_texture_srgba_premultiplied(
&mut self,
size: (usize, usize),
pixels: &[Srgba],
) -> egui::TextureId {
self.painter.new_user_texture(size, pixels)
}
}
/// Run an egui app
pub fn run(title: &str, mut storage: FileStorage, mut app: impl App + 'static) -> ! {
let event_loop = glutin::event_loop::EventLoop::new();
let mut window = glutin::window::WindowBuilder::new()
.with_decorations(true)
.with_resizable(true)
.with_title(title)
.with_transparent(false);
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let window_settings: Option<WindowSettings> = egui::app::get_value(&storage, WINDOW_KEY);
if let Some(window_settings) = &window_settings {
window = window_settings.initialize_size(window);
}
let context = glutin::ContextBuilder::new()
.with_depth_buffer(0)
.with_srgb(true)
.with_stencil_buffer(0)
.with_vsync(true);
let display = glium::Display::new(window, context, &event_loop).unwrap();
if let Some(window_settings) = &window_settings {
window_settings.restore_positions(&display);
}
let mut ctx = egui::Context::new();
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*ctx.memory() = egui::app::get_value(&storage, EGUI_MEMORY_KEY).unwrap_or_default();
let mut raw_input = make_raw_input(&display);
// used to keep track of time for animations
let start_time = Instant::now();
let mut runner = GliumBackend::new(Painter::new(&display));
let mut clipboard = init_clipboard();
event_loop.run(move |event, _, control_flow| {
let mut redraw = || {
let egui_start = Instant::now();
raw_input.time = start_time.elapsed().as_nanos() as f64 * 1e-9;
let mut ui = ctx.begin_frame(raw_input.take());
app.ui(&mut ui, &mut runner);
let (output, paint_jobs) = ctx.end_frame();
let frame_time = (Instant::now() - egui_start).as_secs_f64() as f32;
runner.frame_times.add(raw_input.time, frame_time);
runner
.painter
.paint_jobs(&display, paint_jobs, &ctx.texture());
*control_flow = if runner.quit {
glutin::event_loop::ControlFlow::Exit
} else if output.needs_repaint {
display.gl_window().window().request_redraw();
glutin::event_loop::ControlFlow::Poll
} else {
glutin::event_loop::ControlFlow::Wait
};
handle_output(output, &display, clipboard.as_mut());
};
match event {
// Platform-dependent event handlers to workaround a winit bug
// See: https://github.com/rust-windowing/winit/issues/987
// See: https://github.com/rust-windowing/winit/issues/1619
glutin::event::Event::RedrawEventsCleared if cfg!(windows) => redraw(),
glutin::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(),
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glutin::event::Event::WindowEvent { event, .. } => {
input_to_egui(event, clipboard.as_mut(), &mut raw_input, control_flow);
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display.gl_window().window().request_redraw(); // TODO: maybe only on some events?
}
glutin::event::Event::LoopDestroyed => {
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egui::app::set_value(
&mut storage,
WINDOW_KEY,
&WindowSettings::from_display(&display),
);
egui::app::set_value(&mut storage, EGUI_MEMORY_KEY, &*ctx.memory());
app.on_exit(&mut storage);
storage.save();
}
_ => (),
}
});
}