feat: add autodisconnect when bot is alone

This commit is contained in:
Ladislav Hano 2025-01-31 23:23:13 +01:00
parent 7efd98f1f3
commit 976fa24aa4
5 changed files with 107 additions and 7 deletions

2
src/handlers.rs Normal file
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@ -0,0 +1,2 @@
pub mod message_handler;
pub mod voice_state_handler;

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@ -0,0 +1,75 @@
use std::time::Duration;
use serenity::all::{Context, CreateMessage, GuildChannel, VoiceState};
use tokio::time::sleep;
use crate::utils::{debug::send_error, voice_state_to_guild_channel};
async fn get_channel_info(ctx: &Context, voice_state: &VoiceState) -> Option<GuildChannel> {
let voice_channel = voice_state_to_guild_channel(&ctx, &voice_state).await?;
let Ok(members) = voice_channel.members(&ctx.cache) else {
return None
};
let mut is_connected = false;
let mut users_connected: usize = 0;
for member in &members {
if member.user.id == ctx.cache.current_user().id {
is_connected = true
}
if ! member.user.bot {
users_connected += 1;
}
}
// Check if there is no real user in the voice channel
if ! is_connected || users_connected > 0 {
return None;
}
Some(voice_channel)
}
pub async fn handle_voice_update(ctx: Context, voice_state_old: VoiceState, voice_state: VoiceState) -> Option<()> {
// The user did not disconnect so we don't need to handle if the bot was left alone
// Logic is as follows:
// User connected -> voice_state_old is None (we handle this before this function)
// User moved to different VC or disconnected -> we only check old channel for number of users anyway
if voice_state.channel_id.is_some() {
return None
}
let mut voice_channel = get_channel_info(&ctx, &voice_state_old).await?;
let manager = songbird::get(&ctx)
.await
.expect("Songbird Voice client placed in at initialisation.")
.clone();
// bot is not playing any music so we don't need to handle this
if manager.get(voice_channel.guild_id).is_none() {
return None;
}
// There is a problem with this implementation
// if bot is left alone and users joins and disconnects while this counts down
// this is not a big problem since we want to disconnect anyway
sleep(Duration::from_secs(5)).await;
voice_channel = get_channel_info(&ctx, &voice_state_old).await?;
match manager.remove(voice_channel.guild_id).await {
Ok(()) => {
let _ = voice_channel.send_message(ctx.http,
CreateMessage::new()
.content("Disconnected to save bandwidth")
).await;
}
Err(e) => {
let _ = send_error(ctx.http, e.to_string()).await;
}
}
None
}

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@ -6,6 +6,7 @@ use std::time::Duration;
use std::error;
use std::env;
use serenity::all::VoiceState;
use serenity::async_trait;
use serenity::futures::lock::Mutex;
use serenity::prelude::GatewayIntents;
@ -19,12 +20,14 @@ use reqwest::Client as HttpClient;
use dotenv::dotenv;
use songbird::SerenityInit;
use tokio_cron_scheduler::{JobScheduler, Job};
use radiobrowser::RadioBrowserAPI;
mod message_handler;
use message_handler::handle;
mod handlers;
use handlers::message_handler::handle;
use handlers::voice_state_handler::handle_voice_update;
mod commands;
mod utils;
@ -35,6 +38,7 @@ use other::notice;
mod types;
use types::{Data, Error};
struct Handler;
async fn on_error(error: poise::FrameworkError<'_, Data, Error>) {
@ -53,6 +57,15 @@ async fn on_error(error: poise::FrameworkError<'_, Data, Error>) {
#[async_trait]
impl EventHandler for Handler {
async fn voice_state_update(&self, ctx: Context, old: Option<VoiceState>, new: VoiceState) {
// User was not connected to any channel and connected to VC
let Some(old_channel) = old else {
return
};
handle_voice_update(ctx, old_channel, new).await;
}
async fn message(&self, ctx: Context, msg: Message) {
handle(ctx, msg).await;
}
@ -113,11 +126,11 @@ async fn main() -> anyhow::Result<()> {
..Default::default()
};
let framework = poise::Framework::builder()
.setup(move |ctx, _ready, framework| {
Box::pin(async move {
#[cfg(feature="GUILD_COMMAND")] {
use poise::samples::register_in_guild;
use serenity::all::GuildId;
@ -125,7 +138,7 @@ async fn main() -> anyhow::Result<()> {
let debug_guild_id = env::var("DEBUG_GUILD_ID")
.context("DEBUG_GUILD_ID not found in env")?
.parse::<u64>().unwrap();
register_in_guild(ctx, &framework.options().commands, GuildId::new(debug_guild_id)).await?;
}
@ -134,7 +147,7 @@ async fn main() -> anyhow::Result<()> {
register_globally(ctx, &framework.options().commands).await?;
}
Ok(Data {
http_client: HttpClient::new(),
radio_browser: RadioBrowserAPI::new().await?,

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@ -1,6 +1,6 @@
use std::{fs, hash::{DefaultHasher, Hash, Hasher}, io, path::Path, sync::Arc, vec};
use serenity::{all::{ChannelId, ChannelType, CreateMessage, GuildId, GuildRef, Message}, http::Http};
use serenity::{all::{ChannelId, ChannelType, Context, CreateMessage, GuildChannel, GuildId, GuildRef, Message, VoiceState}, http::Http};
pub async fn get_system_channel(guild_id: GuildId, http: &Http) -> anyhow::Result<ChannelId> {
@ -15,6 +15,16 @@ pub async fn replace_msg(http: Arc<Http>, msg: Message, content: String) -> Resu
return ChannelId::new(msg.channel_id.get()).send_message(http.clone(), CreateMessage::new().content(content)).await;
}
pub async fn voice_state_to_guild_channel(ctx: &Context, voice_state: &VoiceState) -> Option<GuildChannel> {
let Ok(channel) = voice_state.channel_id?
.to_channel(&ctx.http)
.await else {
return None
};
Some(channel.guild()?)
}
pub fn get_vc_names(guild: GuildRef) -> Vec<String> {
let mut result: Vec<String> = [].to_vec();