Ceed/Code/SpaceShooter/Asteroid.cs

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C#
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2020-07-06 22:56:25 +00:00
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpaceShooter
{
class Asteroid
{
public static readonly Random _random = new Random();
public int asteroidPosX;
public int asteroidPosY;
public int speed;
public string[,] AsteroidModel = new string[5,7];
public static string[,] SetAsteroidModel()
{
string[,] asteroidGraphic = new string[5,7];
asteroidGraphic[0, 0] = " ";
asteroidGraphic[0, 1] = "_";
asteroidGraphic[0, 2] = "_";
asteroidGraphic[0, 3] = "_";
asteroidGraphic[0, 4] = " ";
asteroidGraphic[0, 5] = " ";
asteroidGraphic[0, 6] = " ";
asteroidGraphic[1, 0] = "/";
asteroidGraphic[1, 1] = " ";
asteroidGraphic[1, 2] = " ";
asteroidGraphic[1, 3] = " ";
asteroidGraphic[1, 4] = @"\";
asteroidGraphic[1, 5] = "_";
asteroidGraphic[2, 0] = "|";
asteroidGraphic[2, 1] = " ";
asteroidGraphic[2, 2] = " ";
asteroidGraphic[2, 3] = " ";
asteroidGraphic[2, 4] = " ";
asteroidGraphic[2, 5] = " ";
asteroidGraphic[2, 6] = @"\";
asteroidGraphic[3, 0] = @"\";
asteroidGraphic[3, 1] = " ";
asteroidGraphic[3, 2] = " ";
asteroidGraphic[3, 3] = " ";
asteroidGraphic[3, 4] = " ";
asteroidGraphic[3, 5] = " ";
asteroidGraphic[3, 6] = "/";
asteroidGraphic[4, 0] = " ";
asteroidGraphic[4, 1] = @"\";
asteroidGraphic[4, 2] = "_";
asteroidGraphic[4, 3] = "_";
asteroidGraphic[4, 4] = "_";
asteroidGraphic[4, 5] = "/";
asteroidGraphic[4, 6] = " ";
return asteroidGraphic;
}
}
}