93 lines
2 KiB
C#
93 lines
2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CeedMain
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{
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class Planet
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{
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private static readonly Random _random = new Random();
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public string name;
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public bool isExplored;
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public int hostility; //0 = peaceful ... 5 = deadly
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public int occupiedByLiving; //0 == no;1==primitive;2==intelligent
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public bool isFuel;
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public bool areResources;
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public bool isDiscovered;
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public static int AddRandomFuelAmount()
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{
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return (_random.Next(1, 5));
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}
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public static int SetOccupation()
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{
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int tmp = _random.Next(0, 2);
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if (tmp == 1)
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{
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return _random.Next(1, 3);
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}
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else
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{
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return 0;
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}
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}
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public static bool SetFuel()
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{
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int tmp = _random.Next(0, 2);
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if (tmp == 1)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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public static bool SetResources()
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{
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int tmp = _random.Next(0, 2);
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if (tmp == 1)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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public static int SetHostility()
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{
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int tmp = _random.Next(1, 6);
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return tmp;
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}
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public static string GenerateName()
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{
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char[] chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ".ToCharArray();
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int letterLength = _random.Next(1, 10);
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string name = "";
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int i;
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for (int f = 0; f < letterLength; f++)
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{
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i = _random.Next(chars.Length);
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name += Char.ToString(chars[i]);
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}
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return name;
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}
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}
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}
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