using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SpaceShooter { class Asteroid { public static readonly Random _random = new Random(); public int asteroidPosX; public int asteroidPosY; public int speed; public string[,] AsteroidModel = new string[5,7]; public static string[,] SetAsteroidModel() { string[,] asteroidGraphic = new string[5,7]; asteroidGraphic[0, 0] = " "; asteroidGraphic[0, 1] = "_"; asteroidGraphic[0, 2] = "_"; asteroidGraphic[0, 3] = "_"; asteroidGraphic[0, 4] = " "; asteroidGraphic[0, 5] = " "; asteroidGraphic[0, 6] = " "; asteroidGraphic[1, 0] = "/"; asteroidGraphic[1, 1] = " "; asteroidGraphic[1, 2] = " "; asteroidGraphic[1, 3] = " "; asteroidGraphic[1, 4] = @"\"; asteroidGraphic[1, 5] = "_"; asteroidGraphic[2, 0] = "|"; asteroidGraphic[2, 1] = " "; asteroidGraphic[2, 2] = " "; asteroidGraphic[2, 3] = " "; asteroidGraphic[2, 4] = " "; asteroidGraphic[2, 5] = " "; asteroidGraphic[2, 6] = @"\"; asteroidGraphic[3, 0] = @"\"; asteroidGraphic[3, 1] = " "; asteroidGraphic[3, 2] = " "; asteroidGraphic[3, 3] = " "; asteroidGraphic[3, 4] = " "; asteroidGraphic[3, 5] = " "; asteroidGraphic[3, 6] = "/"; asteroidGraphic[4, 0] = " "; asteroidGraphic[4, 1] = @"\"; asteroidGraphic[4, 2] = "_"; asteroidGraphic[4, 3] = "_"; asteroidGraphic[4, 4] = "_"; asteroidGraphic[4, 5] = "/"; asteroidGraphic[4, 6] = " "; return asteroidGraphic; } } }