From d5599728f73c3a09b2e47daf48b77b5ebfc66f25 Mon Sep 17 00:00:00 2001 From: djkato Date: Thu, 23 Jul 2020 20:02:43 +0200 Subject: [PATCH] Removed flicked in minigame --- Build/Ceed.exe | Bin 27624 -> 26624 bytes Code/SpaceShooter/SpaceShooterMain.cs | 1 - 2 files changed, 1 deletion(-) diff --git a/Build/Ceed.exe b/Build/Ceed.exe index 8f1f8c451cfb7d21c328876388a60e7eef9b2d25..92484d95e8faced147ac847439f50e95329e486a 100644 GIT binary patch delta 666 zcmaEHow4BpEfO*px)^bi`R$vIR0jZqEaF=y9vm!%+ z9fT*wwwzg+;esQCH=pe?lNy7T3y23XQ=P#C%$vrL$kfiH&TtLN>ZBek%$zb=;UQ zUM}aqOXuDX=@0AbHt&fz!yDIb7*HURTe Bm5cxY delta 1705 zcmbW1e^69a6vxlK@9krkSY>hfp{%&bj|GHy4`V@6k@z9B8UhmjSXU`Z5=KHXHPrnv zw3xYLw6dn4E;vL?65?iRLZEDkiQ;65BT3YhkfWI*SgmGn-)^-!{pFiE^X})Jd%pL~ zJ>Pkn3uw3xy}OmHJ7xZ{YP$q&scMSGUcFUULQ#YfAwO{;z%T&-W&jWNRZ$KQZw$nd z#>Gg6DvVmB7O6I|3HC{60|O6^Swy(Y8{M*e>wANgg~bB6$8WJcd>DYkyx4U_nvX^T zK(3v@f@U(iieL*ZgAyM<_1OfwklruHjRGlL zyCer4Ng$|h6b_a1T?=(*AE_(~)d^%7 zx8hG8*37hs3VuUXG^OTDi80VRqK^_p=+pK0gvbq>bwoG&$%+wT#?wMdutJ}XULi<~ zct9&D_h}R&kuDA+()GM*L?2+U+X)&R{sR!d3`o%2tc7Du!a>vEIVJWzj_ z&?w1#>(t&2s`u_L{h=?fY_eI0Mrj?o&BhWlff2@@lm1#1>pk#At)ehie2^YWwTn7i zMNhE}#WAt;bc)C&iGWB*fmFx=1uTS2SO8Iw1sN=7K{guCY@-k)h=bO*0%mxw3Y@Ym@A)5n2P#+PAS*3+CIscQu!GZ_@8Lp?>yW zQ^Up&n(ue6$AXNVe*`w|-&yW&3T@M$Z|*$MAHBzrnIBVgPB-^tR7eoDPU^A#@Xdm- z#_P(l>wML{o+;UhF}kajAuR=)Z!koJXJg{n>AKqkdrYM6=P3CgRe!mF7>V-s;ddn5 zdd=EXgRa&KmuH1zc0h>hPwg1E{T2zfGf`Rg2oayGUl82d&kwNWWT=Wh?<#NI%v+hZ z;o7`AJ2rhUsr}Vvi~Kz*Ch^XT9`18KGNqK3cGg@BE}Sy!fQ`uWH`u~%rmql;UI~12 zSdpX26kbT)H$o2xUJd##Az9E>Qms2r6wmWg+B6*vA+{)WiCkf6z9U+0-b+n5(y)lp zpnZ`kc(_=aq@({!k<3(5%HMjJ zS(87~`co<;n!K>}_3b`|gXiN~8lJ9GZ1+`4t&a_#)M_dXJ>KHnp|dU3m0 zQsTk)KVDE~DC$UX^ZvBj&u@Hs;Eac3DeKycgI9k!Hq0CCsMuS(a@Nw5Cyp8Vtwljz Tt8As2ZZFMg&#zu+{}sUB(jVUb diff --git a/Code/SpaceShooter/SpaceShooterMain.cs b/Code/SpaceShooter/SpaceShooterMain.cs index f7bdd84..c973667 100644 --- a/Code/SpaceShooter/SpaceShooterMain.cs +++ b/Code/SpaceShooter/SpaceShooterMain.cs @@ -197,7 +197,6 @@ namespace SpaceShooter //RENDER IT OUT Render.OutputFrame(_playerShip, _render.renderGrid, asteroidList, projectileList, pirateList); Thread.Sleep(70); - Console.Clear(); } } }