using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CeedMain { class Planet { private static readonly Random _random = new Random(); public string name; public bool isExplored; public int hostility; //0 = peaceful ... 5 = deadly public int occupiedByLiving; //0 == no;1==primitive;2==intelligent public bool isFuel; public bool areResources; public bool isDiscovered; public static int AddRandomFuelAmount() { return (_random.Next(1, 5)); } public static int SetOccupation() { int tmp = _random.Next(0, 2); if (tmp == 1) { return _random.Next(1, 3); } else { return 0; } } public static bool SetFuel() { int tmp = _random.Next(0, 2); if (tmp == 1) { return true; } else { return false; } } public static bool SetResources() { int tmp = _random.Next(0, 2); if (tmp == 1) { return true; } else { return false; } } public static int SetHostility() { int tmp = _random.Next(1, 6); return tmp; } public static string GenerateName() { char[] chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ".ToCharArray(); int letterLength = _random.Next(1, 10); string name = ""; int i; for (int f = 0; f < letterLength; f++) { i = _random.Next(chars.Length); name += Char.ToString(chars[i]); } return name; } } }