egui/example_wasm/src/lib.rs

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#![deny(warnings)]
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#![warn(clippy::all)]
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use egui::{examples::ExampleApp, label, widgets::Separator, Align, RawInput, TextStyle, *};
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use wasm_bindgen::prelude::*;
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#[wasm_bindgen]
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pub struct State {
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egui_web: egui_web::State,
example_app: ExampleApp,
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}
impl State {
fn new(canvas_id: &str) -> Result<State, JsValue> {
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Ok(State {
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egui_web: egui_web::State::new(canvas_id)?,
example_app: Default::default(),
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})
}
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fn run(&mut self, raw_input: RawInput, web_location_hash: &str) -> Result<Output, JsValue> {
let mut ui = self.egui_web.begin_frame(raw_input);
self.ui(&mut ui, web_location_hash);
self.egui_web.end_frame()
}
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fn ui(&mut self, ui: &mut egui::Ui, web_location_hash: &str) {
self.example_app.ui(ui, web_location_hash);
let mut ui = ui.centered_column(ui.available().width().min(480.0));
ui.set_layout(Layout::vertical(Align::Min));
ui.add(label!("Egui!").text_style(TextStyle::Heading));
ui.label("Egui is an immediate mode GUI written in Rust, compiled to WebAssembly, rendered with WebGL.");
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ui.label(
"Everything you see is rendered as textured triangles. There is no DOM. There are no HTML elements."
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);
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ui.label("This is not JavaScript. This is Rust, running at 60 FPS. This is the web page, reinvented with game tech.");
ui.label("This is also work in progress, and not ready for production... yet :)");
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ui.horizontal(|ui| {
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ui.label("Project home page:");
ui.hyperlink("https://github.com/emilk/emigui/");
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});
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ui.add(Separator::new());
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ui.label("WebGl painter info:");
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ui.indent("webgl region id", |ui| {
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ui.label(self.egui_web.painter_debug_info());
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});
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ui.add(
label!(
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"CPU usage: {:.2} ms (excludes painting)",
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1e3 * self.egui_web.cpu_usage()
)
.text_style(TextStyle::Monospace),
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);
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ui.add(label!("FPS: {:.1}", self.egui_web.fps()).text_style(TextStyle::Monospace));
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}
}
#[wasm_bindgen]
pub fn new_webgl_gui(canvas_id: &str) -> Result<State, JsValue> {
State::new(canvas_id)
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}
#[wasm_bindgen]
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pub fn resize_to_screen_size(canvas_id: &str) {
egui_web::resize_to_screen_size(canvas_id);
}
#[wasm_bindgen]
pub fn run_gui(state: &mut State, web_input_json: &str) -> Result<(), JsValue> {
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// TODO: nicer interface than JSON
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let raw_input: RawInput = serde_json::from_str(web_input_json).unwrap();
let web_location_hash = egui_web::location_hash().unwrap_or_default();
let output = state.run(raw_input, &web_location_hash)?;
egui_web::handle_output(&output);
Ok(())
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}