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+uniform float iFrameRate; // shader frame rate +uniform int iFrame; // shader playback frame +uniform float iChannelTime[4]; // channel playback time (in seconds) +uniform vec3 iChannelResolution[4]; // channel resolution (in pixels) +uniform vec4 iMouse; // mouse pixel coords. xy: current (if MLB down), zw: click +uniform samplerXX iChannel0..3; // input channel. XX = 2D/Cube +uniform vec4 iDate; // (year, month, day, time in seconds) +uniform float iSampleRate; // sound sample rate (i.e., 44100) +*/ + +#define samples 8 + +#define pi 3.141592564 + +// Scene definition is kinda inspired by .obj file formatting but idk if I'll keep it + +vec3 materials[] = vec3[]( +vec3(1.000,1.000,1.000), // white +vec3(1.000,0.067,0.157), // red +vec3(0.027,0.945,0.259), // green +vec3(0.318,0.553,0.992)); // blue + +vec2 points[] = vec2[]( +vec2(.1,-.25), +vec2(.3,-.25), +vec2(.1,-.05), +vec2(.3,-.05), +vec2(-.9,-.4), +vec2(.8,-.4), +vec2(-.9,-1.), +vec2(.8,1.), +vec2(-.4,-.3), +vec2(-.2,-.3), +vec2(-.4,-.1), +vec2(-.2,-.1), +vec2(-.05,-.05), +vec2(-.05,-.15), +vec2(0,-.1), +vec2(-.1,-.1)); + +int segmentCount = 15; +ivec3 segments[] = ivec3[]( +ivec3(0,1,1), // ivec3(a,b,c) +ivec3(0,2,1), // a = endpoint a index +ivec3(1,3,1), // b = endpoint b index +ivec3(2,3,1), // c = material index +ivec3(4,5,0), +ivec3(4,6,0), +ivec3(5,7,0), +ivec3(8,9,3), +ivec3(8,10,3), +ivec3(9,11,3), +ivec3(10,11,3), +ivec3(12,14,2), +ivec3(14,13,2), +ivec3(13,15,2), +ivec3(15,12,2)); + +// https://www.shadertoy.com/view/4djSRW +vec2 hash21(float p) { + vec3 p3 = fract(vec3(p) * vec3(.1031, .1030, .0973)); + p3 += dot(p3, p3.yzx + 33.33); + return fract((p3.xx+p3.yz)*p3.zy); + +} + +// Interleaved gradient noise +// https://blog.demofox.org/2022/01/01/interleaved-gradient-noise-a-different-kind-of-low-discrepancy-sequence/ +float IGN(ivec2 p) { + return mod(52.9829189f * mod(.06711056f*float(p.x) + .00583715f*float(p.y), 1.), 1.); +} + +// Ray intersection with line segment +float segmentIntersect(vec2 ro, vec2 rd, vec2 a, vec2 b) { + vec2 v1 = ro - a; + vec2 v2 = b - a; + vec2 v3 = vec2(-rd.y, rd.x); + + float d = dot(v2, v3); + float t1 = cross(vec3(v2,0), vec3(v1,0)).z / d; + float t2 = dot(v1, v3) / d; + + if (t1 >= 0.0 && (t2 >= 0.0 && t2 <= 1.0)) { + return t1; + } + return 1000.; +} + +//ray intersection with scene +//sceneIntersect.w is the distance, sceneIntersect.xyz is the color +vec4 sceneIntersect(vec2 ro, vec2 rd) { + float v0 = 1000.; + vec3 col; + + for(int i=0; i 0.){ + lightPos = vec2(2,-2)*iMouse.zw/iResolution.x-vec2(1.,.56); + lightDir = normalize(2.*iMouse.xy/iResolution.x-vec2(1.,.561)-lightPos); + } + float lightRad = .005; + + if (sceneIntersect(p, normalize(lightPos-p)).w > distance(p,lightPos)) { + spot = vec3(max((.5*float(dot(normalize(p-lightPos),lightDir))-.5)/lightRad+1.,0. )); + } + + vec2 hit; + for (int i=0; i distance(p,hit)) { + gi += 1./float(samples) * lightRay.rgb * clamp(dot(-rd,nor),0.,1.) * ( 1.-sqrt(2.*hitDist-hitDist*hitDist) ) + * (sceneDist(p).w > .005 ? 1. : dot(sceneNormal(p),lightDirSampled)*.5+.5 ); + } + } + + vec4 scene = sceneDist(p); + col = spot*.5 + gi*1.; + col *= scene.w > .005 ? vec3(.25) : 3.*scene.rgb; + + // Tonemapping + + col = ACESFilm(col); + col = pow(col,vec3(1./2.2)); + + fragColor = vec4(col,1); +} \ No newline at end of file diff --git a/src/main.rs b/src/main.rs new file mode 100644 index 0000000..0729253 --- /dev/null +++ b/src/main.rs @@ -0,0 +1,65 @@ +use eframe::{ + egui::{self, Frame}, + CreationContext, +}; +use path_tracer::PathTracer; +use tokio::runtime; +mod path_tracer; +fn main() { + let mut options = eframe::NativeOptions::default(); + eframe::run_native( + "2D Pathtracer", + options, + Box::new(|ctx| Box::new(PathTracerWindow::new(ctx))), + ) + .unwrap(); +} +struct PathTracerWindow { + runtime: runtime::Runtime, + started: bool, + path_tracer: Option, +} + +impl PathTracerWindow { + fn new(ctx: &CreationContext) -> Self { + Self { + runtime: runtime::Builder::new_multi_thread() + .enable_all() + .build() + .unwrap(), + started: false, + path_tracer: None, + } + } +} +impl eframe::App for PathTracerWindow { + fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) { + egui::CentralPanel::default().show(ctx, |ui| { + ui.horizontal(|ui| { + if ui.button("Render!").clicked() { + self.started = true; + } + }); + Frame::canvas(ui.style()).show(ui, |ui| { + if !self.started { + return; + } + ui.ctx().request_repaint(); + let time = ui.input(|i| i.time); + let (_rect_id, rect) = ui.allocate_space(ui.available_size()); + + if let Some(path_tracer) = &mut self.path_tracer { + ui.image( + &path_tracer.texture_handle, + path_tracer.texture_handle.size_vec2(), + ); + } else { + self.path_tracer = Some(PathTracer::new( + ui, + [rect.size().x as usize, rect.size().y as usize], + )); + } + }); + }); + } +} diff --git a/src/path_tracer.rs b/src/path_tracer.rs new file mode 100644 index 0000000..f650638 --- /dev/null +++ b/src/path_tracer.rs @@ -0,0 +1,79 @@ +pub mod common; +use eframe::egui; +use glam::*; +use rand::prelude::random; +use rayon::prelude::*; +use std::sync::Arc; +use tokio::sync::Mutex; +pub struct PathTracer { + pub texture_handle: egui::TextureHandle, + texture: egui::ColorImage, + next_texture: egui::ColorImage, + render_size: [usize; 2], + max_bounces: u8, +} +impl PathTracer { + pub fn new(ui: &mut eframe::egui::Ui, size: [usize; 2]) -> Self { + let texture = egui::ColorImage::new(size, egui::Color32::DARK_GRAY); + let texture_handle = ui.ctx().load_texture( + "render", + texture.to_owned(), + egui::TextureOptions::default(), + ); + Self { + texture_handle, + texture, + next_texture: texture.clone(), + render_size: size, + max_bounces: 7, + } + } + pub fn resize(&mut self, size: [usize; 2]) { + self.render_size = size + } + pub fn render(&mut self) { + tokio::spawn(async move { self.cast_rows() }); + } + async fn cast_rows(&mut self) { + let width = self.next_texture.width(); + self.next_texture + .pixels + .chunks_exact_mut(width) + .par_bridge() + .for_each(|pixel_row| { + for pixel in pixel_row { + pixel.from_pixel() + } + }) + } +} +trait RayCast { + fn from_pixel(&mut self); +} +impl RayCast for egui::Color32 { + fn from_pixel(&mut self) {} +} +#[derive(Clone, Copy)] +struct Ray { + origin: Vec2, + direction: Vec2, +} +#[derive(Clone, Copy)] +struct Material { + mat_type: MaterialType, + color: Vec3, +} +#[derive(Clone, Copy, PartialEq, Eq)] +pub enum MaterialType { + Dialectric, + Lambertian, + Light, +} +#[derive(Clone, Copy)] +struct Circle { + origin: Vec2, + radius: f32, + material: Material, +} + +/* --- INTERSECTION HITS --- */ diff --git a/src/path_tracer/common.rs b/src/path_tracer/common.rs new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/src/path_tracer/common.rs @@ -0,0 +1 @@ +