using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SpaceShooter { class DEADShip { public int killedPirateAmnt = 0; public bool isFiring = false; public static int speed; public int health = 20; public int shipPosY = Render.yGridSize*2/3 ; public int shipPosX = Render.xGridSize/2; public string[,] shipModel = new string[4, 10]; public static string[,] SetShipModel() { string[,] shipGraphic= new string[4, 10]; shipGraphic[0, 0] = " "; shipGraphic[0, 1] = " "; shipGraphic[0, 2] = " "; shipGraphic[0, 3] = " "; shipGraphic[0, 4] = "_"; shipGraphic[0, 5] = "_"; shipGraphic[0, 6] = " "; shipGraphic[0, 7] = " "; shipGraphic[0, 8] = " "; shipGraphic[0, 9] = " "; shipGraphic[1, 0] = " "; shipGraphic[1, 1] = " "; shipGraphic[1, 2] = " "; shipGraphic[1, 3] = "/"; shipGraphic[1, 4] = " "; shipGraphic[1, 5] = " "; shipGraphic[1, 6] = @"\"; shipGraphic[1, 7] = " "; shipGraphic[1, 8] = " "; shipGraphic[1, 9] = " "; shipGraphic[2, 0] = "|"; shipGraphic[2, 1] = " "; shipGraphic[2, 2] = "_"; shipGraphic[2, 3] = "|"; shipGraphic[2, 4] = " "; shipGraphic[2, 5] = " "; shipGraphic[2, 6] = "|"; shipGraphic[2, 7] = "_"; shipGraphic[2, 8] = " "; shipGraphic[2, 9] = "|"; shipGraphic[3, 0] = "|"; shipGraphic[3, 1] = "="; shipGraphic[3, 2] = "|"; shipGraphic[3, 3] = "_"; shipGraphic[3, 4] = "|"; shipGraphic[3, 5] = "|"; shipGraphic[3, 6] = "_"; shipGraphic[3, 7] = "|"; shipGraphic[3, 8] = "="; shipGraphic[3, 9] = "|"; return shipGraphic; } } }