Ceed/Code/SpaceShooter/Projectile.cs
djkato d9f1e4c8b3 V1
First upload/change
2020-07-07 00:56:25 +02:00

66 lines
2.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpaceShooter
{
class Projectile
{
public string[,] positionGrid = new string[Render.yGridSize, Render.xGridSize];
public static int speed = 2;
public int[] position = new int[2];
public bool shotByPlayer;
public bool isOutsideBounds = false;
public static Projectile CreateProjectile(int[] position, bool shotByPlayer)
{
Projectile _projectile = new Projectile();
_projectile.position[0] = position[0];
_projectile.position[1] = position[1];
_projectile.shotByPlayer = shotByPlayer;
_projectile.positionGrid[position[0] - 1, position[1] - 5] = "|";
_projectile.positionGrid[position[0] - 1, position[1] + 4] = "|";
return _projectile;
}
public static Projectile MoveProjectie(Projectile _projectile)
{
if (_projectile.shotByPlayer)
{
_projectile.positionGrid[_projectile.position[0] - 1, _projectile.position[1] - 5] = null;
_projectile.positionGrid[_projectile.position[0] - 1, _projectile.position[1] + 4] = null;
if (_projectile.position[0] < 3 || _projectile.position[0] >= Render.yGridSize-2)
{
_projectile.isOutsideBounds = true;
}
else
{
_projectile.position[0] -= Projectile.speed;
_projectile.positionGrid[_projectile.position[0] - 1, _projectile.position[1] - 5] = "|";
_projectile.positionGrid[_projectile.position[0] - 1, _projectile.position[1] + 4] = "|";
}
}
else
{
_projectile.positionGrid[_projectile.position[0] - 1, _projectile.position[1] - 5] = null;
_projectile.positionGrid[_projectile.position[0] - 1, _projectile.position[1] + 4] = null;
if (_projectile.position[0] < 3 || _projectile.position[0] >= Render.yGridSize - 3)
{
_projectile.isOutsideBounds = true;
}
else
{
_projectile.position[0] += Projectile.speed;
_projectile.positionGrid[_projectile.position[0] - 1, _projectile.position[1] - 5] = "*";
_projectile.positionGrid[_projectile.position[0] - 1, _projectile.position[1] + 4] = "*";
}
}
return _projectile;
}
}
}