MOOver.js/node_modules/sqlite3/src/backup.h
2022-02-18 13:54:33 +01:00

223 lines
6.6 KiB
C++

#ifndef NODE_SQLITE3_SRC_BACKUP_H
#define NODE_SQLITE3_SRC_BACKUP_H
#include "database.h"
#include <string>
#include <queue>
#include <set>
#include <sqlite3.h>
#include <nan.h>
using namespace v8;
using namespace node;
namespace node_sqlite3 {
/**
*
* A class for managing an sqlite3_backup object. For consistency
* with other node-sqlite3 classes, it maintains an internal queue
* of calls.
*
* Intended usage from node:
*
* var db = new sqlite3.Database('live.db');
* var backup = db.backup('backup.db');
* ...
* // in event loop, move backup forward when we have time.
* if (backup.idle) { backup.step(NPAGES); }
* if (backup.completed) { ... success ... }
* if (backup.failed) { ... sadness ... }
* // do other work in event loop - fine to modify live.db
* ...
*
* Here is how sqlite's backup api is exposed:
*
* - `sqlite3_backup_init`: This is implemented as
* `db.backup(filename, [callback])` or
* `db.backup(filename, destDbName, sourceDbName, filenameIsDest, [callback])`.
* - `sqlite3_backup_step`: `backup.step(pages, [callback])`.
* - `sqlite3_backup_finish`: `backup.finish([callback])`.
* - `sqlite3_backup_remaining`: `backup.remaining`.
* - `sqlite3_backup_pagecount`: `backup.pageCount`.
*
* There are the following read-only properties:
*
* - `backup.completed` is set to `true` when the backup
* succeeeds.
* - `backup.failed` is set to `true` when the backup
* has a fatal error.
* - `backup.idle` is set to `true` when no operation
* is currently in progress or queued for the backup.
* - `backup.remaining` is an integer with the remaining
* number of pages after the last call to `backup.step`
* (-1 if `step` not yet called).
* - `backup.pageCount` is an integer with the total number
* of pages measured during the last call to `backup.step`
* (-1 if `step` not yet called).
*
* There is the following writable property:
*
* - `backup.retryErrors`: an array of sqlite3 error codes
* that are treated as non-fatal - meaning, if they occur,
* backup.failed is not set, and the backup may continue.
* By default, this is `[sqlite3.BUSY, sqlite3.LOCKED]`.
*
* The `db.backup(filename, [callback])` shorthand is sufficient
* for making a backup of a database opened by node-sqlite3. If
* using attached or temporary databases, or moving data in the
* opposite direction, the more complete (but daunting)
* `db.backup(filename, destDbName, sourceDbName, filenameIsDest, [callback])`
* signature is provided.
*
* A backup will finish automatically when it succeeds or a fatal
* error occurs, meaning it is not necessary to call `db.finish()`.
* By default, SQLITE_LOCKED and SQLITE_BUSY errors are not
* treated as failures, and the backup will continue if they
* occur. The set of errors that are tolerated can be controlled
* by setting `backup.retryErrors`. To disable automatic
* finishing and stick strictly to sqlite's raw api, set
* `backup.retryErrors` to `[]`. In that case, it is necessary
* to call `backup.finish()`.
*
* In the same way as node-sqlite3 databases and statements,
* backup methods can be called safely without callbacks, due
* to an internal call queue. So for example this naive code
* will correctly back up a db, if there are no errors:
*
* var backup = db.backup('backup.db');
* backup.step(-1);
* backup.finish();
*
*/
class Backup : public Nan::ObjectWrap {
public:
static Nan::Persistent<FunctionTemplate> constructor_template;
static NAN_MODULE_INIT(Init);
static NAN_METHOD(New);
struct Baton {
uv_work_t request;
Backup* backup;
Nan::Persistent<Function> callback;
Baton(Backup* backup_, Local<Function> cb_) : backup(backup_) {
backup->Ref();
request.data = this;
callback.Reset(cb_);
}
virtual ~Baton() {
backup->Unref();
callback.Reset();
}
};
struct InitializeBaton : Database::Baton {
Backup* backup;
std::string filename;
std::string sourceName;
std::string destName;
bool filenameIsDest;
InitializeBaton(Database* db_, Local<Function> cb_, Backup* backup_) :
Baton(db_, cb_), backup(backup_), filenameIsDest(true) {
backup->Ref();
}
virtual ~InitializeBaton() {
backup->Unref();
if (!db->IsOpen() && db->IsLocked()) {
// The database handle was closed before the backup could be opened.
backup->FinishAll();
}
}
};
struct StepBaton : Baton {
int pages;
std::set<int> retryErrorsSet;
StepBaton(Backup* backup_, Local<Function> cb_, int pages_) :
Baton(backup_, cb_), pages(pages_) {}
};
typedef void (*Work_Callback)(Baton* baton);
struct Call {
Call(Work_Callback cb_, Baton* baton_) : callback(cb_), baton(baton_) {};
Work_Callback callback;
Baton* baton;
};
Backup(Database* db_) : Nan::ObjectWrap(),
db(db_),
_handle(NULL),
_otherDb(NULL),
_destDb(NULL),
inited(false),
locked(true),
completed(false),
failed(false),
remaining(-1),
pageCount(-1),
finished(false) {
db->Ref();
}
~Backup() {
if (!finished) {
FinishAll();
}
retryErrors.Reset();
}
WORK_DEFINITION(Step);
WORK_DEFINITION(Finish);
static NAN_GETTER(IdleGetter);
static NAN_GETTER(CompletedGetter);
static NAN_GETTER(FailedGetter);
static NAN_GETTER(PageCountGetter);
static NAN_GETTER(RemainingGetter);
static NAN_GETTER(FatalErrorGetter);
static NAN_GETTER(RetryErrorGetter);
static NAN_SETTER(FatalErrorSetter);
static NAN_SETTER(RetryErrorSetter);
protected:
static void Work_BeginInitialize(Database::Baton* baton);
static void Work_Initialize(uv_work_t* req);
static void Work_AfterInitialize(uv_work_t* req);
void Schedule(Work_Callback callback, Baton* baton);
void Process();
void CleanQueue();
template <class T> static void Error(T* baton);
void FinishAll();
void FinishSqlite();
void GetRetryErrors(std::set<int>& retryErrorsSet);
Database* db;
sqlite3_backup* _handle;
sqlite3* _otherDb;
sqlite3* _destDb;
int status;
std::string message;
bool inited;
bool locked;
bool completed;
bool failed;
int remaining;
int pageCount;
bool finished;
std::queue<Call*> queue;
Nan::Persistent<Array> retryErrors;
};
}
#endif