using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SpaceShooter { class Pirate { public bool isFiring; public int isFiringNum = 0; public int health = 3; public int shipPosX = Render.xGridSize/2; public int shipPosY = 2; public int targetX; public int speed = 1; public string[,] shipModel = new string[4, 6]; public bool isOutsideBounds = false; public static string[,] SetShipModel() { string[,] result = new string[3, 10]; result[0, 0] = " "; result[0, 1] = " "; result[0, 2] = "_"; result[0, 3] = "_"; result[0, 4] = "|"; result[0, 5] = "|"; result[0, 6] = "_"; result[0, 7] = "_"; result[0, 8] = " "; result[0, 9] = " "; result[1, 0] = "|"; result[1, 1] = "="; result[1, 2] = @"\"; result[1, 3] = " "; result[1, 4] = "|"; result[1, 5] = "|"; result[1, 6] = " "; result[1, 7] = "/"; result[1, 8] = "="; result[1, 9] = "|"; result[2, 0] = " "; result[2, 1] = " "; result[2, 2] = " "; result[2, 3] = @"\"; result[2, 4] = "_"; result[2, 5] = "_"; result[2, 6] = "/"; result[2, 7] = " "; result[2, 8] = " "; result[2, 9] = " "; return result; } } }