egui/egui_glium/src/backend.rs

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Rust
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use std::time::Instant;
use crate::{
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storage::{FileStorage, WindowSettings},
*,
};
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pub use egui::app::{App, Backend, RunMode, Storage};
const EGUI_MEMORY_KEY: &str = "egui";
const WINDOW_KEY: &str = "window";
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pub struct GliumBackend {
frame_times: egui::MovementTracker<f32>,
quit: bool,
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run_mode: RunMode,
}
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impl GliumBackend {
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pub fn new(run_mode: RunMode) -> Self {
Self {
frame_times: egui::MovementTracker::new(1000, 1.0),
quit: false,
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run_mode,
}
}
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}
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impl Backend for GliumBackend {
fn run_mode(&self) -> RunMode {
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self.run_mode
}
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fn set_run_mode(&mut self, run_mode: RunMode) {
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self.run_mode = run_mode;
}
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fn cpu_time(&self) -> f32 {
self.frame_times.average().unwrap_or_default()
}
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fn fps(&self) -> f32 {
1.0 / self.frame_times.mean_time_interval().unwrap_or_default()
}
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fn quit(&mut self) {
self.quit = true;
}
}
/// Run an egui app
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pub fn run(
title: &str,
run_mode: RunMode,
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mut storage: FileStorage,
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mut app: impl App + 'static,
) -> ! {
let event_loop = glutin::event_loop::EventLoop::new();
let mut window = glutin::window::WindowBuilder::new()
.with_decorations(true)
.with_resizable(true)
.with_title(title)
.with_transparent(false);
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let window_settings: Option<WindowSettings> = egui::app::get_value(&storage, WINDOW_KEY);
if let Some(window_settings) = &window_settings {
window = window_settings.initialize_size(window);
}
let context = glutin::ContextBuilder::new()
.with_depth_buffer(0)
.with_srgb(true)
.with_stencil_buffer(0)
.with_vsync(true);
let display = glium::Display::new(window, context, &event_loop).unwrap();
if let Some(window_settings) = &window_settings {
window_settings.restore_positions(&display);
}
let mut ctx = egui::Context::new();
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*ctx.memory() = egui::app::get_value(&storage, EGUI_MEMORY_KEY).unwrap_or_default();
let mut painter = Painter::new(&display);
let mut raw_input = make_raw_input(&display);
// used to keep track of time for animations
let start_time = Instant::now();
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let mut runner = GliumBackend::new(run_mode);
let mut clipboard = init_clipboard();
event_loop.run(move |event, _, control_flow| {
*control_flow = glutin::event_loop::ControlFlow::Wait;
match event {
glutin::event::Event::RedrawRequested(_) => {
let egui_start = Instant::now();
raw_input.time = start_time.elapsed().as_nanos() as f64 * 1e-9;
raw_input.seconds_since_midnight = Some(local_time_of_day());
let mut ui = ctx.begin_frame(raw_input.take());
app.ui(&mut ui, &mut runner);
let (output, paint_jobs) = ctx.end_frame();
let frame_time = (Instant::now() - egui_start).as_secs_f64() as f32;
runner.frame_times.add(raw_input.time, frame_time);
painter.paint_jobs(&display, paint_jobs, ctx.texture());
if runner.quit {
*control_flow = glutin::event_loop::ControlFlow::Exit
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} else if runner.run_mode() == RunMode::Continuous || output.needs_repaint {
display.gl_window().window().request_redraw();
}
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handle_output(output, &display, clipboard.as_mut());
}
glutin::event::Event::WindowEvent { event, .. } => {
input_to_egui(event, clipboard.as_mut(), &mut raw_input, control_flow);
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display.gl_window().window().request_redraw(); // TODO: maybe only on some events?
}
glutin::event::Event::LoopDestroyed => {
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egui::app::set_value(
&mut storage,
WINDOW_KEY,
&WindowSettings::from_display(&display),
);
egui::app::set_value(&mut storage, EGUI_MEMORY_KEY, &*ctx.memory());
app.on_exit(&mut storage);
storage.save();
}
_ => (),
}
});
}